Just to let you know that several minor bugs and a couple of more serious bugs have been squashed, and the updated version is now available.
You can find out more at my website:

Cheers,
Smiley.
Posted 21 February 2008 - 10:25 PM
Posted 23 February 2008 - 07:50 PM
Posted 25 February 2008 - 11:47 PM
Posted 04 March 2008 - 11:03 PM
Posted 04 March 2008 - 11:26 PM
Sorry for the late reply guys.
Busy, busy, busy.
RobinHood,
at it's most basic, you use the cursor keys to move the hand, and fire button 2 to press whatever the hand is on.
You can configure the keys to decide which buttons to use, but they will still only move the hand and press the hand down with fire.
Richard,
The scores aren't embedded in the file, so moving the game to another computer will create another high score table.
There is a bugwith all previous versions (including the latest) which means that running the new version will also create a new high score table, which most people don't want, so that will be fixed in the next version.
Talking of the next version, the next update (1.6.2) will have 2 new features.
These will be Smiley Bingo and Pound Drop. These will replace the newly added Chopper feature and Chompy Shoot features.
My reasoning behind these changes are as follows:
Before I finally draw a line under Smiley Fruit Machine, I want to make sure that I'm happy with all the features that are in there, and that all the bugs are squashed (as is humanly possible).
Chopper and Chompy Shoot, although decent enough, aren't enough fun to play, and I wanted to find something that was as popular as Diddy Diddler, Treasure Hunt, Hate Ball, and the rest.
I believe that Smiley Bingo fits the bill perfectly (100% working, just need to see what my testers think), and Pound Drop is looking very good too (think of the ball bearing games in Shenmue, but with pound coins instead).
With these 2 new features in place, the high score fixed, online high score table added, and any other bugs that appear squashed, I think I'll be ready to release it as Smiley Fruit Machine 1.7 and be done with it.
If the Mods don't mind, please use this thread to post any bug reports you find, but please don't post feature requests, because as I said, I'm hoping that will be it for Smiley Fruit Machine.
I currently have 2 non-fruit machine games in progress, so they'll take priority after Smiley is finished, but at some point in the future I will probably decide to make another fruit machine, and early in the development stages I'll be asking this community what they'd like to see in there.
I hope you're enjoying Smiley.
Cheers,
Smiley.
Posted 05 March 2008 - 12:00 AM
I know what you mean, but the feature board is 7x3 slots, and over the years I've done several complete re-designs and I don't fancy doing another one. lolI Rekon you should keep all old features and new to make more features in every update version ... thats part of the fun !!!
Posted 17 March 2008 - 11:36 AM
Posted 17 March 2008 - 07:52 PM
Posted 17 March 2008 - 10:38 PM
Posted 18 March 2008 - 04:25 PM
Posted 18 March 2008 - 05:11 PM
0 members, 1 guests, 0 anonymous users