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Project Amber Stuff


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#101 stanmarsh14

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Posted 25 November 2011 - 02:10 AM

Shit, sorry for missing you the other night bud..... still dealing with this slightly crazed french lass @ SP Studios, and completely missed you on MSN.

I'll send you an e-mail, you can pretty much get me on when I am on a comp.

I am afraid to say version 10025 is going to break all layouts completely. The save/load bug is caused by me using a shitty freeware compression tool that doesn't work properly.

I have found a much better compression tool now, but as such ALL layouts will become void.

Any layouts you have made yourself will have to be redone. However as long as you have the original artwork saved, I have almost got the create a layout wizard working spot on.

I hope to have 10025 out by Sunday evening which should fix the load/save bugs, be pretty much ready to use as a full on editor, Layout wizards working, and the layout file system should then be finalised, meaning no more layout fiddling to keep up to date.

It will still be subject to layout testing and bug fixing, but by then all the major components should be installed and working to allow it to be used as a proper layout editor.

If the bug fixing goes well, it may even include an update to the alpha display to finally show dots and commas (surprised noone noticed before), and the new reel editor.

Classic tools will be finalised after that, so within a week it should be ready for layout designers to start doing their thing. And Hopper handling will be added somewhere around this time too.

After that I have some tidying jobs to do, a bit of housekeeping to catch errors a bit better, a bit of a code cleanup and comment.

Then finally I will add sound once everything else is complete, it needs my full attention and I will be getting help so I dont want to be partially coding something else trying to listen to someone tell me how the hell sound works.



#102 Guitar

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Posted 07 December 2011 - 07:24 PM

Just popped in to say that Amber is going out to testers starting tonight. Justa close few at first, then once its determined to be working properly it will go out to layout designers ready for the 25th. It will still be an alpha version as some features require finishing but the emulator and the editor are now complete so it can be used to design and play layouts. Just a few helper tools and finishing off to commence.

Project Amber 2 - Coming Soon


#103 Guest_barcrest junky_*

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Posted 07 December 2011 - 09:09 PM

Thanks for the update Guitar - great news ;)

bj

#104 ritdav

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Posted 07 December 2011 - 09:32 PM

does it play deal or no deal ,





just kidding :)

#105 cashbox1

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Posted 07 December 2011 - 09:33 PM

great news mate thanks for the update :D

Einstein`s theory of FME 90 downloads = 3 thanks


#106 vectra666

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Posted 07 December 2011 - 09:45 PM

great stuff just what i asked santa for so hopefully it,ll be on his sleigh for christmas so much better than watching the queen hope it all goes well for a prosperous new year (2012) in fruity emu land
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#107 Daryl

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Posted 07 December 2011 - 10:56 PM

Congrats for all you've done Guitar mate. :)
All The Best

Daryl
 
My blogsite is here: click the icon --->   :computer:
 

My name is Daryl, I was born in 1965 and have been into FME since 2002!
 
On 23 June 2011, I was diagnosed with Alzheimers Disease  In November 2012, I was diagnosed with Parkinson's Disease and Parkinsonian Syndrome too.
 
I can be found at:
 
My new blog-site...
 
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Visit my website on the icon above for my WebBlog, or pop over and see me on the social media at  ---> Daryl on... Facebook.png
 
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speed

#108 Swiftkidd

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Posted 08 December 2011 - 08:06 AM

Sound's good, 25th is the public release or the release to the layout creator's ? :notworthy:

#109 Guitar

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Posted 08 December 2011 - 11:08 AM

The emulaator will go public xmas day, possibly sooner. The emu will go out to designers once the tools are confirmed stable.

Project Amber 2 - Coming Soon


#110 nails

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Posted 08 December 2011 - 12:53 PM

all good things...


good idea to get the creaters get to grips with it. looks like we may have some new layouts for xmas.. ho ho

#111 jackpotjon05

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Posted 08 December 2011 - 02:48 PM

The emulaator will go public xmas day, possibly sooner. The emu will go out to designers once the tools are confirmed stable.



Does that mean that Money Trail with your current roms could run???
Fantastic work.

#112 James

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Posted 08 December 2011 - 04:03 PM

Excellent news Guitar, thanks so much for your continued hard work :)

#113 Lord_Jamesy

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Posted 08 December 2011 - 04:11 PM

Does the emulator run sound yet?

#114 Guitar

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Posted 08 December 2011 - 08:50 PM

Does that mean that Money Trail with your current roms could run???
Fantastic work.


Yes, they already run.

Does the emulator run sound yet?


Not as yet no. It may be in before Xmas, it might not, a big rewrite is in progress to ensure the sound works on WIndows 7 properly. If its not in by xmas it will be along soon after.

Project Amber 2 - Coming Soon


#115 jackpotjon05

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Posted 08 December 2011 - 10:31 PM

Yes, they already run.



Not as yet no. It may be in before Xmas, it might not, a big rewrite is in progress to ensure the sound works on WIndows 7 properly. If its not in by xmas it will be along soon after.





How do we get it emulated, or is it a case of waiting for someone to find the time and effort
to do it?
Not sure how it works or who makes up machines.

#116 jackpotjon05

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Posted 08 December 2011 - 10:37 PM

How do we get it emulated, or is it a case of waiting for someone to find the time and effort
to do it?
Not sure how it works or who makes up machines.


Sorry to keep banging on about it Guitar, but I take it when you say the game actually
runs, you mean all these problems with crystal/encryption problems and characterisers etc are all
gone when it comes to emulating this particular game yes?

#117 zoom

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Posted 09 December 2011 - 03:17 PM

Thanks you so much for all your had work and perseverance on project Amber, it will be much appreciated by all and will bring a nice end of the year to the scene which this year, has dredged some very murky depths.

Thank you so much.

#118 cainer

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Posted 09 December 2011 - 08:20 PM

good stuff, all seems to be working nicely on this copy that Robinhood sent me














:D

Edited by cainer, 09 December 2011 - 08:21 PM.


#119 Guitar

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Posted 24 December 2011 - 05:59 PM

Sorry to keep banging on about it Guitar, but I take it when you say the game actually
runs, you mean all these problems with crystal/encryption problems and characterisers etc are all
gone when it comes to emulating this particular game yes?


yes :)

Project Amber 2 - Coming Soon


#120 Guitar

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Posted 24 December 2011 - 06:04 PM

How do we get it emulated, or is it a case of waiting for someone to find the time and effort
to do it?
Not sure how it works or who makes up machines.


I am waiting for a lttle help from a previous member who knows much more than me regarding sound. He has offered to help but is very busy, as am I at the moment. However it will mean that sound for all 4 sound chips will be working and in Win 7 too. Once I am a little less busy I will ask again for a bit of help. I dont want to ask again until I am ready to give sound 100% attention. All the sound will be sorted some time early next year.

Project Amber 2 - Coming Soon





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