TBH i don't use it at all,so wouldn't have a clue were to start with it.I use my pc for browsing the web and making layouts,thats all i bought it for!Christ on a bike, put a space after the 32 and before the C.
Have these people never used dos or something?

The Nightly Build Thread.
Started by Guitar, Jun 23 2010 06:16 PM
70 replies to this topic
#21
Guest_Tommy c_*
Posted 26 June 2010 - 07:19 AM
#22
Posted 26 June 2010 - 02:35 PM
Build 0.0.0.2
A few core bug fixes so should be a bit more stable.
Coinworld CHR has been started. Its not automated yet but it will run Cash Cops if you invert the opto's of the reels. There is still a reel issue being looked into.
Bankswitching has been made better, there is still a bank switching issue with some games. Also some of the earlier BWB games appear to use yet another CHR method so am looking into why thats not working.
But still, its early doors and some very promising results. A LOT of BWB roms are running ok, and Coinworld doesnt look to far off. Ive been playing with the lamping driver to make it work a bit better, basically in preparation for dimmed lamps handling. Place Your Bets runs and Im starting to be able to detect the dimming on the nudges stack.
On the surface it looks very similar to the first issue, but a lot has happened under the hood, so to speak.
A few core bug fixes so should be a bit more stable.
Coinworld CHR has been started. Its not automated yet but it will run Cash Cops if you invert the opto's of the reels. There is still a reel issue being looked into.
Bankswitching has been made better, there is still a bank switching issue with some games. Also some of the earlier BWB games appear to use yet another CHR method so am looking into why thats not working.
But still, its early doors and some very promising results. A LOT of BWB roms are running ok, and Coinworld doesnt look to far off. Ive been playing with the lamping driver to make it work a bit better, basically in preparation for dimmed lamps handling. Place Your Bets runs and Im starting to be able to detect the dimming on the nudges stack.
On the surface it looks very similar to the first issue, but a lot has happened under the hood, so to speak.
Attached Files
Project Amber 2 - Coming Soon
#23
Posted 26 June 2010 - 04:22 PM
Build 0.0.0.2
A few core bug fixes so should be a bit more stable.
Coinworld CHR has been started. Its not automated yet but it will run Cash Cops if you invert the opto's of the reels. There is still a reel issue being looked into.
Bankswitching has been made better, there is still a bank switching issue with some games. Also some of the earlier BWB games appear to use yet another CHR method so am looking into why thats not working.
But still, its early doors and some very promising results. A LOT of BWB roms are running ok, and Coinworld doesnt look to far off. Ive been playing with the lamping driver to make it work a bit better, basically in preparation for dimmed lamps handling. Place Your Bets runs and Im starting to be able to detect the dimming on the nudges stack.
On the surface it looks very similar to the first issue, but a lot has happened under the hood, so to speak.
Thanks for the update, mate. The other reel issue you're having. Is it a flag thing? On MFME, you need to set a flag sometimes to get the reels working properly, so it might be that. The earlier BWB games that are giving you problems. Are they games like Sure Thing? I did try it on the first version of the emulator, but it was displaying something on the segs and wouldn't run.
I'll have a play with the updated version and see if I can get some other machines running on it. I'll try and keep a list as well.

This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301
#24
Posted 26 June 2010 - 04:36 PM
Thanks for the update, mate. The other reel issue you're having. Is it a flag thing? On MFME, you need to set a flag sometimes to get the reels working properly, so it might be that. The earlier BWB games that are giving you problems. Are they games like Sure Thing? I did try it on the first version of the emulator, but it was displaying something on the segs and wouldn't run.
I'll have a play with the updated version and see if I can get some other machines running on it. I'll try and keep a list as well.
Harlequin was one. The ones with the flashing segs appear to be a memory clear error followed by a CHR error, so I will be looking into those later. However, I'm going to see Jimmy carr in a bit, so wont be till much later.
If anyone can supply some MPU4 Coinworld Roms then I can see if I can do the CHR.
Sinbad is a Bank Switching issue and I'm buggered if I can get it right lol.
Project Amber 2 - Coming Soon
#25
Posted 26 June 2010 - 04:42 PM
Harlequin was one. The ones with the flashing segs appear to be a memory clear error followed by a CHR error, so I will be looking into those later. However, I'm going to see Jimmy carr in a bit, so wont be till much later.
If anyone can supply some MPU4 Coinworld Roms then I can see if I can do the CHR.
Sinbad is a Bank Switching issue and I'm buggered if I can get it right lol.
I'll get the Coinworld roms together for you, mate. No problem.

