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Its Alive!!! :D


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#21 chan

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Posted 20 July 2008 - 08:52 PM

Go on Guitar. You do it.

Christ I remember a year ago when I posted on Fruit f***wits that this man would be the next legend. Even then you could tell his heart was in it. Needless to say most of the resident pussies just laughed in my face. You go mate...If you ever need any funding just ask :)

Fruit-Emu rocks...and don't any of you forget it!!! :lol::lol::lol:


you werent local were you gaz its the local forum for the local people!

#22 Pook

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Posted 20 July 2008 - 09:13 PM

Hows about a magic wand type tool, draw roughly around the lamp and snap to best possible fit ??


On my BAF layouts do you think it'll pick up an edge. ;)

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#23 RB

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Posted 20 July 2008 - 09:22 PM

Hmmmm......forgot about the old bladerunner DXing with his Blacker than Feck Raybans on.

Maybe the dimmed lamps option would be more useful and perhaps the possibility to assign more than 2 lamp numbers to the same lamp.
Cyberpunk:- alienated loner who lives on the edge of society in generally dystopic future where daily life is impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body.....Hmmmmm

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#24 Guitar

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Posted 20 July 2008 - 11:45 PM

Thanks for the replies Guitar, one more question :D

Lamping in MFME - Sometimes the shape (shape for lamps = square, cicrle, triangle) are not suitable if it's a tight board and things as joined together at nasty angles for lamping. Golden Mile (Ace) I did for example, there were parts that were very nasty, and could not help either squashing one lamp or overlaping it to the next square, which wasn't ideal - Does that make sense?

Would be great if you could actually draw round / lasso some on the ON image. Getting confused because you might have said this is possible already in a previous post if I remember - Just was curious?

:devil:


I think I know what you mean but the layout system will be totally different to the previous systems. I'm keeping quiet for now, but It'll be good. I have already contacted some layout designers and will be contacting some more to aid me in my quest for a decent editor before its released.

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#25 Gazeyre1966

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Posted 21 July 2008 - 12:17 AM

you werent local were you gaz its the local forum for the local people!


You've been watching too much League of Gentlemen Chan me old mate ;)
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste. :bigeyes04:</span></span>

#26 carlosgee

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Posted 21 July 2008 - 04:25 AM

does this mean we may see frank n stein?

#27 VampUK

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Posted 21 July 2008 - 08:20 AM

Well done guitar.

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#28 todd1970

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Posted 21 July 2008 - 11:10 AM

Well done indeed Guitar..how you guys come up with this kinda stuff always amazes me.

Best i could do would be...10 PRINT "I am Great"
20 GOTO 10
RUN

Thats my limits :lol:
Mmmmmm...Sandy ive 'ad her ye know. :)

#29 Guitar

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Posted 21 July 2008 - 01:06 PM

does this mean we may see frank n stein?


With a bit of luck :D

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#30 Guitar

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Posted 06 August 2008 - 02:13 AM

Its ALIVE it runs, it works. I just played crack the nut for a few spins. Then the reels go out because of the way I am handling the reel outputs, and I've attached the opto to the reel graphic. So if the graphics go out, so do the opto and tada reel error.

But the core is now 99% complete, and working.

Once I have had some sleep I'll get cracking on getting some more roms running.

But for now 1 rom runs, I officially have a working MPU4 emu. How about that.

Nighty night.

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#31 Guest_robinhood75_*

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Posted 06 August 2008 - 04:08 AM

Well done mate this is really good news. The blues boys machine, is that the blue one that has a real in the middle that can give you the £10 repeat several times. Or was that called blues brothers? Anyway looking forward to playing some more classic games. :)

#32 Zoltar

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Posted 06 August 2008 - 05:37 AM

Congrats fella. Well done is indeed an understatement. Glad the hours/days/weeks/months of hard work are finally showing fruit. And at last, something quite significant to talk about on the scene once more. :)

#33 kriss

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Posted 06 August 2008 - 05:53 AM

Well done guitar ... can't wait for this now:)

#34 Guest_altharic_*

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Posted 06 August 2008 - 09:23 AM

Its ALIVE it runs, it works. I just played crack the nut for a few spins. Then the reels go out because of the way I am handling the reel outputs, and I've attached the opto to the reel graphic. So if the graphics go out, so do the opto and tada reel error.

But the core is now 99% complete, and working.

Once I have had some sleep I'll get cracking on getting some more roms running.

But for now 1 rom runs, I officially have a working MPU4 emu. How about that.

Nighty night.


How about a beta mate so we can all have a little play with it I got some spare time this week so maybe I can be of some assistance?

#35 spa

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Posted 06 August 2008 - 03:20 PM

Excellent news. Looking forward to creating something on it :)

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#36 Guitar

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Posted 06 August 2008 - 04:27 PM

How about a beta mate so we can all have a little play with it I got some spare time this week so maybe I can be of some assistance?


Sometime this week, sure. Its really untidy, there's no proper editor, and most features aren't even emulated yet.

At the minute there's no support for extender boards, 128k roms, BWB CHR, Barcrest CHR (going in tonight I hope), the alpha is text based rather than bmp (also today) and the reels go out of sync(I'm on that now). Ram files don't save but you can load one from mfme / agemame.

Empire roms still stall after one spin of the reels but that may be a data port issue maybe. Or because an extender is missing or something. I really don't know tbh.

I'm hoping I can get the barcrest CHR in quickly so I can see what runs and what doesn't and that will hopefully help me home in on whether its an emu issue or whether its just something unemulated.

Blues boys doesn't boot yet either, but there's no CHR. I'm working on it.

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#37 Guest_altharic_*

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Posted 06 August 2008 - 04:31 PM

Long as there is a debugger in thats all we need.

#38 Guitar

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Posted 06 August 2008 - 04:53 PM

Long as there is a debugger in thats all we need.


What for?

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#39 gordon

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Posted 06 August 2008 - 10:02 PM

great news
cool

#40 Guest_altharic_*

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Posted 06 August 2008 - 11:18 PM

What for?


It falls over at a certain point yeah? Thats how you trouble shoot a program see its last point it errors then see why and how it errors. I made a post a while back that was greeted with distain along the lines of 'you aint inspiring me with confidence' I stand by that post.

Either you are billy bullshitting me and aint got as far as you have or have EPEEd the FME community I hope you are just a little slow on the uptake as FME does not need this shite it needs a fresh and free approach sadly one you are not providing.




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