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Project Amber - The Release Thread. (At Long Last)


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#161 Guest_barcrest junky_*

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Posted 11 January 2013 - 08:52 PM

 Parents think I'm hilarious (or mental!), any TV program that comes on, I tell them what machine it is (even if it's only on for about 1/10th of a second), what hardware it was and when it was made. I'm a bit anal on such things. Pretty sure I'm an aspie or similar, I have a hobby (so, in this case, FME) and tend to catalogue pointless information in my brain :D

I think it helps on fme forums to have no social filter.

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#162 Guitar

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Posted 12 January 2013 - 12:14 AM

 Parents think I'm hilarious (or mental!), any TV program that comes on, I tell them what machine it is (even if it's only on for about 1/10th of a second), what hardware it was and when it was made. I'm a bit anal on such things. Pretty sure I'm an aspie or similar, I have a hobby (so, in this case, FME) and tend to catalogue pointless information in my brain :D

 

Excellent, a test for you then.

 

What year was "Along The Prom" BFM produced, and what year was Barcrest's "Andy Capp's Great Escape" produced.


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#163 richy1976

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Posted 12 January 2013 - 12:32 AM

Along the prom was 1993

Andys great escape the barcrest version was 1991

 

 

 

http://www.arcade-history.com


Edited by richy1976, 12 January 2013 - 12:35 AM.


#164 Guitar

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Posted 12 January 2013 - 07:38 PM

Bookmarked, nice find.


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#165 vectra666

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Posted 12 January 2013 - 08:00 PM

 Parents think I'm hilarious (or mental!), any TV program that comes on, I tell them what machine it is (even if it's only on for about 1/10th of a second), what hardware it was and when it was made. I'm a bit anal on such things. Pretty sure I'm an aspie or similar, I have a hobby (so, in this case, FME) and tend to catalogue pointless information in my brain :D

i seen a tik tak cash on only fools n horses last week in a cafe


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#166 Bladeforce

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Posted 13 January 2013 - 11:26 AM

Many thanks for making this emulator but I have tried loading a system in it and it just wont see it.

 

http://www.fruit-emu...ruits-1024-wdx/

 

I have tried following your tutorial on how to run games but the file extensions dont match on where you put the files. I have put the roms into the roms folder but i am left with a .DAT AND .GAM and .ram files, where do these go?



#167 Guitar

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Posted 13 January 2013 - 08:54 PM

Version 1.0136 Interim build is now available at DadsFME


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#168 andy-1

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Posted 13 January 2013 - 10:02 PM

Thanks for the update Guitar.

 

Bladeforce the game your trying to play is for MFME not an amber game so it will only run with the MFME emulator



#169 westy20040

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Posted 14 January 2013 - 11:25 AM

Many thanks for making this emulator but I have tried loading a system in it and it just wont see it.

 

http://www.fruit-emu...ruits-1024-wdx/

 

I have tried following your tutorial on how to run games but the file extensions dont match on where you put the files. I have put the roms into the roms folder but i am left with a .DAT AND .GAM and .ram files, where do these go?

You need to download layouts that are designed for Amber (Dadsfme has some good layouts), the layouts you are trying to run are for MFME (.dat & .gam).

 

Amber layouts are a .pac for the layout which goes in the layout folder and the roms as you have rightly said go in the rom folder.


Edited by lolly2106, 14 January 2013 - 11:25 AM.


#170 Guitar

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Posted 18 January 2013 - 06:29 PM

Version 10137 now available at DadsFME.


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#171 conk85

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Posted 18 February 2013 - 10:40 PM

i keep gettin an error code 14 when i try to log in. is there sumthing that im doin wrong?



#172 cave

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Posted 15 June 2013 - 05:17 PM

im also getting the same error code i had it run once on a older version but then i updated and got error 14. 



#173 richy1976

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Posted 15 June 2013 - 09:32 PM

Online functions are not complete yet, so just tick offline.



#174 Daryl

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Posted 15 June 2013 - 09:41 PM

Has Guitar gone absent again?

I know he has been having Heath issues in the past and because I haven't heard anything from him for a while, I am hoping he is keeping well.
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#175 nails

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Posted 06 July 2013 - 06:59 PM

last active june 30th 2013, so hes still alive.

 

when i spoke to him he was busy at his shop etc. looking back through the FME archives i can see hes put so much work into his projects.

 

good on him



#176 Daryl

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Posted 06 July 2013 - 07:55 PM

last active june 30th 2013, so hes still alive.