EDIT: Here you go. These are all the Coinworld MPU4 roms we have.
Attached Files
Edited by ploggy, 26 June 2010 - 04:54 PM.
This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301
#26
Posted 26 June 2010 - 04:46 PM
Right, here's all the known dumped BWB roms, over 200 sets. Most are MPU4, some MPU4 video, and some MPU5 but I couldn't be arsed to remove the 512k ones.
Also, here's the known Coinworld ones, 17 sets.
http://www.megaupload.com/?d=JCFJ1P9H
http://www.megaupload.com/?d=4WVVKGQ6
Cheers,
BF.
Just did Dean, see my uploads above.
Also, here's the known Coinworld ones, 17 sets.
http://www.megaupload.com/?d=JCFJ1P9H
http://www.megaupload.com/?d=4WVVKGQ6
Cheers,
BF.
I'll get the Coinworld roms together for you, mate. No problem.
Just did Dean, see my uploads above.

Edited by bertfry, 26 June 2010 - 04:46 PM.
#27
Posted 26 June 2010 - 04:57 PM
Right, here's all the known dumped BWB roms, over 200 sets. Most are MPU4, some MPU4 video, and some MPU5 but I couldn't be arsed to remove the 512k ones.
Also, here's the known Coinworld ones, 17 sets.
http://www.megaupload.com/?d=JCFJ1P9H
http://www.megaupload.com/?d=4WVVKGQ6
Cheers,
BF.
Just did Dean, see my uploads above.
Excellent! I was uploading the Coinworld MPU4 roms while you were posting. Guitar should have everything he needs now.

This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301
#28
Posted 26 June 2010 - 04:59 PM
TBH i don't use it at all,so wouldn't have a clue were to start with it.I use my pc for browsing the web and making layouts,thats all i bought it for!
Fair enough. We've all got to start somewhere.

#29
Posted 26 June 2010 - 05:13 PM
Excellent! I was uploading the Coinworld MPU4 roms while you were posting. Guitar should have everything he needs now.
Cheers for the coinworld roms. I will leave it up to others to find out which BWB roms work and dont work. Then I can take a look at the ones that dont. I consider this a team effort, I'll write the emu, and you peeps can tell me what needs fixing.
Right, I'm off out...
Project Amber 2 - Coming Soon
#30
Posted 13 July 2010 - 07:31 PM
Uh yeah, nightly builds lol, anyhow I'll do a release tomorrow.
Im working on the CHR's atm, I can make most games work with a manual set of the CHR, just working on the automatic CHR now.
Pretty much only Crystal Games cant be made to run now (with the exception of Frank n Stein).
There is also a timer IRQ bug that needs sorting. Once that is done, its time to make MPU3 work properly.
I need any and all suggestions for features people want to see in the emu, either for the editor or in game or otherwise.
The editor will be started when Sys83 is completed.
Im working on the CHR's atm, I can make most games work with a manual set of the CHR, just working on the automatic CHR now.
Pretty much only Crystal Games cant be made to run now (with the exception of Frank n Stein).
There is also a timer IRQ bug that needs sorting. Once that is done, its time to make MPU3 work properly.
I need any and all suggestions for features people want to see in the emu, either for the editor or in game or otherwise.
The editor will be started when Sys83 is completed.
Project Amber 2 - Coming Soon
#31
Posted 21 July 2010 - 06:18 PM
Her is a few that run, hopefully the guys will add to the list , and save us all trying the same ones.So which roms run / dont run then? Anyone had a look?
1.Abracadabra
2.Andy lvs flo
3.Cloud 9
4.Ace chase
5.Rack em up
6.Red hot fever
#32
Guest_robinhood75_*
Posted 21 July 2010 - 06:21 PM
Her is a few that run, hopefully the guys will add to the list , and save us all trying the same ones.
1.Abracadabra
2.Andy lvs flo
3.Cloud 9
4.Ace chase
5.Rack em up
6.Red hot fever
Nice one m8 good work
#33
Guest_Tommy c_*
Posted 21 July 2010 - 06:56 PM
Still can't get this running on this shite vista system,guitar if your about on msn sometime a little help maybe needed please to get it going

