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#61 jamespir

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Posted 03 February 2009 - 06:56 PM

so have we al been connedit seems other sites havent been so welcoming of this site

#62 yorkie07808

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Posted 03 February 2009 - 07:01 PM

Guess we have As i ran a little experament this morning. I created a bogus e-mail address and signed up to union crappots. 2 Mins later i signed up yet again using the exact same information well any normal website would know i am trying to sign up with the same account and tell me off. Not the crappots it would happily allow me to sign up again and again using the same e-mail address.

Now if that aint suss i dont know what is. Oh theres also this.

UnionJackpots | Facebook
Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster.

Think your big enough to take on a bar of chocolate. http://yorkie7808.mybrute.com :biglaugh:


#63 ady

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Posted 03 February 2009 - 07:03 PM

Guys we need to browse the thread before replying...


We are starting to repeat ourselves a fair bit.

#64 jamespir

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Posted 03 February 2009 - 07:06 PM

UnionJackpots | Facebook[/quote]
funny hes a pr guru they no lots about bullshit they deal in it every day

#65 ricocchet

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Posted 04 February 2009 - 01:46 PM

Man you guys need to get laid more and chill out :)

#66 Matty.N

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Posted 04 February 2009 - 03:17 PM

so hes got myspace
bebo
facebook
youtube

probably got a tagged account & whatever else there is 0.0

#67 Matty.N

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Posted 04 February 2009 - 03:19 PM

Agreed

look at these

YouTube - UnionJackpots's Channel
UnionJackpots
UnionJackpots | MySpace.com


Oh dear, looks like the arse has been up to no good, from a list of results pulled from Google...

Union jackpots spam thread | FreebieList.com Free Stuff Community Message Boards

UnionJackpots

UnionJackpots | MySpace.com

Competitions at UnionJackpots



i said bebo & myspace 1st :p

#68 Geddy

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Posted 05 February 2009 - 02:35 PM

Banner gone? EDIT - apparently not... well it is for me on this machine but not my PC. 'Union Jackpots - It's a scam you know!'

Edited by Geddy, 05 February 2009 - 02:44 PM.


#69 peter.clayton

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Posted 11 February 2009 - 07:29 PM

Sorry, what else can we say about the slightly arsing up of the initial launch.

Virtually everything at our end is done and emails will be going out this week or next depending on a couple of things I can't really go into at this stage. We are genuinely thankful of the support we have received and understand that we have not covered ourselves with glory by letting people down on the launch.

When we started this we had, to be honest, no idea as to the scale of the task we were faced with. We're talking well over 6 figures on backing what started as an idea in a pub and quickly turned into something massive even for a far bigger team than we have.

The idea was to be the only site in the world where you could play real feature packed fruit machines with a gambling option, or free play, as no one else had provided this. We now know why. The scale of the job has been enormous and we have been working flat out to get this delivered.

We apologise for the lack of communication but when things go down, boy do they go down with some style. Over the last few months we have had to develop a completely new gaming engine from scratch, a payment system that will link into reputable systems like NetBanx for example, a communication's port, age verification systems, number generators testing to gaming commission standards and before we forget, the games themselves.

We are pretty much ready to go but can't because of a legislation loophole that has only come to light despite being in close touch with the various governing bodies over some months. It took them by surprise too and we are working through it so the delays are actually out of our hands and in the lap of the Gods. It could be next week it could be 3 months no one is saying and they can't be pushed. Equally we don't want to be seen to be pushing those very, very, very nice people who can grant the final license.

All personal licenses have been granted without a problem but the operator's license has recently become the sticking point. Not because we are doing something we shouldn't or for any irregularities but because legislation can change and the knock on effect (which I can't go into) has caught a lot of people out.

The site you are seeing is being replaced entirely and I understand some people's security concerns. But the site was never the real thing, just the holding / advertising page that would herald the actual site on launch which is incredibly secure, independently tested and bullet proof in terms of security.

All money is ring fenced for those who choose to gamble and is held by reputable banks and payment systems, more of which we can reveal later once the actual secure site goes up.

I have to say, developing the games has been the easy part, it really has. The testing and the legislation has been the bugger and truthfully, when we set out to muck about with machines we underestimated the task in hand.

However, we stuck with it rather than give up and hopefully we'll be a little forgiven for our pig headed attitude when others might have ran for the hills a long time before we would.

