Project Fortune Wheel Streak
Started by chav666, May 21 2010 11:15 AM
12 replies to this topic
#1
Posted 21 May 2010 - 11:15 AM
Guy's,
The recently added project fortune wheel emulation is giving me a headache - I have been playing it now for 4 days and have yet to see evidence of an onvious streak. In the wild I have had the £6 version go for £90 - which began with wins spinning straight in, with each win offering the wheel, with no losers on the wheel. The streak then progressed to a 3 nudge phase (Which I am more used to seeing on this machine).
Has anyone had this emu streak yet? If so - what should I be looking for? With the old machines there was no missing a streak! or maybe this rom is different rom to what I have played 20 years ago!!
Cheers Guys
The recently added project fortune wheel emulation is giving me a headache - I have been playing it now for 4 days and have yet to see evidence of an onvious streak. In the wild I have had the £6 version go for £90 - which began with wins spinning straight in, with each win offering the wheel, with no losers on the wheel. The streak then progressed to a 3 nudge phase (Which I am more used to seeing on this machine).
Has anyone had this emu streak yet? If so - what should I be looking for? With the old machines there was no missing a streak! or maybe this rom is different rom to what I have played 20 years ago!!
Cheers Guys
#2
Posted 21 May 2010 - 11:46 AM
Guy's,
The recently added project fortune wheel emulation is giving me a headache - I have been playing it now for 4 days and have yet to see evidence of an onvious streak. In the wild I have had the £6 version go for £90 - which began with wins spinning straight in, with each win offering the wheel, with no losers on the wheel. The streak then progressed to a 3 nudge phase (Which I am more used to seeing on this machine).
Has anyone had this emu streak yet? If so - what should I be looking for? With the old machines there was no missing a streak! or maybe this rom is different rom to what I have played 20 years ago!!
Cheers Guys
It could well take a few thousand pounds for the machine to "settle in" and normalise.
Alternatively it could also be a bug in the emu causing the game to play differently.
Project Amber 2 - Coming Soon
#3
Posted 21 May 2010 - 12:02 PM
Yep, it's a strange beast, where even if you munter it to hell, it still takes it's time to claw back to set percentage.
On the v2 which everyone seams to know, there was deffo a £30+ streak in it, where as this is v1.
Also, I have found that the JP size has something to do with how well it actually streaks, with the £4.80 (I have never seen this one in the wild, but others have) being the better of the two, and this shows on Rags To Riches too (Please, someone, make even just a classic layout of this!), which I have plenty of experience with.
Got a happy gam file here, with complete layout for those who want the complete package over the gam file.
On the v2 which everyone seams to know, there was deffo a £30+ streak in it, where as this is v1.
Also, I have found that the JP size has something to do with how well it actually streaks, with the £4.80 (I have never seen this one in the wild, but others have) being the better of the two, and this shows on Rags To Riches too (Please, someone, make even just a classic layout of this!), which I have plenty of experience with.
Got a happy gam file here, with complete layout for those who want the complete package over the gam file.
Attached Files
Edited by stanmarsh14, 21 May 2010 - 12:20 PM.
#4
Posted 21 May 2010 - 02:30 PM
I have played both version in the wild on a regular basis, they both streak about the same, maybe 6 jackpot on £4.80, 5 on the £6 version. Rare ocassion it could probably do a little more, but I've never seen £90 + from the streak pot. Maybe sacking all wins till the streak came round and maybe getting a fair bit of afterplay. I played one in a dodgy arcade that had obviously tampered with the %. It was streaking but only gave 2 jackpots and then stopped 3 nudging.
J
J
// stumblin' in the neon groves
#5
Posted 21 May 2010 - 03:00 PM
Thanks for the reply's guy's. Maybe it's a crappy rom? I did get £30 + from it spinning in wins straight off- which I have never seen during normal play - but this was spread over £15 of credits - so really an obvoius streak??? As for Rags to Riches - that's my fave of all time. and yes - the £6 conversion was pants - never had much over £24 from holds on these. Whereas the £4.80 I had 9 holds many times plus the first win equalling £48. This was pretty mad back in the day. Anyone ever had more that £48 in straight holds?
The £90 streak on Fortune wheel was on the £6 version and was all won during the streak - ie of the wheel during the back to back win phase - no afterplay - went dead as a dodo after that.