#34
Posted 21 July 2010 - 09:35 PM
Still can't get this running on this shite vista system,guitar if your about on msn sometime a little help maybe needed please to get it going
Yeah sure get online and i'll take u thru it.
Project Amber 2 - Coming Soon
#35
Posted 21 July 2010 - 09:41 PM
Ok folks Version 0.0.0.4.
A few bugs found an fixed, BWB CHR works much more often now.
Bingo Belle and The Big Match now appear to run.
Just keep trying stuff see what happens
A few bugs found an fixed, BWB CHR works much more often now.
Bingo Belle and The Big Match now appear to run.
Just keep trying stuff see what happens

Attached Files
Project Amber 2 - Coming Soon
#36
Posted 21 July 2010 - 09:59 PM
Thanks for the update nick, appreciated.
#37
Posted 25 July 2010 - 12:03 AM
THE LIST....
A bunch of ROMs I was handed under the guise of BWB. Some Original BWB's, Some Barcrest clones / rebuilds, some other.
1) Running*, 2) Running with errors, 3) Runs but non boot, 4) CHR, 5) Non-Runner
* Running means game booted up and played correctly for at least 5 spins.
Machine Name State Notes
Abracadabra 1
Adders and Ladders classic 1
Andy Capp 1
Andy Loves Flo 1
Andy's Great Escape 2 5th Reel Out of sync, Extender emu issue
Berzerk 1
Big Match 1
Bingo Belle 1
Bingo Belle Showcase 1
Bingo Club 2 5th Reel out of sync, extender
Blue Flash 1
Blues Boys 1
Boulder Dash 1
Buccaneer 1
Calamari Club 2 5th reel issue
Cash Encounters 1
Cash Zone 1 *Manual CHR Set
Championship Soccer 1
Cloud 999 1
Copy Cat 3 Hoppers Unemulated
Cup Final 1
Dancing Diamonds 1
Daytona 1
Duty Free 1 *Manual CHR Set
Eigth Wonder 1
Exotic Fruits 1
Fast Forward 1
Fire and Ice 1
Flashlite 1
Ghost Buster 5 Emu issue, not sure what
Harlequin 1
Heaven and Hell 1
Hollywood 1
Hot Rod 1
Indy Cars 1
Jackpot Jokers 1
Jewel In The Crown 1
Jolly Gems 1
Jolly Taverner 1
Jumping Jack Flash 1
Kings and Queens 1
Kings and Queens Classic 3 Hoppers Unemulated
Kings and Queens Club 3 Emu issue, needs investigation, 5th reel is probably knackerd anyway
Lazy Bones 1
Lucky Las Vegas Classic 1
Lucky No 7 1
Lucky Strike 1
Lucky Strike Club 3 Reel Extender
Luxor 1
Mad Money 1
Mad Money Classic 1
Magnificent 7's 1
Make A Mint 1 Undocumented Opcode Used?
Money Mummy Money 3 Bankswitch Issue?
Nudge Nudge Wink Wink 1
Ooh Ahh Dracula 1
Orlando Magic 1
Pot Black 1
Pot Black Casino 1
Prize Bingo 2 Game runs, Unemulated Prize Mech
Prize Monte Carlo 2 See above
Quids In 1
Quids In Showcase 1
Rack Em Up 1
Rainbow Gold 1
Red Hot Fever 3 Bankswitching issue
Red Hot Roll 1
Road Hog 1
Sinbad 2 Runs Fine if you force PC addr EC36 at startup.
Sky Sports 1
Soul Sister 1
Speculator Club 3 Emu Issue
Spend Spend Spend 1
Spin The Bottle 3 Reel D error, belt reel or disc / emu issue
Squids In 1
Stars & Stripes 1
Streak, The 3 Hopper Emulation required
Sun Club 2 Runs fine, needs 7 seg extender by the looks of it.
Sunset Boulevard 1
Sunset Club 3 5th Reel
Super Hyper Viper 1
Super League 1
Super Soccer 1
Super Streak Classic 1
Sure Thing 4 Will investigate, slight emu bug.
Take 5 1 Manual CHR Set
Tic Tac Toe 1
Tic Tac Toe Classic 3 Hoppers
Tic Tac Toe Gold 3 Hoppers
Top Dog 3 Hoppers
T-Rex 1
Turbo Play 3 Complains of no meters, not hard to fix.
Tutti Fruity 1
Viva Espania 1
Viva Las Vegas 1
Viz 1
Volcano 1
Winner Takes All 1
X-Change 4 Slight Emu Bug
X-S 1
X-Treme 1
German Games
Olympic Gold 3 Hoppers I think, Err 1.7
Secret Agent 3 Need to investigate
Cup Final 1
Excalibur 5 512KB Roms unsupported as yet
Video Games
Big 40 3 Video
Big Fruits 3 Video
Cash Inferno 3 Video
Double Take 3 Video
Gold Rush 3 Video
Invaders 3 Video
Mazooma Belle 3 Video
Megabucks Poker 3 Video
Miami Dice 3 Video
Monte Carlo 3 Video
Over The Moon 3 Video
Prize Teris 3 Video
Red Hot Mazooma Belle 3 Video
Red Hot Poker 3 Video
