An undo button too

bj
Posted 26 September 2010 - 06:19 AM
Posted 26 September 2010 - 05:10 PM
'barcrest junky', on 26 Sept 2010 - 06:44 AM, said:
Yes Guitar, thank you for your hard word.
An undo button too![]()
bj
Posted 26 September 2010 - 06:34 PM
Posted 26 September 2010 - 06:47 PM
'banditboy2006', on 26 Sept 2010 - 6:59 PM, said:
its looking great so far good job looking forward to it
just one quick thing
does the bwb rebuild of take you pick work fine in the emu and does the crystal maze bwb one run in your new emu
and thank you
Posted 26 September 2010 - 06:54 PM
Posted 26 September 2010 - 08:35 PM
'banditboy2006', on 26 Sept 2010 - 6:59 PM, said:
its looking great so far good job looking forward to it
just one quick thing
does the bwb rebuild of take you pick work fine in the emu and does the crystal maze bwb one run in your new emu
and thank you
Project Amber 2 - Coming Soon
Posted 26 September 2010 - 08:38 PM
Posted 03 December 2010 - 07:59 PM
Posted 03 December 2010 - 10:52 PM
'Harvey', on 03 Dec 2010 - 8:24 PM, said:
Is there any chance of an update here please?
This does not seem very nightly at present unless your living in Uranus in which case there is about 84 days to one Earth day so we're clearly on track.
Project Amber 2 - Coming Soon
Posted 04 December 2010 - 12:30 PM
Posted 04 December 2010 - 01:13 PM
// stumblin' in the neon groves
Posted 04 December 2010 - 02:58 PM
'£6 In Tokens', on 04 Dec 2010 - 12:55 PM, said:
Time to eat those words I think). Proof is in the pudding.
Project Amber 2 - Coming Soon
Posted 04 December 2010 - 03:07 PM
'£6 In Tokens', on 04 Dec 2010 - 12:55 PM, said:
Yes it may be out of Guitars control as he seems very busy (as he stated above), but as Guitar said if there is no help why not "Borrow" code from here or anywhere (who cares - As long as it get a bloody emulator working and delivered).
'£6 In Tokens', on 04 Dec 2010 - 12:55 PM, said:
I also think a big mistake was made in that during the testing period for Amber it would not run on every computer (you needed a degree to get it going). Should be a lesson learnt that emulators for the creator and user MUST be user friendly.
Project Amber 2 - Coming Soon
Posted 04 December 2010 - 03:21 PM
'fuzion', on 04 Dec 2010 - 1:38 PM, said:
Its very telling that even with the mfme source code leaked that no-one has updated it, even though parts are just taken from mame.
J
Project Amber 2 - Coming Soon
Posted 04 December 2010 - 03:34 PM
'Guitar', on 04 Dec 2010 - 3:46 PM, said:
MAME, whilst very technically brilliant is a pain in the arse to work with, everything has to be made modularly so it can be set up for different hardware setups, anything from MPU4 to space invaders. SO that means more work to start with.
Also its build in some sort of C++ builder (delphi?) which is now very out of date, uses out of date graphics and other plugins.
Also what would you update? If you have the ciphers for cctalk then great, bung em here and I'll implement it for SC4 in MFME, but no-one has them, or at least no-one who isnt under an NDA, because anyone who works with cctalk will be under one, cos that's what they are for, and only a muppet would leak them.
The leaked source for MFME is incomplete, out of date, and full of bugs. Why would I want to add that to my code? The 6809, the cpu I know inside out now so can talk with moderate authority, is full of bugs in MFME so I have no reason to believe that other cores would be any better.
And the best way to get to know a core is to try and replicate it, and the best way to emulate a core is to know it inside out. Its a learning experience for me too.
So I apologise to those who want it all as quickly as possible, but if I am going to do this I am going to do this properly, and that means writing my own components and not using someone elses. Maybe if I had some more help, it would be quicker, but there arent any VB/C++ codes around that really want to join in so I am left to do what I can.
But I GUARANTEE, when it eventually gets released it will be better than MFME in terms of accuracy of emulation. It probably wont be the easiest emu in the world to use, but by then I would estimate I will probably have been working on it for 5-6 years, if people cant be bothered to read the docs to find out how to use new stuff, then I cant be bothered to change stuff to suit them.
Anyway that's a long way off yet, onwards and upwards.
Posted 04 December 2010 - 04:02 PM
// stumblin' in the neon groves
Posted 04 December 2010 - 05:51 PM
'Guitar', on 04 Dec 2010 - 3:46 PM, said:
Also what would you update? If you have the ciphers for cctalk then great, bung em here and I'll implement it for SC4 in MFME, but no-one has them, or at least no-one who isnt under an NDA, because anyone who works with cctalk will be under one, cos that's what they are for, and only a muppet would leak them.
Posted 05 December 2010 - 03:02 PM
'barcrest junky', on 04 Dec 2010 - 6:16 PM, said:
Looking at the age of cctalk technology (15 years old now) I am suprised there is nothing that can be used that is in the public domain. Ultimately isn't it just an interface, or am I being too simplistic?
bj
Project Amber 2 - Coming Soon
Posted 05 December 2010 - 03:29 PM
Posted 06 December 2010 - 04:00 PM
'bertfry', on 05 Dec 2010 - 3:54 PM, said:
Well if anyone wants to have a crack, I've got the cctalk datasheets, schematics etc.
Project Amber 2 - Coming Soon
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