The £90 streak on Fortune wheel was on the £6 version and was all won during the streak - ie of the wheel during the back to back win phase - no afterplay - went dead as a dodo after that.
#6
Posted 22 May 2010 - 06:31 AM
Guy's,
The recently added project fortune wheel emulation is giving me a headache - I have been playing it now for 4 days and have yet to see evidence of an onvious streak. In the wild I have had the £6 version go for £90 - which began with wins spinning straight in, with each win offering the wheel, with no losers on the wheel. The streak then progressed to a 3 nudge phase (Which I am more used to seeing on this machine).
Has anyone had this emu streak yet? If so - what should I be looking for? With the old machines there was no missing a streak! or maybe this rom is different rom to what I have played 20 years ago!!
Cheers Guys
you might get the £90 streak from this gam file...
Attached Files
#7
Posted 22 May 2010 - 09:39 AM
These roms we are playing remind me of the dodgy funfairs etc...
The ones im used to playing, streaked up to £50 on £4.80, 3 nudges every other spin.
So somehow we need to find these streaking roms in someones wet damp shed
The ones im used to playing, streaked up to £50 on £4.80, 3 nudges every other spin.
So somehow we need to find these streaking roms in someones wet damp shed
#8
Posted 22 May 2010 - 11:43 PM
Could be either dodgy roms or an emu issue with these Projects then as the version of bullseye seems a way different to what i remember the machine too.
#9
Posted 23 May 2010 - 02:09 PM
Didn't Wizard mention something down the lines of saying MFME isn't a 100% faithful representation of a real fruit machine. Or was that just to discredit the 'FairPLAY' people who were using MFME to prove a point about machines cheating?
#10
Posted 23 May 2010 - 02:30 PM
Not all of the hardware is 100% acccurate. Most of it is very very close, but some parts are completely left out or altered to run the few functions that are required by the machines.
Depending on the methods used by the programmer, of which there are thousands, if not millions of combinations, there could well be discrepancies between the real game, and the emulated game.
Given Proconn wasn't an officially released tech, and some games still fail, it can be fairly safe to assume that MFME doesnt run Proconn 100% faithfully, and therefore could be playing incorrectly.
It could also just be the ROM type, i.e. single site / arcade proms, or the ROM version that is limiting the streaks or making them play a little "off" to how its expected.
Also, dont forget, machines "in the wild" could well have had £10k through them, or even more, and so may well need a thorough play to make them play as you remember.
Or a combination of the above.
Depending on the methods used by the programmer, of which there are thousands, if not millions of combinations, there could well be discrepancies between the real game, and the emulated game.
Given Proconn wasn't an officially released tech, and some games still fail, it can be fairly safe to assume that MFME doesnt run Proconn 100% faithfully, and therefore could be playing incorrectly.
It could also just be the ROM type, i.e. single site / arcade proms, or the ROM version that is limiting the streaks or making them play a little "off" to how its expected.
Also, dont forget, machines "in the wild" could well have had £10k through them, or even more, and so may well need a thorough play to make them play as you remember.
Or a combination of the above.
Project Amber 2 - Coming Soon
#11
Posted 23 May 2010 - 02:52 PM
Playing style will play a part too. When we play these games, we play the same all the time. As seen with the Sp.Ace games. They pretty much pay out what is put in. But in the real world, the machines may well be played by people better than us, worse than us, luckier or unluckier. A machine in the wild is subject to a massive amount of play variation from the games we have on the PC. The games may reflect this by hardly ever streaking. Whilst if you play like you don't know what you are doing sometimes, maybe the gameplay will change.
#12
Posted 23 May 2010 - 07:13 PM
Playing style will play a part too. When we play these games, we play the same all the time. As seen with the Sp.Ace games. They pretty much pay out what is put in. But in the real world, the machines may well be played by people better than us, worse than us, luckier or unluckier. A machine in the wild is subject to a massive amount of play variation from the games we have on the PC. The games may reflect this by hardly ever streaking. Whilst if you play like you don't know what you are doing sometimes, maybe the gameplay will change.
Another very valid point. Which is why, once we get the oniline RAM swapping working, they should play a bit more like the real thing.
Project Amber 2 - Coming Soon
#13
Posted 23 May 2010 - 07:31 PM
One other problem is that the dips don't function in the emu, so I assume that the project machines are set on the minimum percentage.
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