Super League has also been done.
The only thing with BWB is how many different CHR types there are. Due to the way BWB appears to work just by viewing the roms and some educated guesswork, its possible every romset may need to be cracked 'by hand' so to speak.
I'm guessing that the Video BWB machines will use a different CHR setup entirely too. Plus the 68000 core needs to be emulated to run MPU4 video and in VB that will be a tough cookie to get the speed out of it. But Impact also uses the 68000 so there is incentive there.
The CPU core is now 95% complete though . Some of the handling for the PIA's is in and the 6840 is being worked on at the minute. Those are all the main components in the emulator. After that its just reels, alpha, switches, lamps etc...
So hopefully within the month I can get cracking the BWB chr proper. But first the 6840 needs implementing. Which seems to be going well but its hard to tell sometimes. The other day I thought it was doing roughly the right thing and then I found a load of errors and now it does something totally different at one stage. But having stepped through the roms in MFME I can now with some confidence say the core is 95% complete. There are a few unimplemented opcodes but only about 6. And of those 3 of them should be done by the end of the day.
Thats where I am at the minute. Back to it I go..........
Good to hear, keep it up mate