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MFME 10.1 W*I*P Who wants to be a legionnaire wdx


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#21 Guest_tommy c_*

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Posted 21 August 2009 - 08:28 AM

I've now got the club flyer so the decal change can commence to the £25 jp version just have to suss the disk reel out now and were away.

#22 kriss

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Posted 22 August 2009 - 09:29 AM

Just curious about this disk reel working as when I loaded the roms into the emulator the disk reel kept spinning and spinning???...well actually I was using a fancy reel...can tommy or ploggy tell me what im doing wrong...just that im interested im not going to nick (lol) the layouts or anthing.



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#23 Guest_tommy c_*

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Posted 22 August 2009 - 09:47 AM

Just curious about this disk reel working as when I loaded the roms into the emulator the disk reel kept spinning and spinning???...well actually I was using a fancy reel...can tommy or ploggy tell me what im doing wrong...just that im interested im not going to nick (lol) the layouts or anthing.



Thanks
Kriss

I'm using a fancy reel for the moment until i guess how to work the disk out i'ts kind of a guide but the reel is bang on and stops on the correct amounts i need it to.I've set it at 20 stops/offset 2 and 400 motor steps.

#24 Guest_tommy c_*

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Posted 23 August 2009 - 11:06 AM

Ok i've got the disk reel spinning but the trouble now is it won't stop spinning so gonna have a good mess about and see if it can be sorted.

#25 kriss

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Posted 23 August 2009 - 12:03 PM

What an actual disk reel Tommy...in what version of mfme mate?

#26 Guest_tommy c_*

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Posted 23 August 2009 - 12:36 PM

What an actual disk reel Tommy...in what version of mfme mate?

Yeah the disk reel using 9.4

#27 Matty.N

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Posted 24 August 2009 - 12:24 PM

any luck yet tommy?

would be amazing to see a disk reel actually working :D

#28 daisyrose

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Posted 24 August 2009 - 12:32 PM

Yeah I wouldn't mind you teaching me how you got that disk reel working Tommy. :D






Post by Kriss using the biatchs account. :jimlad:

#29 Guest_tommy c_*

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Posted 24 August 2009 - 08:00 PM

any luck yet tommy?

would be amazing to see a disk reel actually working :D

Yes got the disk reel working properly and booting properly just have to get the sync order correct to correspond with the decals:). Whent to a party yesterday so didn't do any more.

#30 £6 In Tokens

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Posted 24 August 2009 - 08:04 PM

Sure someone can confirm this but disk reels are supported in 9.4 but not in 10.1 (sure I saw Ploggy mentioning this somewhere). Or is it the other way around?

Looks good Tommy BTW!!!
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#31 Guest_tommy c_*

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Posted 24 August 2009 - 08:06 PM

Yeah thats correct they work in 9.4 but just give errors in 10.1

#32 Matty.N

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Posted 24 August 2009 - 08:17 PM

Yeah I wouldn't mind you teaching me how you got that disk reel working Tommy. :D






Post by Kriss using the biatchs account. :jimlad:


do i sense you planning on redoing battle axe with a proper disk reel? :p

#33 jmon

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Posted 24 August 2009 - 08:45 PM

Battle axe oh boy :D
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#34 kriss

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Posted 25 August 2009 - 12:46 PM

do i sense you planning on redoing battle axe with a proper disk reel? :p

dunno yet :D

For my own experiment, im not doing the Legionnire project, read the following....

I can't seem to suss the disk reel one...but I can suss a workaround using a fancy reel in Legionnaire...I got all the segments correct..see reel 5 :D....Look pic bellow

Edited by kriss, 25 August 2009 - 12:52 PM.


#35 ploggy

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Posted 25 August 2009 - 04:10 PM

Disc reels will only work on S4 machines. MPU5 machines still need workarounds, and can't use proper disc reels.

#36 Guest_tommy c_*

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Posted 27 August 2009 - 08:58 PM

Hello again all i've run in to a real problem with the disk reel on this layout so it is gonna be released for 10.1 with a fancy reel work around.As the disk wasnt perfectly round it is impossible to get the transparacy bang on and white bits keep showing up so theres no point releasing a half job disk reel.So i've been advised to use a work around as this was a photo based dx to start off with sorry for the delay on this.




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