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Project Amber 10905


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#41 Guitar

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Posted 23 March 2014 - 06:30 PM

Amber 10906.

 

Just overwrite the existing .exe in your Project Amber folder.

 

Fixes :-

Server Connection Issues

Incorrect State Saves

System 85 Alpha


i have done the lamping for partytime its boots but it boots system error 6 does that need the tube levels fixing

 

Sounds a bit more serious than that, can you send me the pad file and roms so I can take a look.

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#42 banditboy2006

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Posted 23 March 2014 - 06:33 PM

yeah no worries after i have had my tea

 

here it is

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Edited by banditboy2006, 23 March 2014 - 06:39 PM.


#43 vectra666

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Posted 23 March 2014 - 09:10 PM

cheers for the update been sitting waiting for hrs got piles now lol


The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#44 andy-1

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Posted 23 March 2014 - 09:10 PM

Guitar have you added another tech to amber as you mentioned system 85



#45 Guitar

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Posted 23 March 2014 - 11:49 PM

Guitar have you added another tech to amber as you mentioned system 85

 

System 85 has been emulated for a while.


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#46 cja272

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Posted 24 March 2014 - 06:52 AM

:)Thanks for the update,all working  


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#47 banditboy2006

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Posted 24 March 2014 - 01:47 PM

going to test dels millions in amber see what error that throws up

 

edit it boots fine


Edited by banditboy2006, 24 March 2014 - 01:57 PM.


#48 niallquinn

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Posted 24 March 2014 - 07:26 PM

All online games I get Aborted! State Compression Failed.

 

NQ.



#49 banditboy2006

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Posted 24 March 2014 - 07:32 PM

guitars arcades works and plus its only the mpu 4 stuff what works at the moment



#50 vectra666

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Posted 25 March 2014 - 06:29 PM

hope you,re feeling better now guitar but when,s the rest of the games going to be re-added to the online Amber


The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#51 Guitar

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Posted 25 March 2014 - 08:48 PM

hope you,re feeling better now guitar but when,s the rest of the games going to be re-added to the online Amber

 

just eating dinner now, i'll make sure its sorted by 11.


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#52 banditboy2006

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Posted 26 March 2014 - 08:42 AM

does big goulies work in amber okey as i knew it had hoppers in all of the mmfe versions

 

 

it books okey in amber so thats a start


Edited by banditboy2006, 26 March 2014 - 08:56 AM.


#53 Guitar

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Posted 26 March 2014 - 02:37 PM

One game that should work now is Crazy Cobras. A game by Gemini in the same cabinet as BG, but doesn't run in MFME.


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#54 andy-1

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Posted 26 March 2014 - 03:23 PM

Not sure if we have the artwork for this, unless someone has it tucked away.



#55 Guest_Tommy c_*

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Posted 26 March 2014 - 04:20 PM

Any progress with the c++ mate and the speed issues,tried all techs again yesterday and still sluggish and slow here.



#56 fuzion

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Posted 26 March 2014 - 04:52 PM

I noticed something again last night.  I'm in offline mode, I'm editing a layout, the layout seems fairly sluggish so I enable auto speed... thought I'd already done that.  Close dialog box....   machine still sluggish, double check the auto speed has reset to no auto speed.  Again layout is sluggish.  Is there a way to fix this setting or is it a bug?

 

Tech M1a by the way.

 

 

J


// stumblin' in the neon groves


#57 Guitar

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Posted 26 March 2014 - 05:36 PM

Any progress with the c++ mate and the speed issues,tried all techs again yesterday and still sluggish and slow here.

 

I need to speak to DT as he is going to run through the dll format stuff with me. He's only free some weekends and the last few weeks just haven't worked out. Last weekend I was ill, but was due to have a chat with him. Hopefully I will speak to him again this Friday/Saturday and that should get me close to testing the tech.

 

I have written copies of the 6809, 6821, 6840, 6850 chips for MPU4 already, although they are as yet untested. Once I can glue them all together in to a tech I can then start to debug the cores and see where we are.

 

The idea is that each C++ dll will be a self contained tech. With VB simply telling it to run for n cycles, and then displaying the graphical results.

 

Are you using a desktop or a laptop Tommy, and what spec?


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#58 Guitar

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Posted 26 March 2014 - 05:38 PM

I noticed something again last night.  I'm in offline mode, I'm editing a layout, the layout seems fairly sluggish so I enable auto speed... thought I'd already done that.  Close dialog box....   machine still sluggish, double check the auto speed has reset to no auto speed.  Again layout is sluggish.  Is there a way to fix this setting or is it a bug?

 

Tech M1a by the way.

 

 

J

 

Edit mode uses a more cpu power as its doing extra checks.

 

As for the other issue, no idea what that could be, I'll take a look and see if I can shed any light.

 

Are M1 games usually sluggish for you?


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#59 fuzion

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Posted 26 March 2014 - 05:55 PM

Not usually.  I've noticed the auto speed disable itself before in previous versions.  But usually M1a tech is fairly snappy.

 

 

J


// stumblin' in the neon groves


#60 Guest_Tommy c_*

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Posted 26 March 2014 - 06:27 PM

I'm on a desktop these are my settings or whatever,they are probs crap as i've had it ages.

 

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