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Jokers Wild DX 1024 (Project)


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#21 TurboZed

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Posted 02 July 2008 - 10:00 PM

Nice one £6IT! I remember feeding the joker, and he use to have a right old larf on me. Dont think I ever managed to get all the joker to light up and I often wondered what happened!
Anybody else noticed that the cash in/cash out isn't doing anything? just remains on 0....
Jim

Edited by TurboZed, 02 July 2008 - 10:07 PM.

Danasoft users are just annoying gits....

#22 hitthesix

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Posted 02 July 2008 - 11:46 PM

Nice one £6IT!


Anybody else noticed that the cash in/cash out isn't doing anything? just remains on 0....
Jim

afraid the meters don't work on this one for some strange reason.
tho they should work as all the other project coin meters work.( as they all use the same meters) afaik

#23 ploggy

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Posted 03 July 2008 - 02:12 AM

The meters won't work because the layout is using MFME10.1. Meters for the Proconn tech weren't added until MFME3.2 was released. Although MFME10.1a plays the newer machines, it is still older than the official MFME3.2 release.

#24 vector136

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Posted 27 October 2009 - 02:56 PM

i remember shoving this machine :) thanks

#25 chav666

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Posted 29 October 2009 - 09:20 AM

some of you guy's may know the answer to this - how does it streak? Is it 3 nudges for £4? and was there a chip that could be emptied by getting it to streak and then refusing the token wins? I heard this back in the day from a few people in the know - but never got the chance to try it out - never had one streak on me either!
Thanks for the emu - good job!

#26 fuzion

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Posted 31 October 2009 - 10:05 AM

When the machine is buzzed enough it will start offering nudges for the token wins whenever it is within the 3 nudges range... Simply ignore all the token wins and go for cash. Every £15-£20 take a token win, the machine will still be nudging for the tokens.

J

#27 chav666

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Posted 31 October 2009 - 10:11 AM

Thanks mate - i'll have a bash at getting it buzzed later and see what happens.
Cheers for the reply.




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