The trouble with this is the base artwork is terrible unfortunately. It would be very difficult to polish this one up to a level that would be comparable to your Super2 DX, which was excellent.
J
Posted 14 November 2013 - 11:54 PM
The trouble with this is the base artwork is terrible unfortunately. It would be very difficult to polish this one up to a level that would be comparable to your Super2 DX, which was excellent.
J
// stumblin' in the neon groves
Posted 15 November 2013 - 09:34 AM
Posted 26 April 2014 - 07:15 AM
Edited by vectra666, 26 April 2014 - 07:16 AM.
Posted 26 April 2014 - 01:41 PM
can a member of admin please remove this topic as its not relevant anymore, due to new topic started today.
thanks vectra666
Posted 30 April 2014 - 06:03 AM
Posted 03 May 2014 - 06:36 PM
as my newer topic of this has been moved to amber lol I,ll carry on, on here does anybody know what fonts are used for the red/blue text on the trails please
Posted 04 May 2014 - 08:50 PM
finally started the lighting up stage still ain,t got a clue on the red/blue text fonts so decided to light it up first
Posted 04 May 2014 - 10:54 PM
finally started the lighting up stage still ain,t got a clue on the red/blue text fonts so decided to light it up first
With a small layout like this, you may struggle to get perfectly legible text if you go for font 'accuracy', so don't be disheartened if you have to use any font which looks acceptable. Obviously it would be nice to have as close a match as possible though
Can't see the post now, but with the gargoyle at the top left (which I'm sure was mentioned before?), if you want to make it a closer match to the one on the top right, I honestly reckon you could get away with just lassoing the left gargoyle and lowering colour saturation. Not a proper issue, just a bit of 'tarting up' if you want it to look more natural.
Otherwise looking fine to my eyes on my crappy print-server laptop (1366x768 panel). Can't play it on this though as the GPU is borked (rare to see Intel graphics fail, but it's happened on this one!). Anything remotely graphically intensive and it throws a wobbly - fine for sat here doing bugger all though
Edited by Bencrest, 04 May 2014 - 10:58 PM.
Posted 05 May 2014 - 06:42 PM
Final lighting up image done next the fonts. Do the gargoyle's look ok both look the same?
Posted 05 May 2014 - 07:24 PM
Final lighting up image done next the fonts. Do the gargoyle's look ok both look the same?
Looking fine here, I mean I'm pretty anal and can see a little difference but in all honestly it's close enough that any normal person couldn't tell
One of my favourite £25 MPU5 games this, along with other similar machines (Shark Raving Mad, Supernova, All Fired Up, Hot Stuff, Hellraiser) - all good for a nice easy jackpot punt, without a ridiculous streak. Compare these to modern machines, where you can shovel in hundreds for endless £2 blocks, and these were about the last 'fun' machines I remember, where you felt like real skill was involved (even if it wasn't) and a very short jackpot cycle.
Chances of big streaks / repeaters were rare, but the chance of a fair game and a fair shot of getting value for money in my opinion
Posted 07 May 2014 - 08:15 PM
blue text/fonts finally done, now onto the red font if anyone knows what it is
Posted 08 May 2014 - 09:36 PM
Now completed lighting up all images afaik they,re as near correct as possible. next up the reels hi-lo and reel symbols I will probably use some of mr C'S reels from supernova.
Posted 09 May 2014 - 05:17 AM
Wow that is class mate it really is I can see the hard work you have put into this
Posted 09 May 2014 - 05:42 AM
Posted 09 May 2014 - 10:34 AM
Must admit it does look absolutely stunning, especially the red / blue text. Now you know about the 'whatthefont' site too, that'll be handy for future layouts.
Assuming you did the text yourself, you should be really proud of what you are achieving these days. I'm not generally a fan of 1366x768 layouts but I'll be firing this up on my old 51" 720p plasma in the bedroom and playing the heck out of it.
I suppose to be 100% it would be a case of sourcing the original reels and / or redrawing them, but I've nicked enough reels in my time, and as long as they are accurate that's fine.
Posted 09 May 2014 - 12:02 PM
Posted 19 May 2014 - 07:04 AM
Excellent Dx there Vecs, really stunning, can't wait for the release. Class there!!!!
Posted 19 May 2014 - 07:37 AM
looks the mutts Vecs, if you need it testing.....
Einstein`s theory of FME 90 downloads = 3 thanks
Posted 19 May 2014 - 09:39 PM
Edited by vectra666, 19 May 2014 - 09:41 PM.
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