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Skill Ball Bingo


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#61 Matty.N

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Posted 28 August 2009 - 09:02 PM

i have it working too -

- but -

- it runs extremely slowly - every time I run it -

probably about 4 seconds per 1 second speed

any ideas on how to increase the speed?

I can supply a quick 2 second video if any one needs to see what I'm experiencing.

In all the times I've run it - as people in this thread have said - I have about 45 seconds left and just ONE of the three balls required for a one-line win - and none of them will drop in at all - none of them !!! :realmad:

Has ANYONE won a line yet? Or is it just impossible with this particular release?!? :eek:


cheers
Jay



pc specs?

my old laptop with 450mhz processor & 12mb ram runs it but it takes like 8 seconds per second lol

#62 bladefan2

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Posted 28 August 2009 - 09:32 PM

yeah - sorry about that -

pc spec:

windows XP SP3
1.60ghz processor speed (genuine intel)
3.00GB RAM
Radeon X1300/X1500 series graphinc card

so not that bad really.

#63 Matty.N

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Posted 28 August 2009 - 09:39 PM

yeah - sorry about that -

pc spec:

windows XP SP3
1.60ghz processor speed (genuine intel)
3.00GB RAM
Radeon X1300/X1500 series graphinc card

so not that bad really.



that is weird

256mb vram ismore than enough

all i can say is again the ATI card/drivers playing funny buggers with older programs

and is that a dual core processor by any chance?

#64 Bencrest

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Posted 28 August 2009 - 11:48 PM

i have it working too -

- but -

- it runs extremely slowly - every time I run it -

probably about 4 seconds per 1 second speed

any ideas on how to increase the speed?

I can supply a quick 2 second video if any one needs to see what I'm experiencing.

In all the times I've run it - as people in this thread have said - I have about 45 seconds left and just ONE of the three balls required for a one-line win - and none of them will drop in at all - none of them !!! :realmad:

Has ANYONE won a line yet? Or is it just impossible with this particular release?!? :eek:


cheers
Jay


It does that for me, when using Sonar as a cursor.

PS - incase anyone was wondering, that's how I was slowing it down to 1/4 of the speed, admittedly on an ACER Aspire One netbook (so hardly a powerhouse PC).

Don't forget, if it's on 30% payout, in theory, it needs to take over £3 in order to pay a single £1 win. If it's saving up for a bigger win, it'll be longer between wins.

No, it *really is* that nasty in real life, although the ones we had sited were 50% payout IIRC, and I don't know if they could be set lower.
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#65 bladefan2

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Posted 29 August 2009 - 07:27 AM

Don't forget, if it's on 30% payout, in theory, it needs to take over £3 in order to pay a single £1 win. If it's saving up for a bigger win, it'll be longer between wins.

No, it *really is* that nasty in real life, although the ones we had sited were 50% payout IIRC, and I don't know if they could be set lower.


Oh really that bad, uh??

I play this in the wild - that's shocking on 30% or 50% - that really is.

I'll never play these any more - most I've ever won was about £5.00 (and that's cos' I put about a tenner in).

:cry:

#66 kriss

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Posted 29 August 2009 - 07:54 AM

I know I didn't after reading what ben wrote in this thread. :(

How misleading :twitcy:

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#67 stevedude2

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Posted 29 August 2009 - 08:34 AM

No, you are missing my point Steve.

1) The Jackpot mode has NO value at all unless the compensator will allow a jackpot win. You know as well as I do (from having worked in an arcade with 4 standalone units) that many players are 'lured in' by the concept of a huge display shouting JACKPOT GAME!! - when in effect, the jackpot is 100% not achievable. Not even a SMALL chance. NO CHANCE. You wouldn't allow a Fruit Machine (AWP) to do the same, would you? Shout 'JACKPOT GAME!' at the beginning of feature entry, then kill on the first gamble? Obviously not.

2) Not only is the jackpot blocked, but ANY WIN AT ALL is blocked, as I said above with my example of there being 3 balls left for the last 30/40 seconds, none of which would drop into the 'chute'. People are misled - Skill has nothing to do with it (well, OK, you have the skill in knowing how to press a 'reject' or 'accept' button), but that ultimately has NO impact on the end result if the compensator(s) are not ready.

Christ, I used to see children playing these bloody things. Many of them just don't understand how bent the industry is. I don't think they can get their heads around the idea of a bingo machine, with the name SKILL in it's title, ripping them off.

As someone who worked in the arcade industry, and was expected to 'protect children and the vulnerable from gambling', it's a bit f**king difficult when the industry churns out machines that only people like ourselves KNOW are rigged, and are intentionally designed to deceive people.