Reno Casino 3 Video
Shop Window 3 Video
Sunburst 3 Video
Time bandit 3 Video
Also available as a Text Download...
A bunch of ROMs I was handed under the guise of BWB. Some Original BWB's, Some Barcrest clones / rebuilds, some other.
1) Running*, 2) Running with errors, 3) Runs but non boot, 4) CHR, 5) Non-Runner
* Running means game booted up and played correctly for at least 5 spins.
Machine Name State Notes
Abracadabra 1
Adders and Ladders classic 1
Andy Capp 1
Andy Loves Flo 1
Andy's Great Escape 2 5th Reel Out of sync, Extender emu issue
Berzerk 1
Big Match 1
Bingo Belle 1
Bingo Belle Showcase 1
Bingo Club 2 5th Reel out of sync, extender
Blue Flash 1
Blues Boys 1
Boulder Dash 1
Buccaneer 1
Calamari Club 2 5th reel issue
Cash Encounters 1
Cash Zone 1 *Manual CHR Set
Championship Soccer 1
Cloud 999 1
Copy Cat 3 Hoppers Unemulated
Cup Final 1
Dancing Diamonds 1
Daytona 1
Duty Free 1 *Manual CHR Set
Eigth Wonder 1
Exotic Fruits 1
Fast Forward 1
Fire and Ice 1
Flashlite 1
Ghost Buster 5 Emu issue, not sure what
Harlequin 1
Heaven and Hell 1
Hollywood 1
Hot Rod 1
Indy Cars 1
Jackpot Jokers 1
Jewel In The Crown 1
Jolly Gems 1
Jolly Taverner 1
Jumping Jack Flash 1
Kings and Queens 1
Kings and Queens Classic 3 Hoppers Unemulated
Kings and Queens Club 3 Emu issue, needs investigation, 5th reel is probably knackerd anyway
Lazy Bones 1
Lucky Las Vegas Classic 1
Lucky No 7 1
Lucky Strike 1
Lucky Strike Club 3 Reel Extender
Luxor 1
Mad Money 1
Mad Money Classic 1
Magnificent 7's 1
Make A Mint 1 Undocumented Opcode Used?
Money Mummy Money 3 Bankswitch Issue?
Nudge Nudge Wink Wink 1
Ooh Ahh Dracula 1
Orlando Magic 1
Pot Black 1
Pot Black Casino 1
Prize Bingo 2 Game runs, Unemulated Prize Mech
Prize Monte Carlo 2 See above
Quids In 1
Quids In Showcase 1
Rack Em Up 1
Rainbow Gold 1
Red Hot Fever 3 Bankswitching issue
Red Hot Roll 1
Road Hog 1
Sinbad 2 Runs Fine if you force PC addr EC36 at startup.
Sky Sports 1
Soul Sister 1
Speculator Club 3 Emu Issue
Spend Spend Spend 1
Spin The Bottle 3 Reel D error, belt reel or disc / emu issue
Squids In 1
Stars & Stripes 1
Streak, The 3 Hopper Emulation required
Sun Club 2 Runs fine, needs 7 seg extender by the looks of it.
Sunset Boulevard 1
Sunset Club 3 5th Reel
Super Hyper Viper 1
Super League 1
Super Soccer 1
Super Streak Classic 1
Sure Thing 4 Will investigate, slight emu bug.
Take 5 1 Manual CHR Set
Tic Tac Toe 1
Tic Tac Toe Classic 3 Hoppers
Tic Tac Toe Gold 3 Hoppers
Top Dog 3 Hoppers
T-Rex 1
Turbo Play 3 Complains of no meters, not hard to fix.
Tutti Fruity 1
Viva Espania 1
Viva Las Vegas 1
Viz 1
Volcano 1
Winner Takes All 1
X-Change 4 Slight Emu Bug
X-S 1
X-Treme 1
German Games
Olympic Gold 3 Hoppers I think, Err 1.7
Secret Agent 3 Need to investigate
Cup Final 1
Excalibur 5 512KB Roms unsupported as yet
Video Games
Big 40 3 Video
Big Fruits 3 Video
Cash Inferno 3 Video
Double Take 3 Video
Gold Rush 3 Video
Invaders 3 Video
Mazooma Belle 3 Video
Megabucks Poker 3 Video
Miami Dice 3 Video
Monte Carlo 3 Video
Over The Moon 3 Video
Prize Teris 3 Video
Red Hot Mazooma Belle 3 Video
Red Hot Poker 3 Video
Reno Casino 3 Video
Shop Window 3 Video
Sunburst 3 Video
Time bandit 3 Video
Also available as a Text Download...
Attached Files
Project Amber 2 - Coming Soon
#38
Posted 25 July 2010 - 03:52 PM
This might help.
Attached Files
Project Amber 2 - Coming Soon
#39
Posted 25 September 2010 - 05:55 PM
Bit of an update Ive not had much time to do stuff lately as real life reared its ugly head again. But here's the plan, subject to change etc etc.
Ive been adding in a 2nd lite emulation to run top boxes within the emu. Dimmed lamping is now in on the first 128 lamps and needs sorting for extenders. 7 segs are now driven off the dimming engine as its basically a lamp filament emulation, with a few tweaks it runs LEDs spot on. And because I revised the way it works its faster than the original non dimmed engine.
