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Possibly The Best Thread Of The Year...


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#81 Guitar

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Posted 02 August 2010 - 09:13 PM

Ok then try these for size 1* £15 and 1 * £5 ROM. I have added a single instruction to repoint the PC to the starting address, and a short subroutine to set up the bank switching internally.

Sorry about that I totally forgot you cant start or reset a ROM in 3.2.

Keep these ROMs sepearate from the dat so they dont end up in a live machine, just in case.

Will try that other rom now for you Ploggy.

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#82 Guitar

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Posted 02 August 2010 - 09:35 PM

Naughty But Nice will run happily in Project Amber but uses a slightly odd CHR so cant be done with MFME.

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#83 Daryl

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Posted 02 August 2010 - 11:38 PM

I am really pleased for all of us in FME land with the progress and future that the forums community have with the work done on BWB and the prospects of the new Project Amber emulator.

There was a time when I thought that FME was honestly going to die a long, cruel death, but Guitar and all his hard work, and the hard work of the resource collectors and layout designers have put pacemakers into the dying heart of FME.

I think everyone, especially those mentioned above deserve to take praise and ALL of us should rejoice at the new lease of life being given to Fruit Machine Emulation.

I shall admit, as a die-hard FME follower, it pleases me that we have all worked hard to keep FME alive.

Well done everyone. :)

Edited by Daryl, 02 August 2010 - 11:39 PM.

All The Best

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My name is Daryl, I was born in 1965 and have been into FME since 2002!
 
On 23 June 2011, I was diagnosed with Alzheimers Disease  In November 2012, I was diagnosed with Parkinson's Disease and Parkinsonian Syndrome too.
 
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#84 ploggy

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Posted 03 August 2010 - 01:49 AM

Ok then try these for size 1* £15 and 1 * £5 ROM. I have added a single instruction to repoint the PC to the starting address, and a short subroutine to set up the bank switching internally.

Sorry about that I totally forgot you cant start or reset a ROM in 3.2.

Keep these ROMs sepearate from the dat so they dont end up in a live machine, just in case.

Will try that other rom now for you Ploggy.


Fascinating stuff. Didn't think you could do such things. When I say "you", I mean anyone. :)

Naughty But Nice will run happily in Project Amber but uses a slightly odd CHR so cant be done with MFME.


I had a feeling it wouldn't work on MFME, mate. So it's definitely called Naughty But Nice, and it's a BWB rom? The reason I ask is because it was marked as "Unknown" in the rom dat, and just needed confirmation on what it was called. I'm trying to rememeber if I've played it or not. The name definitely rings a bell, but I can't picture it. All will be revealed once Amber gets the green light. LOL. Bad joke, I know. :)

I'll have a good rummage through some of the other unknowns in the dat that I know are MPU4, and you can have a butchers at them. Hard to get them identified on MFME because they don't get past the boot sequence. With Amber, we should at least be able to get them named properly. :)
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#85 lion113s

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Posted 03 August 2010 - 07:10 AM

what machine is this

#86 Guitar

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Posted 03 August 2010 - 10:42 AM

Fascinating stuff. Didn't think you could do such things. When I say "you", I mean anyone. :)


Yeah its possible to edit ROMs pretty easilly. Especially as in this case I am editing an area outside the checksum check. Normally you would have to disable the checksum and then write the new bits of program in. Which is not impossible.

But in this case its a simple bit of code put where the emu defualts to on startup to tell it to jump to the right address and change the bankswitch to the "correct" one. Project Amber had bankswitching issues and this was one of the issues I had to fix. It looks like, in 3.2 at least, Wizard hadnt had enough games running to find that these errors existed to fix them. Im guessing now that he has them all straightened out, but in the public emu's this is what we got. Anyway its fixable.

Like I say those ROMs are for emulation / private use only. Not for any machine "In the wild".

I had a feeling it wouldn't work on MFME, mate. So it's definitely called Naughty But Nice, and it's a BWB rom? The reason I ask is because it was marked as "Unknown" in the rom dat, and just needed confirmation on what it was called. I'm trying to rememeber if I've played it or not. The name definitely rings a bell, but I can't picture it. All will be revealed once Amber gets the green light. LOL. Bad joke, I know. :)

I'll have a good rummage through some of the other unknowns in the dat that I know are MPU4, and you can have a butchers at them. Hard to get them identified on MFME because they don't get past the boot sequence. With Amber, we should at least be able to get them named properly. :)


I dont know if it is called naughty but nice, I just went with what you said. I could make it boot in amber, I just need to adjust the chr a tad. Its using a "simple" CHR, very very easy to emulate

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#87 fuzion

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Posted 03 August 2010 - 12:07 PM

Have you tried any of the bwb video games Guitar?

I'm too sure whether its a chr issue, if my machine is missing a chr chip I get the invalid character alarm. MFME doesn't get that far, neither does MAME actually.

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#88 Guitar

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Posted 03 August 2010 - 03:17 PM

Have you tried any of the bwb video games Guitar?