I think it's about time they dropped the bullsh*t SWP category altogether, seeing as how practically no modern 'SWP' machine actually involves player skill. Also, I think the following would be a good start :

1) No SWP has to show target %age. Why not? Because every time I tell someone that an SWP is set to 30% payout, they can't believe it's that low. Check out the Deal or No Deal from the IND:E set, that's hard coded to 30% so even the operator can't change it.

I reckon players are entitled to see what the odds are - they are already displayed on all other category of gaming device (AWP, B2, B3, B4 e.t.c.).

2) I honestly believe that if an AWP has to state that 'THIS MACHINE MAY OFFER A PLAYER A CHOICE WITH NO CHANCE OF SUCCESS', then at least the same should apply to SWP machines. After all, many realised that AWP machines were bent for years, but how many knew that the Bulleye SWP would jump off every cash value because even though you got the end round, you were blocked from winning any cash prize?

I believe that all SWPs should have to state, clearly, to the player that although the game may involve a skill element, that the actual outcome of the game is decided by a compensator, in the same way as an AWP - similar to the 'THIS MACHINE IS COMPENSATED' sticker / warning, but also perhaps something like :

'This machine offers games of skill, however at times it may not offer the player the chance to win'... something like that.

I reckon this is all the more necessary now that SWP machines are flooding into take-aways, e.t.c - areas which always seem to have a younger playing age - and games which again, appear to children and the vulnerable to offer rewards for player skill, when infact the result is predetermined.


I could probably think of more, but I'll jump off my high-horse for a minute and see what other contributions people lay on the table (obviously at least one person will call me some rude name and tell me that machines don't need any more stickers or warnings :p)


Nice post Ben - some good points made. Would probably kill the SWP category stone-dead if they had to show the percentage upfront! This category has always been a bit of a 'grey-area' for the industry. As long as there is a skill element to the game it can be classed as SWP, regardless of whether the eventual result is controlled or not. I've never been a fan, although some games in the past have been true skill - but then they get beaten, hence most games are compensated. I guess in the end the player is paying for entertainment.
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#68 ForYouToEnvy

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Posted 29 August 2009 - 08:39 AM

Maybe it's just me but installing that OCX file would assume that it's using Microsofts Winsock protocol which is used for FTP and other data transfer applications. Also its has to bind and connect in order to work - this would suggest it's potentially going out or something is coming in just to get it to run.

It would suggest to me that i would have to make my machine effectively "open" in order to run a simulator.

Anyone else share the same concern here or is it the nerd in me trying to get out ?


Agreed.....OCX files are often used as backdoors for virus's or turning your pc into slaves........

That said here is a list of files said to fix errors with MSWINSCK.OCX.....

Cut and paste this and save as "fix_basic.bat" then run it as administrator. It will error if the files are not there, but fix the registration of all mocules if they are just unregistered.(use at own risk)

regsvr32 /u msflxgrd.ocx
regsvr32 /u comdlg32.ocx
regsvr32 /u msbind.dll
regsvr32 /u mswinsck.ocx
regsvr32 /u msderun.dll
regsvr32 /u msinet.ocx
regsvr32 /u mscomctl.ocx
regsvr32 /u msdatlst.ocx
regsvr32 /u msflxgrd.ocx
regsvr32 /u msmask32.ocx
regsvr32 /u tabctl32.ocx
regsvr32 /u mscomm32.ocx
regsvr32 /u msdbrptr.dll
regsvr32 /u msdatgrd.ocx
regsvr32 /u mscomct2.ocx
regsvr32 /u mshflxgd.ocx
regsvr32 /u msadodc.ocx
RegSvr32 /u msvbvm60.dll
RegSvr32 /u olepro32.dll
RegSvr32 /u comcat.dll
regSvr32 /u msstdfmt.dll
regsvr32 msflxgrd.ocx
regsvr32 comdlg32.ocx
regsvr32 msbind.dll
regsvr32 mswinsck.ocx
regsvr32 msderun.dll
regsvr32 msinet.ocx
regsvr32 mscomctl.ocx
regsvr32 msdatlst.ocx
regsvr32 msflxgrd.ocx
regsvr32 msmask32.ocx
regsvr32 tabctl32.ocx
regsvr32 mscomm32.ocx
regsvr32 msdbrptr.dll
regsvr32 msdatgrd.ocx
regsvr32 mscomct2.ocx
regsvr32 mshflxgd.ocx
regsvr32 msadodc.ocx
regSvr32 msvbvm60.dll
regSvr32 olepro32.dll
regSvr32 comcat.dll
regSvr32 msstdfmt.dll

