I have tested it on a 2800+(1.6GHz) Sempron (256k cache) on skt 754 and it runs it fine.
This does make use of Direct3D so you must have a 3D enabled card to play it. If you only have integrated graphics then you may experience problems. There's not much I can do about that I'm afraid, however a gfx card is only £30 for a base model.
I haven't tested it in Vista either because I don't use Vista and the only person I know who has Vista only has 512MB ram and I don't have an hour to install it
![:D](http://www.fruit-emu.com/forums/public/style_emoticons/default/biggrin.gif)
I will be hardcore programming today, it MAY be ready tonight but I'm not sure and anything could go wrong.
*BUT* you won't be disappointed...
Whatever happens, by 7pm Sunday at the latest you'll have release 1 Beta.
Oh and the editor is going in today, and if I can get it worked in (it worked in a simple test) lamp dimming will be supported although I don't know of a dimmed lamp game without a CHR.
It won't be a final editor and there'll be a lot to add to it as I add more features but you'll be able to see vaguely how its going to work.
Right I need to do some serious coding...
Back soon.