The "mpu4 Games That Wont Run In Mfme" Thread.
Started by Guitar, Feb 21 2012 02:44 PM
28 replies to this topic
#1
Posted 21 February 2012 - 02:44 PM
Hi guys. I'm after as many ROMs as possible that dont run correctly in MFME, MPU4 only at this time please.
I heve managed to get MDM Body Match running, have got prize money showcase running but get an "Invalid Alarm" on coin-up. And Bar Crazy I am having a look at the CHR to see if it can be bypassed.
Any other roms I should look at while i'm in "debug mode"?
I heve managed to get MDM Body Match running, have got prize money showcase running but get an "Invalid Alarm" on coin-up. And Bar Crazy I am having a look at the CHR to see if it can be bypassed.
Any other roms I should look at while i'm in "debug mode"?
- Johnnyafc likes this
Project Amber 2 - Coming Soon
#2
Posted 21 February 2012 - 03:07 PM
here's concept games pull a win roms - tried them in mfme, and they don't run.
Attached Files
#3
Posted 21 February 2012 - 03:36 PM
Any idea about the machine? Is it a normal fruit machine? Is it a prize vend or something else?
is there a picture anywhere?
is there a picture anywhere?
Project Amber 2 - Coming Soon
#4
Posted 21 February 2012 - 04:03 PM
Any idea about the machine? Is it a normal fruit machine? Is it a prize vend or something else?
is there a picture anywhere?
It's a normal fruit machine - there's 2p and 10p versions, picture below.
Attached Files
#5 Guest_Tommy c_*
Posted 21 February 2012 - 05:40 PM
These just wont budge in mfme no matter what you do duty free bwb version.
BWB Duty Free 5.8.zip 39.54KB 8 downloads
BWB Duty Free 5.8.zip 39.54KB 8 downloads
#6
Posted 21 February 2012 - 06:04 PM
These just wont budge in mfme no matter what you do duty free bwb version.
BWB Duty Free 5.8.zip 39.54KB 8 downloads
All these will run in Amber already.
Project Amber 2 - Coming Soon
#7
Posted 21 February 2012 - 06:07 PM
Will this run in amber
Attached Files
#8
Posted 21 February 2012 - 06:24 PM
Here's another two with "bad character alarm" that won't budge and a bingo one.no sign of life in the lamps just the alpha thats all jumbled up.
Attached Files
#9 Guest_Tommy c_*
Posted 21 February 2012 - 08:38 PM
Thats great news then.All these will run in Amber already.
#10
Posted 21 February 2012 - 08:51 PM
red hot wheels QPS think wizard on mecca gave reason for it not running in mfme but now had it running
#11
Posted 21 February 2012 - 11:09 PM
red hot wheels QPS think wizard on mecca gave reason for it not running in mfme but now had it running
I think he said the issue ws the 8 way bankswitch. Which is emulated in amber. If anyone has the roms i'll check.
Project Amber 2 - Coming Soon
#12 Guest_Tommy c_*
#13
Posted 22 February 2012 - 01:35 PM
Red Hot Wheels is good to go.
Is crazy crocs an mpu4 game?
Is crazy crocs an mpu4 game?
Project Amber 2 - Coming Soon
#14
Posted 22 February 2012 - 02:25 PM
Is crazy crocs an mpu4 game?
S2 tech. just found this thread>>http://www.fruit-emu...ow/page__st__80
here is another mpu4 game redpoint systems "cherry bingo"
it does run in mfme but the lamps don't work, they all stay lit, and sounds don't work properly either, the one named p1 "crashes" the emu.
Attached Files
#15
Posted 22 February 2012 - 06:22 PM
excellant news re red hot wheels now running been a machine wanted to see emulated for ages was one of my fav machines
#16 Guest_barcrest junky_*
Posted 22 February 2012 - 08:09 PM
excellant news re red hot wheels now running been a machine wanted to see emulated for ages was one of my fav machines
I've noticed your posts over the years about RHW. Good to see you're getting your FME most wanted soon.
bj
#17
Posted 22 February 2012 - 10:03 PM
yeah first machine I remember playing was a cash lab/pacman clone with better sound samples and a bit better gameplay in my view
#18
Posted 24 February 2012 - 06:17 AM
Here's another two with "bad character alarm" that won't budge and a bingo one.no sign of life in the lamps just the alpha thats all jumbled up.
I may have got this totally wrong (no surprise there lol), but wasn't "Take Five" Barcrest's first stab at a video fruit, circa 1984/5? (Five sets of "machines", each effectively on 2p/play/£2 token JP, although 10p was effectively the minimum stake as all five virtual machines had to be played sequentially on one credit - more than one could win per play though). If so, that would obviously explain why it's a non-runner - (bespoke?) video rather than physical reels.
I've quite fond memories of this, actually. Rather odd, certainly, but I liked it - the double/nothing nudge gamble was particularly exciting. Mind you, it had tiny, blocky and incredibly primitive graphics though. Even ACE's Sidewinder video fruit (which preceded this by some years) was much better graphically IMO.
Edited by letemspin, 24 February 2012 - 06:23 AM.
#19 Guest_barcrest junky_*
Posted 24 February 2012 - 08:05 PM
I may have got this totally wrong (no surprise there lol), but wasn't "Take Five" Barcrest's first stab at a video fruit, circa 1984/5? (Five sets of "machines", each effectively on 2p/play/£2 token JP, although 10p was effectively the minimum stake as all five virtual machines had to be played sequentially on one credit - more than one could win per play though). If so, that would obviously explain why it's a non-runner - (bespoke?) video rather than physical reels.
I've quite fond memories of this, actually. Rather odd, certainly, but I liked it - the double/nothing nudge gamble was particularly exciting. Mind you, it had tiny, blocky and incredibly primitive graphics though. Even ACE's Sidewinder video fruit (which preceded this by some years) was much better graphically IMO.
Absolutely correct. We had a big discussion on it over at the mecca but I am fecked if I can find it now. Definately a video machine.
bj
#20
Posted 24 February 2012 - 08:44 PM
I may have got this totally wrong (no surprise there lol), but wasn't "Take Five" Barcrest's first stab at a video fruit, circa 1984/5? (Five sets of "machines", each effectively on 2p/play/£2 token JP, although 10p was effectively the minimum stake as all five virtual machines had to be played sequentially on one credit - more than one could win per play though). If so, that would obviously explain why it's a non-runner - (bespoke?) video rather than physical reels.
I've quite fond memories of this, actually. Rather odd, certainly, but I liked it - the double/nothing nudge gamble was particularly exciting. Mind you, it had tiny, blocky and incredibly primitive graphics though. Even ACE's Sidewinder video fruit (which preceded this by some years) was much better graphically IMO.
It may well be that one mate, but i am sure i have seen an image of the machine and it had "yellow 5's" on the reels ,( it was about two years ago) but can't remember where i had seen it. and not too sure if it was a normal machine or it was a video slot.
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