Aside from that we have a pretty good emu base for MPU4. I am *hoping* to get it finished in an emulation sense by the beginning of November, that leaves me 7 weeks to write the editor, some docs, and have the beta out by Xmas, with an inevitable bug fix update for the new year.
The editor will basically mimic MFME style with extra lamp pictures to cover dimming. However the editor will include an "undo" option which will store at least 100 past actions, the ability to "pick" lamps out from an on/off/dimmed image at the touch / click of a button. A converter to go to AND from MFME .dat at a click is being toyed with. Basically its a case of needing a large lamp extender, hopper info, sound, and a BWB chr tweak to allow german games. Those 4 things are all that's left in pure emulation terms (excluding crystal encryption), everything else is purely asthetic.
There will be two versions ala MFME an editor emu and a play only emu, mainly for speed purposes within the editor, a lot of cycles can be saved by removing a lot of redundant code for playing. I upgraded my PC so am now running at 4.35GHz which makes it hard to test how slow it will be on a 2Ghz~ machine.
Dimmed lamping, you get a real strobe effect where the lamps pulse on and off very quickly but its ever so subtle, if you are playing the game it looks pretty normal, but stare at the lamps in the viewer and you can just about see it, just like the real thing.
Anyhow, thats about where we are right now, getting there, but not "there" as such.
Ive been adding in a 2nd lite emulation to run top boxes within the emu. Dimmed lamping is now in on the first 128 lamps and needs sorting for extenders. 7 segs are now driven off the dimming engine as its basically a lamp filament emulation, with a few tweaks it runs LEDs spot on. And because I revised the way it works its faster than the original non dimmed engine.
Aside from that we have a pretty good emu base for MPU4. I am *hoping* to get it finished in an emulation sense by the beginning of November, that leaves me 7 weeks to write the editor, some docs, and have the beta out by Xmas, with an inevitable bug fix update for the new year.
The editor will basically mimic MFME style with extra lamp pictures to cover dimming. However the editor will include an "undo" option which will store at least 100 past actions, the ability to "pick" lamps out from an on/off/dimmed image at the touch / click of a button. A converter to go to AND from MFME .dat at a click is being toyed with. Basically its a case of needing a large lamp extender, hopper info, sound, and a BWB chr tweak to allow german games. Those 4 things are all that's left in pure emulation terms (excluding crystal encryption), everything else is purely asthetic.
There will be two versions ala MFME an editor emu and a play only emu, mainly for speed purposes within the editor, a lot of cycles can be saved by removing a lot of redundant code for playing. I upgraded my PC so am now running at 4.35GHz which makes it hard to test how slow it will be on a 2Ghz~ machine.
Dimmed lamping, you get a real strobe effect where the lamps pulse on and off very quickly but its ever so subtle, if you are playing the game it looks pretty normal, but stare at the lamps in the viewer and you can just about see it, just like the real thing.
Anyhow, thats about where we are right now, getting there, but not "there" as such.
Project Amber 2 - Coming Soon
#40
Posted 25 September 2010 - 09:30 PM
Fnatastic news mate, looking forwards to the release.

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users