 

when i spoke to him he was busy at his shop etc. looking back through the FME archives i can see hes put so much work into his projects.

 

good on him

 

I totally agree with you on the amount of work that he has put into it - it is staggering…

 

…which indeed makes it a shame that it isn’t finishing its completion - after putting so much effort into it :)


All The Best

Daryl
 
My blogsite is here: click the icon --->   :computer:
 

My name is Daryl, I was born in 1965 and have been into FME since 2002!
 
On 23 June 2011, I was diagnosed with Alzheimers Disease  In November 2012, I was diagnosed with Parkinson's Disease and Parkinsonian Syndrome too.
 
I can be found at:
 
My new blog-site...
 
...or at Facebook here: --> https://www.facebook.com/daryl.lees
 
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speed

#177 nails

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Posted 06 July 2013 - 08:17 PM

erm, well he did state that the other techs could be easily added in the future (and that scorpion5/epoch) were not priorities. (which IMHO were the techs that the masses wanted).



#178 Daryl

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Posted 06 July 2013 - 09:05 PM

erm, well he did state that the other techs could be easily added in the future (and that scorpion5/epoch) were not priorities. (which IMHO were the techs that the masses wanted).

No doubt mate… I do recall that - vaguely

 

…but this is the latest Amber installer we have in our Downloads database - from 2012:

 

http://www.fruit-emu...mber-installer/

 

…and apart from over at DAD’s where there have been that many updates to add to the installer, which gets confusing - there isn’t really anything here for the members to actually use, up-to-date, as it were.

 

Perhaps you could provide us with the links nails mate for the latest installer and updater to the Amber emulator please bud… I can get the Downloads database updated then, because Amber has become far too complicated for me to follow and use over the past year or two to keep up with it.

 

You could pop the links here if you don’t mind nails mate - thanks :)


All The Best

Daryl
 
My blogsite is here: click the icon --->   :computer:
 

My name is Daryl, I was born in 1965 and have been into FME since 2002!
 
On 23 June 2011, I was diagnosed with Alzheimers Disease  In November 2012, I was diagnosed with Parkinson's Disease and Parkinsonian Syndrome too.
 
I can be found at:
 
My new blog-site...
 
...or at Facebook here: --> https://www.facebook.com/daryl.lees
 
=======================================================

 
Visit my website on the icon above for my WebBlog, or pop over and see me on the social media at  ---> Daryl on... Facebook.png
 
=======================================================
 


speed

#179 Guitar

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Posted 09 July 2013 - 02:51 PM

I haven't gone awol, I've just been very busy with real life.

 

As far as the emulation goes, its getting better, but its now at the stage where adding anything else to the emulation takes a lot of time, because its unknown territory and resources are scarce. The last few days I have been adding a statistics screen, and attempting to add an EDC emulation. What I am aiming for is to get the MPU4 test roms to pass ok.

 

The EDC also allows me to trace coins in and out from an internal source, rather than relying on meter setups being correct, so when the online mode finally goes live I can get accurate values.

 

The Sound chips have had updates to emulate them more accurately, including stereo effect for maygay (can be used on other techs too, but M1 actually had a fake stereo sound chip). The OKI chip on MPU4 now also allows for sample rate alteration by the onboard timer.

 

Reel Bounce has been tweaked to a more believeable level.

 

I had also been writing the user guides to go up on Dads (will repost them elsewhere soon), and as part of writing the guides i have been putting various machines in using the layout wizards. However with every bug I find I have been trying to fix it, and that means more testing and it all takes time.

 

Three new components remain to be added, dual lamp prisms (think cards on cluedo, or the grails on indiana jones), disc reels, and prize vend units.

 

Then with all that in mind, MPU3 needs to be looked at properly, and System 83 needs to be added to the edit tools properly.

 

Plus hundreds of tiny changes and bugfixes that you never see, but all add up to the stability of the emulation.

 

Then there is the games that do not run, such as games on MPU4 with plasma display, or BWB Video machines etc etc. Castle tech NEEDS an emulation, as does Proconn (properly), and maygay MMM.

 

So that's the state of the emulator at present.

 

Basically absolutely loads to be done, and not a huge amount of time to do it.


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#180 robinhood75

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Posted 09 July 2013 - 04:02 PM

Thanks for the update guitar, great to see you are still active with the emu. Good things come to those that wait ;-) Can I just ask are all games that have been released availible on here? Not a member of dads so am not sure, thanks.

 

James


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