I decided to post this here, as I wasn't too sure if MAME / AGE was ready for this (although it would be an ideal platform).
Is anyone here good at starting MAME drivers for this so far unemulated system? I truely don't know where to start regarding these things, but the old 1990's game programs and machines are easy to come by, and are no longer made by the manufacturer.
I sent JWallace a dummy source file over at AGEMAME HQ, but of course it wasn't really useful as it doesn't have any code whatsoever - that's out of my scope.
The heart of it is an ARM CPU (already in MAME) running at 33MHz, and graphics is 640x400 8-bit, but I don't know much else.
Some of the graphics are uncompressed, while others I cannot decode. Sound is there but running it bare from the ROM is 80% distorted in 8-bit mode.
Aristo MK5 emulation
Started by Heihachi_73, Jun 21 2008 03:53 AM
3 replies to this topic
#1
Posted 21 June 2008 - 03:53 AM
#2 Guest_altharic_*
Posted 21 June 2008 - 11:10 AM
You are on the right track getting in touch with jamie wallace as he co-ordinates the agemame project sure he will get back to you if this can be done plus he does read this forum so watch this space.
#3
Posted 21 June 2008 - 12:20 PM
Hi altharic, thanks for replying. I initially posted here as it has a larger user base than the fairly obscure AGEMAME forum, even though the forum here is mainly for you guys in the UK working on proper fruit machines (e.g. they actually have reels!).
The hardware itself seems fairly well documented (and is linked to the AGE forum), but not having anyone to start a driver has been a large road block so far. I wouldn't even have the first idea about coding - modifying existing code is far easier than all of this static ADDRESS_MAP_START() and that. Most of my contributions are in the cheats forum.
The hardware itself seems fairly well documented (and is linked to the AGE forum), but not having anyone to start a driver has been a large road block so far. I wouldn't even have the first idea about coding - modifying existing code is far easier than all of this static ADDRESS_MAP_START() and that. Most of my contributions are in the cheats forum.
#4
Posted 09 July 2008 - 01:04 AM
Bump. One game has now been archived for future emulation under AGEMAME (not for download yet).
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