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Project Amber 1.1000 Test Versions


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#21 andy-1

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Posted 02 August 2014 - 09:53 AM

Thanks for the update Guitar



#22 Guest_DAD_*

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Posted 02 August 2014 - 10:13 AM

I tried and It errored its was either the 10p or 20p hopper what didn't work

I knocked up an Amber DX for Cashlab ages ago and don't recall any errors.  I'll dig it out again and have a look.



#23 banditboy2006

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Posted 02 August 2014 - 12:02 PM

it was the 5 pound version that I had coverted but it didn't pay out the small wins

 

guitar knows about it



#24 banditboy2006

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Posted 02 August 2014 - 12:09 PM

and off the top of my head red hot wheels runs

 

but the ones I tried don't

 

they are monkey business -and the fair ground one they wasn't no life in them at all



#25 vectra666

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Posted 02 August 2014 - 12:23 PM

Is that my version of,cash lab that's not paying out 20ps, will have to bite the bullet and get cash counter converted to amber when it goes on trial
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#26 Guest_DAD_*

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Posted 02 August 2014 - 12:34 PM

it was the 5 pound version that I had coverted but it didn't pay out the small wins

 

guitar knows about it

Mines set on £15 so that explains it.



#27 banditboy2006

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Posted 02 August 2014 - 12:41 PM

as guitar said not all the mpu4 hoppers was there



#28 banditboy2006

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Posted 02 August 2014 - 12:45 PM

 so if the tubes are there for 20p on monkey busness that will not run properly either



#29 Guitar

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Posted 02 August 2014 - 02:10 PM

Monkey Business is a Global game on M1A. At the moment MPU4 only is supported.


Project Amber 2 - Coming Soon


#30 Guitar

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Posted 05 August 2014 - 05:27 PM

The emulation is now complete, probably not 100% bug free but complete.

 

Most games should run just fine, there are still a few stragglers that don't run or have issues, but if it runs in MFME it should run in Amber, if it doesn't run in MFME it might work in Amber.

 

4 things left on the todo list:

 

1) Write the prism lamp code, which needs to be standardized across most techs, but is a fairly easy task.

2) Move some VB code around to make more sense with regards the way the dll works. Components are now their own classes rather than being copied tech to tech, and other things.

3) Delete the old VB code to save RAM. I will be saving the code if anyone wants a motorola 6809 / 6800 / 6802 CPU core in VB6 to play with.

4) Extra sound pack and edit tools. This is a medium sized project but will allow default or custom extra sounds to be used with various layouts / techs. This will include different coin input sounds, reel motor sound, PSU sound (buzzing when under load), switch clicks, payout sounds including hopper motors, coin drops to tube, hopper, or cash box all dependant on whether tube / cash box / hopper is full / empty or inbetween.

 

I have a mini recording studio set up with a couple of MPU4 machines standing by (much less impressive than it sounds).  As soon as I have enough cash to fill them up I will be collecting hundreds of sound samples. I will do the same for other techs as they get written. System 83, 85 and MPU3 I don't have a real machine so if anyone can get samples for those please get in touch.

 

If anyone has any more suggestions for features you would like to see, post away.

 

I hope to be able to release MPU4 within 2 weeks, possibly sooner if things pan out.


Project Amber 2 - Coming Soon


#31 andy-1

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Posted 05 August 2014 - 05:45 PM

Thanks for updating us Guitar



#32 cja272

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Posted 05 August 2014 - 05:55 PM

Thanks for the update


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#33 robinhood75

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Posted 06 August 2014 - 12:46 AM

Thanks Nick for the update, hope your well buddy.


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#34 banditboy2006

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Posted 06 August 2014 - 06:00 AM

The emulation is now complete, probably not 100% bug free but complete.

 

Most games should run just fine, there are still a few stragglers that don't run or have issues, but if it runs in MFME it should run in Amber, if it doesn't run in MFME it might work in Amber.

 

4 things left on the todo list:

 

1) Write the prism lamp code, which needs to be standardized across most techs, but is a fairly easy task.

2) Move some VB code around to make more sense with regards the way the dll works. Components are now their own classes rather than being copied tech to tech, and other things.

3) Delete the old VB code to save RAM. I will be saving the code if anyone wants a motorola 6809 / 6800 / 6802 CPU core in VB6 to play with.

4) Extra sound pack and edit tools. This is a medium sized project but will allow default or custom extra sounds to be used with various layouts / techs. This will include different coin input sounds, reel motor sound, PSU sound (buzzing when under load), switch clicks, payout sounds including hopper motors, coin drops to tube, hopper, or cash box all dependant on whether tube / cash box / hopper is full / empty or inbetween.

 

I have a mini recording studio set up with a couple of MPU4 machines standing by (much less impressive than it sounds).  As soon as I have enough cash to fill them up I will be collecting hundreds of sound samples. I will do the same for other techs as they get written. System 83, 85 and MPU3 I don't have a real machine so if anyone can get samples for those please get in touch.

 

If anyone has any more suggestions for features you would like to see, post away.

 

I hope to be able to release MPU4 within 2 weeks, possibly sooner if things pan out.

 what about if you took the tubes out of one of machines on put the wooden cashbox in its place so when you put a coin in it will hit wood



#35 westy20040

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Posted 06 August 2014 - 10:10 AM

Many thanks for the update Guitar :)



#36 Guitar

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Posted 10 August 2014 - 03:00 PM

 what about if you took the tubes out of one of machines on put the wooden cashbox in its place so when you put a coin in it will hit wood

 

The acoustics of the cabinets are different, the pay tray sounds will be different, its all about getting stuff sounding as authentic as possible.


Project Amber 2 - Coming Soon


#37 richy1976

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Posted 10 August 2014 - 04:47 PM

Surely between us all we can record some noises, mobile phones have sound recording these days.



#38 greatxerox

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Posted 17 August 2014 - 08:11 PM

nice work guitar, you rocks !  :cute:

 

 i just updated the 1.0914  and i'm following this one :)  , keep going 

 

http://www.emu-franc...-amber-v1-0914/

Regards from France 



#39 robinhood75

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Posted 21 August 2014 - 06:23 PM

nice work guitar, you rocks !  :cute:

 

 i just updated the 1.0914  and i'm following this one :)  , keep going 

 

http://www.emu-franc...-amber-v1-0914/

Regards from France 

Sorry about that, not sure why it was not showing up needing to be approved. Done now so hope thats OK with you.


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#40 greatxerox

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Posted 22 August 2014 - 09:31 PM

it's because it's a protection from spam or offenders set by the forum admin. I posted 2 messages, so the automatic guard 'leaves'.

 

it should be nice if someone can make a video with the last release of Project Amber on youtube. there is only one and it's old (2012).






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