We will see this through, we will let you know over the next few days what is happening and we will get a machine up so you can try to break it into small pieces but we have really tried to get it right before any of you pros go to it with your hammers and you have to bear in mind you are the toughest audience by far to release a game to.

Again, I can only apologise for the delay and the lack of communication and my only excuse is that we are working around the clock to deliver this, even if we were a little naive with the timeframe required to get all of this done.

Would we have done it if we had any idea as to the level of investment and work required? Probably not. But now we are in it we are in it for good. If anyone still has doubts as to what we are trying to achieve we did attend ATE recently and the interest it generated (stuff you guys haven't seen) was phenomenal, sincere and accepted with a good deal of surprise that a few guys could actually do something of this scale to this standard. It was good to get the thumbs up from what we would call the leaders in the industry and they would not have done that unless we could prove that we were here to stay, had shown them things that we can't quite reveal yet and talked to them without knowing what we are doing.

We're just sorry we let you guys down and we should have come to you sooner to tell you what was going on. Finding time to scratch our own arses has been the problem but we accept we have to prioritise who we tell what to and when.

Beta is not far away, real play may, possibly, be a while. But those people in authority are very, very, very nice if they didn't catch that first time round.

We will get back to you this time, promise.

#70 jamesb99_1999

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Posted 11 February 2009 - 07:37 PM

well understandable - it's not an easy task - and good luck with the launch.
J<br /><br /><br /><br />A man

#71 exibizarep

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Posted 11 February 2009 - 08:08 PM

Well hopefully that puts to bed any wrongful conspiracy theories.

Would I be right in assuming that those who where so quick to judge and accuse people, will now be just as quick to apologise.

I await with baited breath but now maybe the right time to break the ice, and show a sign of maturity.

Edited by exibizarep, 11 February 2009 - 08:09 PM.
spelling


#72 peter.clayton

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Posted 11 February 2009 - 08:27 PM

No need for apologies, it's us that made an arse of things.

#73 Nudgeman

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Posted 11 February 2009 - 10:06 PM

Well it certainly sounds interesting Peter, all the best at this critical time.
As an experienced s34 AWPist, I'd be happy to give appropriate quality feedback on a game.
Whilst similar things currently exist, Ladbroke's 'pub'/'feature' slots for example, they are not quite the real deal. Let's hope you can fill the gap in the market successfully.
@_!!

#74 peter.clayton

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Posted 12 February 2009 - 09:01 PM

A couple of screen shots of the first fruit machine, MAD MONEY MONSTER, which will be ready for beta next week. Err, I would have done if they came out. How do you do it?

Edited by peter.clayton, 12 February 2009 - 09:12 PM.
Confused.


#75 impersonator

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Posted 12 February 2009 - 09:25 PM

Hi Peter,

If ur wishin 2 add a screen shot 2 ur post then read below....

A quick how to take a screen shot.....

If the machine is running via a PC then hit the following key 'PrtSc' which is beside 'Scroll Lock' top right of ur keyboard...

Then use Windows 'Paint' to edit and or save the image, usually in jpg format then attach to ur post using the 'Manage Attachments' option. (screen shots attached)... Just follow onscreen its that easy....

Hope this will help....

John

Attached Files



#76 peter.clayton

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Posted 12 February 2009 - 09:44 PM

Will try again here, I'm on a Mac and I've followed the instructions, hopefully it will work now.

Attached Files



#77 RUKI2909

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Posted 12 February 2009 - 09:53 PM

looks a nice game graphics are spot on hope they play nice lol

#78 impersonator

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Posted 12 February 2009 - 09:57 PM

Hi Peter,

May I b the 1st of many 2 say well done 2 u and the team 4 puttin 2gether an extremely fantastically designed fruit machine... I can't wait 2 test this 1 out.... and the rest once ur up and running officially...


I did sign at the very start so I hope 2 receive an e-mail from urselves soon....

Thanks

#79 joebee1966

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Posted 12 February 2009 - 09:58 PM

if the machine's play has good as the graphic's look then i think there will be a few company's getting worried.good luck on your new fenture

#80 magpie

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Posted 12 February 2009 - 10:26 PM

Looks like a good machine, reminds me of Pink Panther Strikes Again.

Just wondering, Peter- are you going to be designing brand new concepts for machines, or just ones using the current formula for a fruit machine ie nudges, lapping boards etc




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