I'm too sure whether its a chr issue, if my machine is missing a chr chip I get the invalid character alarm. MFME doesn't get that far, neither does MAME actually.

J



I haven't tried ANY Video games. BWB or otherwise. I know very little about the video side of emulation. Nor have I ever played Crystal Maze in MFME despite being told for a long long while that it is perfectly capable.

Project Amber does have a tentative plan for Video Support but there is a LOT to it.

As to the failure of AGEMAME/MFME to run Video, I have no idea what the issue is, although I would hazard a guess at timing issues or Bankswitching issues. The BWB CHR will no doubt be fairly similar in BWB Video as it is in BWB Reel Based equipment, but 16 bit based.

Either way, if I get BWB Video running before MAME do, I'd be surprised, given VB shouldnt even run the 68000 let alone a 68000, a 6809, and all the peripheral gubbins. But, try we shall, but dont expect any miracles.

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#89 Guitar

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Posted 03 August 2010 - 05:39 PM

Ok Ploggy I am a muppet. The machine resets as INIT SBN 20X. So it looks like its not naughty but nice. Im not sure what the X symbolises, could well be one of the BWB X games, basically bar-x types with a twist. But I'm not 100% if it is one or not.

I will tell you the full name when I get it running, I passed the CHR and got a Read Handler Fail message from the emu so I will have to debug it a bit later. Self checking emu core and mem R/W really was a handy bit of programming :D

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#90 ploggy

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Posted 03 August 2010 - 06:48 PM

Hmmm. I assumed it was 'Naughty But Nice' by the letters. So what could "SBN" stand for I wonder? Super Bonus Nudge, maybe? Pure guess work on my part. Never had a "Read Handler" error on the emu before, so I haven't got a clue what it means. I bet you'll get the bottom of it soon enough, mate. :)
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#91 ploggy

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Posted 03 August 2010 - 10:34 PM

Here's the Crystal Maze SWP machine from Barcrest, which runs. I've also added the roms on a fresh layout for Monte Carlo Or Bust. Only the MPU4 rom appears to boot though. There's a loud humming noise, and three segs light up. Not much coming from the video part.

Checked the Character Editor, but there's no activity on the numbers at all, with either machine.

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#92 Guitar

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Posted 04 August 2010 - 01:54 PM

Well I got SBN running. Unfortunately its a machine which doesnt have an alpha. So all I can see is messages on the segs saying 6.00 for you.

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#93 fuzion

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Posted 04 August 2010 - 02:57 PM

Here's the Crystal Maze SWP machine from Barcrest, which runs. I've also added the roms on a fresh layout for Monte Carlo Or Bust. Only the MPU4 rom appears to boot though. There's a loud humming noise, and three segs light up. Not much coming from the video part.

Checked the Character Editor, but there's no activity on the numbers at all, with either machine.


I didn't realise Crystal maze was quite so playable in mfme. It was way too fast on my system???

Thanks Ploggy :)

J

SBN will be some kind of lo-tech machine from looking at the file in an hex editor.

J

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#94 ploggy

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Posted 04 August 2010 - 04:45 PM

Well I got SBN running. Unfortunately its a machine which doesnt have an alpha. So all I can see is messages on the segs saying 6.00 for you.


Red Hot Roll, Super Streak and the like normally show that message, so it's definitely a lo-tech job.

I had a bad feeling it didn't have an alpha display. Remains unknown then. Glad that you got it working though, all the same. Thanks, mate. :)

I didn't realise Crystal maze was quite so playable in mfme. It was way too fast on my system???

Thanks Ploggy :)

J

SBN will be some kind of lo-tech machine from looking at the file in an hex editor.

J


No probs, mate. :) If the Crystal Maze is running too fast, adjust the delay a bit.
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#95 Guest_Tommy c_*

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Posted 04 August 2010 - 06:56 PM

iv'e loaded the crystal maze into mfme.it loads then hogs all my cpu power and does nothing but sticks on resetting.God i hate windows vista.

#96 ploggy

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Posted 04 August 2010 - 07:31 PM

It runs fine here, mate. XP though, so it might be a Vista issue. Have a dabble with the delay settings and see if that cures it. There's a nice flier for this if anyone wants to give it the DX treatment. :D

You need to take it into edit mode, and add some new 7 segs, and also you need to add the lamp matrix. Plus you'll need to add the meters so it registers credit. Add Meter 3*1, 4*1, 5*1 and 6*1. Flier attached.

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#97 Guitar

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Posted 05 August 2010 - 03:56 PM

Ok I give in. I cant make Blues Boys pay the right percentage. Its doing something different to the likes of super league in the emu. Super league and co seem to stick to the percentage quite well, blues boys on 5p play just gave me £48 off £2. But it doesnt seem to do anything different to super league but it must be. Either that or I have an emu bug of some kind, I'm looking into it but I just cant see what might be the issue.

Nevermind I will keep plodding on with it and see what I can do.

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