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#21 curlywill

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Posted 27 January 2009 - 07:13 PM

scrap that, ive just got it from cliffs repo


can you attach it to this thread please mate?

#22 shaun2097

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Posted 27 January 2009 - 07:46 PM

try here. (admin, delete this address if not accecptable)

Virtual Folders - powered by Easy File Sharing Web Server


if link is removed try clicking on cliffs repo on menu on the far left.
Former Fruit Machine Engineer.<br /><br /> 1988-2004.

#23 Guitar

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Posted 28 January 2009 - 12:06 AM

will it support MPU4 video? so that the likes of "reno Reels" or mcob?

Like i said heres hoping


not yet anyway

Visual basic probably cant run the 68000 fast enough to play properly.

However if i could get it running slowly in VB, agemame could copy it to C++.

But thats in the future. Emulating the 68000 would also allow for impact games, so its definately a possibility for the future. Next techs you'll see will likely be older than mpu4, not newer ;)

Project Amber 2 - Coming Soon


#24 Geddy

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Posted 28 January 2009 - 04:09 PM

Great news to hear this is progressing nicely :)

#25 curlywill

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Posted 28 January 2009 - 04:15 PM

try here. (admin, delete this address if not accecptable)

Virtual Folders - powered by Easy File Sharing Web Server


if link is removed try clicking on cliffs repo on menu on the far left.


cheers shaun. but there is only ver 1.0.1 the latest is 1.1.1. or is it under a different name?

#26 Guitar

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Posted 28 January 2009 - 04:44 PM

I will be uploading a new version in the next week or so. I would suggest waiting for that as it brings with it a whole host of new bug fixes and gam tools. Not to mention working barcrest games, handling for bigger roms than 64k, coin up fixes (yep did that last night).

The editor is getting some tweaks and better error handling to prevent crashes.

BWB probably wont be in that release as I highly doubt i will have enough time to get that done before next release. However The new versions seem to run ok on a 2.4 GHz single core machine, so this version should be a lot more useable.

DAA (decimal adjust opcode) is on the list to be fixed too. This causes problems in some roms and causes crashes. Other roms just display the wrong number of credits.

So thats pretty much what 1.2.0 will offer. Probably a few other tweaks to go in by then too.

So there ya go. I'd wait for the new one personally.

Project Amber 2 - Coming Soon


#27 curlywill

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Posted 28 January 2009 - 04:55 PM

ok thanks guitar, i look forward to it.

#28 shaun2097

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Posted 28 January 2009 - 08:55 PM

i agree.
lets wait till a working ver is up.
great work by the way.
you guys never cease to amaze me.
Former Fruit Machine Engineer.<br /><br /> 1988-2004.

#29 gthebest2003

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Posted 02 February 2009 - 04:23 PM

rersefdfes

#30 Deano

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Posted 02 February 2009 - 04:25 PM

rersefdfes


Nice first post. :-P
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