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INDE roms request them
Started by gordon1988, May 27 2009 01:31 PM
49 replies to this topic
#41
Posted 15 February 2010 - 09:14 AM
Hi
I have now put all of the games from the disks I got in the post other than the paragon ones, on the repro thay have all been rar'd in folders and places in folders on the Repro as follows
Layout files and roms > SWP Roms and Emulators and then the games are located under the relivent platform folder IE itbox, GW (Games Warehouse), Indie. the emulators you need are in the folder The emulators and other files you need to play the game. the games workshop games dont need an emu but may need some dll files in the emu folder and sonar to show where the cursor is on the screen.
Regards
Cliff C
I have now put all of the games from the disks I got in the post other than the paragon ones, on the repro thay have all been rar'd in folders and places in folders on the Repro as follows
Layout files and roms > SWP Roms and Emulators and then the games are located under the relivent platform folder IE itbox, GW (Games Warehouse), Indie. the emulators you need are in the folder The emulators and other files you need to play the game. the games workshop games dont need an emu but may need some dll files in the emu folder and sonar to show where the cursor is on the screen.
Regards
Cliff C
#42
Posted 16 February 2010 - 09:35 PM
Hi, i am new here,
Was trying to download some of these, cannot seem to connect to this 'Repro' thingy,
did anyone ever upload these to megashare or something like that?
Cheers!
Jay
Was trying to download some of these, cannot seem to connect to this 'Repro' thingy,
did anyone ever upload these to megashare or something like that?
Cheers!
Jay
#43
Posted 16 February 2010 - 09:53 PM
Cliff has said earlier that it is undergoing some maintenance and will be off line for a couple of hours, so try again later or tomorrow.Hi, i am new here,
Was trying to download some of these, cannot seem to connect to this 'Repro' thingy,
did anyone ever upload these to megashare or something like that?
Cheers!
Jay
#44
Posted 18 February 2010 - 12:47 AM
Has anyone got source code for inde emulator? or just idea how it works, i mean i get the idea of it receives a command sends a response but is it a simple connection via a port (if so what port) any help would be great thank you
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#45
Posted 18 February 2010 - 03:15 PM
Has anyone got source code for inde emulator? or just idea how it works, i mean i get the idea of it receives a command sends a response but is it a simple connection via a port (if so what port) any help would be great thank you
It is a very simple program, the games send very little data.
Anyway, the protocol used is TCP and the port is 7475
What do you have in mind?
#46
Posted 19 February 2010 - 09:22 PM
It is a very simple program, the games send very little data.
Anyway, the protocol used is TCP and the port is 7475
What do you have in mind?
just want a way to add funds etc so going to type my own version .. thats the idea anyways lol
#47
Posted 19 February 2010 - 09:51 PM
just want a way to add funds etc so going to type my own version .. thats the idea anyways lol
you dont need to add funds its free play so no need for credits
always on the scrounge for freebies.
#48
Posted 19 February 2010 - 10:18 PM
you dont need to add funds its free play so no need for credits
i realise that , but im making my own games machine and i want to be able to add credits and save winnings on a score board etc
#49
Posted 19 February 2010 - 10:30 PM
i realise that , but im making my own games machine and i want to be able to add credits and save winnings on a score board etc
oh ok then
all you'd need is a button(for adding credits) some labels(one for the ammount of credits inserted, others for the high score table) and a text file( to save high scores and current credits) then when the game loads up have code to read from the text file and have the text file output to the labels.
fairly straight forward.
what you coding your own games machine in(vb/.net/c/c++ etc)
always on the scrounge for freebies.
#50
Posted 19 February 2010 - 11:22 PM
oh ok then
all you'd need is a button(for adding credits) some labels(one for the ammount of credits inserted, others for the high score table) and a text file( to save high scores and current credits) then when the game loads up have code to read from the text file and have the text file output to the labels.
fairly straight forward.
what you coding your own games machine in(vb/.net/c/c++ etc)
yep thats exactly what im doing, it pretty much fully works now , did it in vb6
just tidying it up etc thnx for all the help
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