Phil the Power Taylor - Bully for You
Started by tobybennett, Feb 06 2010 05:07 PM
22 replies to this topic
#1
Posted 06 February 2010 - 05:07 PM
Hiya,
I know that the Phil the Power Taylor machine by Barcrest, is a clone of Bully for you. However, to what length is it a clone? What I would really like to find out, is whether the sounds are the same, in particular the feature music?
Any answers will be much appreciated as I have to decide which to purchase by Sunday eve.
Cheers
Toby
I know that the Phil the Power Taylor machine by Barcrest, is a clone of Bully for you. However, to what length is it a clone? What I would really like to find out, is whether the sounds are the same, in particular the feature music?
Any answers will be much appreciated as I have to decide which to purchase by Sunday eve.
Cheers
Toby
#2
Posted 06 February 2010 - 07:31 PM
Hiya,
I know that the Phil the Power Taylor machine by Barcrest, is a clone of Bully for you. However, to what length is it a clone? What I would really like to find out, is whether the sounds are the same, in particular the feature music?
Any answers will be much appreciated as I have to decide which to purchase by Sunday eve.
Cheers
Toby
In terms of the overall gameplay, it's an exact clone. The sounds are completely different as are the graphics. I would buy Phil the Power if I had the choice, and prices are similar.
#3
Posted 06 February 2010 - 08:45 PM
Can I just add, Bully For You is a fair few year old now and its in the Gen2 cabinate, where as PTPT is in horizon and was released only about 2 years ago.In terms of the overall gameplay, it's an exact clone. The sounds are completely different as are the graphics. I would buy Phil the Power if I had the choice, and prices are similar.
#4
Posted 07 February 2010 - 12:24 AM
They are the same game, basically the same theme for sound effects...though Phil Taylor takes a more competitive sound effect role, while Bully For You uses a more pub themed game. Bully For You SHOULD be emulatable as far as I know, but it uses 6 sound EPROMs whilst the emulator can only handle 4. So it would probably be mute, if it can be emualted
#5
Posted 07 February 2010 - 09:25 AM
I think it was tried CB, and was definitely mute as you say. But there were more problems with it than sound - it crashed a lot and generally didn't run quite right.
I think Johnny or Ploggy was working on it.
I think Johnny or Ploggy was working on it.
#7
Posted 07 February 2010 - 02:06 PM
#8
Posted 07 February 2010 - 02:23 PM
so im still a bit confused by this does that mean we could have bully for you but with no sound?? and if so is it avalible to download?
#9 Guest_tommy c_*
Posted 07 February 2010 - 02:27 PM
No it aint available as i don't think anyone finished it due to the errors and constant crashes.so im still a bit confused by this does that mean we could have bully for you but with no sound?? and if so is it avalible to download?
#10
Posted 07 February 2010 - 04:34 PM
Ive tried running it, crashes usually before it finishing lining up the reels, if not it crashes before any lights come on
#11
Posted 07 February 2010 - 04:44 PM
I think this is the problem with it...
mpu5 error code - Fruit Forums
...who is Untitled?
******
oh wait i cant say his name as its censored
#13
Posted 07 February 2010 - 05:06 PM
Ive tried running it, crashes usually before it finishing lining up the reels, if not it crashes before any lights come on
Could there be too many lamps in use as well? The dartboard must be heavy on the lamping. I'm not sure if there is a limit to the number of lamps MFME can support.
#14
Posted 07 February 2010 - 05:21 PM
Could there be too many lamps in use as well? The dartboard must be heavy on the lamping. I'm not sure if there is a limit to the number of lamps MFME can support.
asume theres 1 lamp per part
theres a double, single, treble, single so thats 4 parts
4 x 20 = 80 plus 4 for the outter bull & then 1 for the bull makes 85
thats a hefty amout thats just the super board (as such)
most will only have about 20/40 on a super board
#15
Posted 07 February 2010 - 05:33 PM
Yeah I wouldn't be surprised if the 2 "single" areas for each segment are double lamped as well, giving 120 lamps for the super feature. Then add the long trail, feature board, prize stacks and various graphics and we could be looking at over 300.
Aren't the graphics that show the segment number e.g. 20 or 17 also lamped? That makes 140 for the super feature.
Maybe tobybennett can do a count for us once he buys his machine
Aren't the graphics that show the segment number e.g. 20 or 17 also lamped? That makes 140 for the super feature.
Maybe tobybennett can do a count for us once he buys his machine
#16
Posted 07 February 2010 - 09:00 PM
Yeah I wouldn't be surprised if the 2 "single" areas for each segment are double lamped as well, giving 120 lamps for the super feature. Then add the long trail, feature board, prize stacks and various graphics and we could be looking at over 300.
Aren't the graphics that show the segment number e.g. 20 or 17 also lamped? That makes 140 for the super feature.
Maybe tobybennett can do a count for us once he buys his machine
we had this one in the bar i worked in and there must have been in the higher 200's of bulbs
#17
Posted 07 February 2010 - 09:05 PM
i think it supports sommet like 280 to 300 somwhere along them lines?
#19
Posted 03 March 2010 - 11:03 PM
any chance of releasing the layout so we can have a fiddle
#20
Posted 03 March 2010 - 11:05 PM
any chance of releasing the layout so we can have a fiddle
Just load the .hex into MFME 10.1, and also a blank layout too. My theory is that this machine just has too much going on to be supportable by MFME without some form of update.
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