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The Fruit-Emu Knowledge Base - Help Needed


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#1 fruitymad2003

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Posted 18 September 2004 - 05:12 PM

As some of you are aware there is going to be a fruit-emu knowledge base where you can research you problems to find solutions,

Us guys that are putting this together are a little Stuck!

We need your problems!
Would you guys be able to supply us with some of the problems that you may have,

So far we have

Wrong Sound Need V1
Machine Running To fast ot to slow
Layout To big
Canvas Not Allow Drawing
1.1 Pound fault
Changing Button Shortcuts
Pink Reels
Little Yellow Sqaures

If there is anything that you think that might benifit in being there please post it here,

Thanks for your help

#2 Finhandley

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Posted 18 September 2004 - 05:32 PM

I've got one. I get the problem where on some machines the sound effects occasionally sound scratchy and distorted. I seem to remember one of the prescribed cures is to turn off sound acceleration in Directx. This does fix alot for me but not 100%.

Fin
should cloning be allowed...of course it should!

#3 Bencrest

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Posted 18 September 2004 - 06:25 PM

A good idea, just make sure its REALLY easy to find, towards the top of the main body of the homepage!

Couple of points, such as :

Basic changing of Stakes / Percentages across emus, not using dipswitches.

Machines freezing [JPeMu], about the mute releases, and the most obvious of all!!!!

NO SOUND ROM / PROGRAM ROM found......seems to be quite commonly asked, people not realising they need the ROMs + layouts, sometimes seperate files.

BarcrestBenito
Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#4 dave1de

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Posted 18 September 2004 - 06:46 PM

Here's one for you

My Thunderbirds DX plays way to fast on JPeMU, it use to spin fine, but the speed is now riciulous, how do you change this?
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#5 hurtand165

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Posted 18 September 2004 - 07:21 PM

Here's one for you

My Thunderbirds DX plays way to fast on JPeMU, it use to spin fine, but the speed is now riciulous, how do you change this?


if that is a serious question and not just an example the answer is raise the delay, the higher the number the slower the reels will spin.

#6 Gazeyre1966

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Posted 18 September 2004 - 07:26 PM

Don't forget those newbies and that old chestnut....the layout won't fit on my screen. Some basic tips on how to change it through control panel for those too lazy to read the tutorials. :)
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste. :bigeyes04:</span></span>

#7 hurtand165

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Posted 18 September 2004 - 07:28 PM

read fruitymads first post, it has already been done.

#8 Gazeyre1966

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Posted 18 September 2004 - 07:30 PM

Ahhh!! It would appear that I was "too lazy" to read your original post...it's already included..... :oops:

Another pint please landlord!!!
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste. :bigeyes04:</span></span>

#9 pauldot

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Posted 18 September 2004 - 08:20 PM

I have a 1700 AMD,512 meg of memory,on board graphics set at 64meg,
BFM runs very slow when screen size is 1024 or 1280,but perfect on 800x600,i found if i alter graphics from 32bit to 16 bit,BFM runs perfect on any screen size,hope this is of some help to anyone with same problems

#10 Jack Deth

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Posted 18 September 2004 - 09:25 PM

I have a strange red rash and a burning sensation when I wee, is this normal ?

JD

#11 Guest_altharic_*

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Posted 18 September 2004 - 09:35 PM

Slow reels in MFME runing under SP2 is a good one.

Also how to get a machine into test mode would be helpful for some.

Alth

#12 ploggy

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Posted 18 September 2004 - 09:56 PM

Another common question is "Can this machine be emulated?"

If this question arrises you could direct them to thispage where they can find out for themselves.

If I can think of anymore, i'll add them here.

#13 Johnstun

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Posted 18 September 2004 - 09:58 PM

How about the 20p chestnut on some machines.... club casino crazy springs to mind... I remember it being a IOU 20p error on the matrix after collecting wins and to sort it you have to change what hopppers are fitted in the emu.

#14 Pgamblin

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Posted 19 September 2004 - 09:46 AM

heh.. still going with this.

Im gonna keep quiet this time after Duplu asked me a few years back about starting on in PDF.
N/A

#15 hurtand165

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Posted 19 September 2004 - 11:24 AM

How about the 20p chestnut on some machines.... club casino crazy springs to mind... I remember it being a IOU 20p error on the matrix after collecting wins and to sort it you have to change what hopppers are fitted in the emu.


i have now added that to the knowledge base, thanks for the idea.


hurtand165

#16 fruitymad2003

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Posted 19 September 2004 - 03:50 PM

Thanks for all your help and suggestions we will be adding these to the KB as soon as we all get a min.

If you think of any more please post them here, It'll be a great help!

Cheers Again

#17 eyleyro

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Posted 19 September 2004 - 11:55 PM

mute jpm's and v1.46...

the auto speed button in jpemu and throttle in bfm and delay in mfme and F9 in mfme, unclick show toolbar in jpm

Some explanation of what techs are in which emu and why

the mechanics of the zip files ie need layout AND roms, bfm's don't need unzipping

clickable buttons usually appearing on right side of layout (drag side out)
buttons being usually cosmetic not clickable in mfme1.1

Explanation of formats, PDX / WDX / HDX / Classic etc

That some older machines are locked and won't allow key re-mapping / reel toggling etc

How to get rid of dodgy reel masks :wink:

All kinda obvious stuff

#18 jayroller

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Posted 20 September 2004 - 08:44 AM

one that I kept getting when doing the simpsons was

45 NO JP KEY

never found out what it was/meant



(forgot to say it was using MFME)

#19 hurtand165

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Posted 20 September 2004 - 05:23 PM

mute jpm's and v1.46...

the auto speed button in jpemu and throttle in bfm and delay in mfme and F9 in mfme, unclick show toolbar in jpm

Some explanation of what techs are in which emu and why

the mechanics of the zip files ie need layout AND roms, bfm's don't need unzipping

clickable buttons usually appearing on right side of layout (drag side out)
buttons being usually cosmetic not clickable in mfme1.1

Explanation of formats, PDX / WDX / HDX / Classic etc

That some older machines are locked and won't allow key re-mapping / reel toggling etc

How to get rid of dodgy reel masks :wink:

All kinda obvious stuff


just a few comments related to the quoted post.

i have just added a post about the mute jpemu issue. thanks.

the delay in jpemu and mfme was already added.

i think the knowledge base is just for common errors encountered when playing layouts and not to explain why techs are not emulated.

i have just added about the errors that arise from only having the layout. thanks.

the hidden clickable buttons were covered in "changing button shortcuts".

the different layout styles is not an error so i do not think it will be added to the knowledge base.

the fact that locked layouts will not allow the button shortcuts to be changed has been covered in "changing button shortcuts".

again changing reel masks is not really an error but it may well be added at a later date.


thanks for the suggestions eyleyro they were most helpful.

if anybody can think of some more errors that newbies may have then please post them here.


hurtand165

#20 ploggy

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Posted 20 September 2004 - 07:20 PM

one that I kept getting when doing the simpsons was

45 NO JP KEY

never found out what it was/meant



(forgot to say it was using MFME)


No JP KEY means that the machine doesn't know what 'Jackpot Key' the machine is supposed to be at.

There are a few ways of setting/changing the JP KEY.

You can either use the configuration where it says Stake/Prize/Percentage, or you can use the dipswitches to set the JP KEY.

Another way is to play around with the buttons and set it that way.

The JP KEY is just telling the machine what prize the Jackpot should be.




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