#69 ForYouToEnvy

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Posted 29 August 2009 - 10:05 AM

it does run in anything from 98 to xp just not vista and cannot work out why


Im guessing the game has unsigned drivers?
If so reboot machine then right after the boot splash screen has gone tap F8 and select dissable driver signing(second from bottom i think)just like you do to run pg2 on vista, then reinstall

#70 Bencrest

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Posted 29 August 2009 - 10:38 AM

Nice post Ben - some good points made. Would probably kill the SWP category stone-dead if they had to show the percentage upfront! This category has always been a bit of a 'grey-area' for the industry. As long as there is a skill element to the game it can be classed as SWP, regardless of whether the eventual result is controlled or not. I've never been a fan, although some games in the past have been true skill - but then they get beaten, hence most games are compensated. I guess in the end the player is paying for entertainment.


Yeah, and to be honest, we only really play SWPs now - local pub has an IND:E unit in with the decent version of Monopoly where you play the 'End Game' when you get say 4500>6500 points. 50p a go, had plenty of big wins (several £20 jackpots, plenty of £10 cashpots), and it's good fun. The AWPs out here are a bit too suspicious, too much landlord interference.

Skill Ball Bingo though... I feel it's basically preying on those with an existing addiction. We had 2 in the arcade I worked in, we then had ANOTHER 2 delivered to keep up with demand. Women would queue up to play them. I don't believe for a second that all of them knew how rigged it was.

As I said though, one of the more worrying things was that these devices are now available with higher and higher jackpots in places where children play. A child wasn't allowed to play a 25p/£10 jackpot AWP, so why the hell are they allowed to play £1/£50 with worse odds?
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Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#71 Liverpool2008

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Posted 29 August 2009 - 11:55 AM

I still cannot get this to work, it reboots my system after i run the emu
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#72 Bencrest

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Posted 29 August 2009 - 02:22 PM

Well, I had 44 seconds left, and 6 balls (needed 4 of them for JP).

Took the screen capture when I rejected the last bad ball, leaving just the 3 I required for a win.

Something quite sad about watching the balls, in slow motion, that you need to win, missing the chute by about 1mm before bouncing wildly in the opposite direction.

Obviously I didn't win anything this go :)

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Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#73 Bencrest

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Posted 29 August 2009 - 02:31 PM

I think it realised I was cheating :D

I had it so slow when I played just now that although only 20 seconds had gone on the clock (I still had 1:25 left, I started on 1:45 and hadn't received a blue ball for extra time), I'd rejected a good 40 or so balls, because the balls were so slow I could just keep clicking reject when I could see them about to land on the chute :p

Anyway, it bombed out when I accepted a ball, with the following - 'automation error' suggests to me it assumed the machine was being scammed - then again, maybe not?

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Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#74 Bencrest

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Posted 29 August 2009 - 03:04 PM

Wow, 56 seconds left... I mean how can I lose with that few balls, with the game running at 10% of it's proper speed? (trust me, I checked with a stopwatch, I had 1 second in game lasting 10 seconds in real life)!

How can I lose?!!

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Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#75 Bencrest

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Posted 29 August 2009 - 03:05 PM

...Oh, like that, apparently :D

Hope you spotted the slight bit of sarcasm above, obviously I knew I was going to lose, but seriously, that's mental :D

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Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#76 Zoltar

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Posted 29 August 2009 - 05:06 PM

I did get a £6 win from 2 lines on Thursday evening. It simply changes the bingo card for the next one which is pink.

I have won £5 from a £5 red ball in the wild though for an instant win. But it sucks harshly after any win on the PC and in the wild.
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#77 cardie

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Posted 29 August 2009 - 10:47 PM

i have not even seen this £5 ball before even in the arcade machine versions of this




how do you slow it down aswell

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#78 Liverpool2008

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Posted 30 August 2009 - 02:59 AM

I still cannot get this to work, it reboots my system after i run the emu
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#79 shracoon

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Posted 30 August 2009 - 06:23 PM

i get it up and running
but ive got an invisible cursor??

only works now and then if i manage to 'hover' the mouse over the start button precisely thru chance?

any ideas wot i need to do here to get a visible cursor plz?

cursor is on the screen while main intro page loads up but
as soon as the music starts on the welcome screen it disapears?
would love to play this
help?

#80 cardie

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Posted 30 August 2009 - 06:31 PM

theres a file in the folder called sonar 5 open it and install the program (as it says at the start of the thread)

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