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Bwb Volcano Dx


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#21 Guest_Tommy c_*

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Posted 25 September 2010 - 04:17 PM

Well I was too impatient to wait for someone else to release this, so I decided to take it on myself :)

It's nearly ready for release, but needs some general housekeeping first. I also can't get the 7-seg display for the cashpot to work and I can't figure out why - anybody got any advice?

Finally, let me know if you would like to playtest it :)

Screeny below. Space was a bit tight and I'm not 100% happy with it yet.

Does it not use lamps for the 7 segs like the mps and scorpion 2 machines,proberbly not but it's an idea.

#22 Johnnyafc

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Posted 25 September 2010 - 04:21 PM

M1a uses lamps for LED and you can put the numbers in to the LED segment :spinny:
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#23 banditboy2006

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Posted 25 September 2010 - 04:52 PM

ill test it for you dougsta

#24 Guitar

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Posted 25 September 2010 - 05:21 PM

NICE!!! As much work as it was getting these going, I think I'd still prefer it than doing a classic with 256 lamps. Well played.

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#25 Guest_robinhood75_*

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Posted 25 September 2010 - 05:25 PM

Well I was too impatient to wait for someone else to release this, so I decided to take it on myself :)

It's nearly ready for release, but needs some general housekeeping first. I also can't get the 7-seg display for the cashpot to work and I can't figure out why - anybody got any advice?

Finally, let me know if you would like to playtest it :)

Screeny below. Space was a bit tight and I'm not 100% happy with it yet.



It's looking good m8 glad I sent it over now as it was doing my nut finding all the lamps. I would like to play test this as I have been waiting so so long to play this again. Looking forward to it, and hope the seg gets sorted out.

#26 kdservices

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Posted 25 September 2010 - 06:13 PM

ive just bought one some piccys are over athe the mecca
also the manual with all the lamp numbers will be uploaded on sunday

http://www.fruitemu....__0

#27 Guest_robinhood75_*

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Posted 25 September 2010 - 06:26 PM

ive just bought one some piccys are over athe the mecca
also the manual with all the lamp numbers will be uploaded on sunday

http://www.fruitemu....__0



Thanks m8 was looking high and low for a manual. Nice of you to upload some pictures too. Thanks

#28 Dougsta

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Posted 25 September 2010 - 07:01 PM

I don't think it's using lamps for the 7 segs, but i could be wrong. There was nothing obvious changing in the lamp array while I was making it anyway.

To those who have offered to playtest - thanks - I'll get it over to you tomorrow after some more cleaning up.

The manual will be interesting. There are a couple of lamps I can't figure out.

#29 hitthesix

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Posted 25 September 2010 - 07:06 PM

I don't think it's using lamps for the 7 segs, but i could be wrong. There was nothing obvious changing in the lamp array while I was making it anyway.

To those who have offered to playtest - thanks - I'll get it over to you tomorrow after some more cleaning up.

The manual will be interesting. There are a couple of lamps I can't figure out.

Doesn't look like it uses lamps for the segs mate, i added a load up to the max(319) and not one of them light up.
when loading the machine a couple of segs flash on and that's all they do.

#30 Andy2003

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Posted 25 September 2010 - 08:42 PM

Does this mean that the clones of this kinda game may be getting emulated aswell? wasn't RED HOT FEVER simular?

#31 kdservices

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Posted 26 September 2010 - 04:25 PM

manual is on the mecca

http://www.fruitemu....965

#32 ploggy

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Posted 26 September 2010 - 04:43 PM

Send it over, and I'll have a look at it. :)

What about the sounds? Have you managed to get them working correctly?
This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301

#33 Guest_robinhood75_*

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Posted 26 September 2010 - 06:39 PM

Send it over, and I'll have a look at it. :)

What about the sounds? Have you managed to get them working correctly?


even guitar tried to get them working but said it was a no go. They are just too big for the emu! They kind of work but are messed up in places. It's like the emu is confused and can't place the sounds in order. You can take a look by all means.

#34 Johnnyafc

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Posted 26 September 2010 - 06:49 PM

Well its nearly christmas, might get an MFME update :idea:
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#35 Guest_robinhood75_*

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Posted 26 September 2010 - 08:16 PM

Well its nearly christmas, might get an MFME update :idea:


ding dong merely not on this earth lol, I think we can say that there will be no more MFME updates :err: :cry:

#36 Guitar

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Posted 26 September 2010 - 08:34 PM

Well its nearly christmas, might get an Project Amber update :idea:


Fixed ;)

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#37 Guest_robinhood75_*

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Posted 26 September 2010 - 08:36 PM

Fixed ;)

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#38 Guest_robinhood75_*

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Posted 30 October 2010 - 03:40 PM

Well it's almost finished. It was less work with doug finding all the lamps. I have just two issues atm first one being I cant see where on the flyer where the lose lamp is and the second one being the text that says nudge pot, feature pot and repeat pot I cant find the lamps for them. Can anyone tell me if they light up or not thanks.

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#39 Dougsta

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Posted 30 October 2010 - 04:46 PM

I think there are two lose lamps mate. One is to the left of the alpha, and is paired with the "Win" lamp. The other should be at the nudges at the bottom right and is the lose lamp for everything else.

The text for the various pots is not lamped. Looking forward to the finished article!

Edited by Dougsta, 30 October 2010 - 04:46 PM.


#40 SUPER7

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Posted 31 October 2010 - 01:16 PM

Great game!! Looking forward to this 1, Thanks in advance!!




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