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Project Amber 10910


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#161 fuzion

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Posted 13 May 2014 - 09:10 PM

Yes, hope it all goes smoothly enough. 

 

J


// stumblin' in the neon groves


#162 Daryl

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Posted 14 May 2014 - 02:16 AM

...at least progress is being made - that is all that matters in the long run for your pride and achievement and FME a desperately needed shot in the arm :)

 

Keep up the good work Guitar :)


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My name is Daryl, I was born in 1965 and have been into FME since 2002!
 
On 23 June 2011, I was diagnosed with Alzheimers Disease  In November 2012, I was diagnosed with Parkinson's Disease and Parkinsonian Syndrome too.
 
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speed

#163 Guitar

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Posted 14 May 2014 - 02:17 AM

Well its steady but slow progress at the moment. I've managed to let a fair few bugs slip by and I'm still learning how to use C++ properly.

 

I've now got Smash n Grab to the stage where its doing writes to the peripherals, without crashing the dll :D

 

Tomorrow will hopefully see at least some life on the alpha. I've at least got some of the debug tools hooked in now so I can see whats going on for the most part.


Project Amber 2 - Coming Soon


#164 Guest_Tommy c_*

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Posted 14 May 2014 - 02:29 PM

Hey peeps i'm making a layout for amber but am having problems getting the layout to run or even show on screen.The roms have loaded ok according to the debugger!! what am i doing wrong,it's been a while iv'e gone through the steps in the new layout wizard.Help advice peeps.



#165 banditboy2006

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Posted 14 May 2014 - 05:03 PM

have you got the guide tommy or do you need it



#166 fuzion

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Posted 14 May 2014 - 05:24 PM

Hey peeps i'm making a layout for amber but am having problems getting the layout to run or even show on screen.The roms have loaded ok according to the debugger!! what am i doing wrong,it's been a while iv'e gone through the steps in the new layout wizard.Help advice peeps.

 

Basically you need two images off image (background) and on image, these are set to 2 different layers, there are extra layers that you can dabble with for extra effects but you don't need to worry about those yet, but they are a particularly useful solution when it comes to complicated and hindered lamping. 

 

Is the emulator running the roms?

Do you see an alpha?

Do you see yellow flashing lamp boxes?

 

J


// stumblin' in the neon groves


#167 ploggy

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Posted 14 May 2014 - 05:29 PM

Hey peeps i'm making a layout for amber but am having problems getting the layout to run or even show on screen.The roms have loaded ok according to the debugger!! what am i doing wrong,it's been a while iv'e gone through the steps in the new layout wizard.Help advice peeps.

You might need to change the order you load the roms.  Instead of loading them P1, then P2, try and load them P2 then P1.

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#168 Guest_Tommy c_*

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Posted 14 May 2014 - 05:35 PM

The roms are running fine,i can see em running in the debugger.i have no lamps on screen it's just black i can load the backgrounds in manually but there is still no lamps,things look to have changed some what since last time i made a layout for it.



#169 ploggy

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Posted 14 May 2014 - 05:39 PM

What is the name of the machine you're trying to do?  Does it need setting up in the configuration window?


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#170 banditboy2006

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Posted 14 May 2014 - 05:41 PM

as s2 mpu4 s1 and m1a need different setups



#171 fuzion

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Posted 14 May 2014 - 05:48 PM

Are you in edit mode?

 

J


// stumblin' in the neon groves


#172 banditboy2006

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Posted 14 May 2014 - 05:53 PM

the layout convertion guide

 

 

with the screen sizes needed

 

 

 

 

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#173 Guest_Tommy c_*

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Posted 14 May 2014 - 05:58 PM

Duty free by barcrest yes gone in to edit mode and tried messing with the settings but it isn't happening,will get it together again and grab a screenie of whats happening in the debugger.



#174 banditboy2006

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Posted 14 May 2014 - 06:00 PM

take a look at the guide that tells you the screen res for a 1280 layout



#175 banditboy2006

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Posted 14 May 2014 - 06:03 PM

on a mpu 4 layout you need the chr going in

 

the button numbers being known to speed up the process

 

the s10 setting up for tokens

 

 

I have all the info saved from every layout for easy reference



#176 Guest_Tommy c_*

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Posted 14 May 2014 - 06:05 PM

Heres what i get,the game etc boots up in the debugger but no lamps or my backgrounds etc are visible.

 

 

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#177 ploggy

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Posted 14 May 2014 - 06:13 PM

Hmm.  Can you see the lamp boxes in edit mode?  Can you see the reels, segs and alpha display?  If not, make sure they're not set to 'Invisible' in the options.  Set everything to 'Visible'.

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#178 Guest_Tommy c_*

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Posted 14 May 2014 - 06:15 PM

Did all this before i posted and still the same results,does the artwork have to be set with a black background or does it not matter.



#179 Guest_DAD_*

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Posted 14 May 2014 - 06:21 PM

Try with no artwork, it can be added later anyway.  Can you see a verical yellow line in edit mode?  If not the machine size might not be set correctly.  Also try pressing F3 to cycle through different screen sizes - see if that makes a difference.



#180 Guest_Tommy c_*

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Posted 14 May 2014 - 06:26 PM

yeah i could see a yellow line when i put it in edit mode.






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