Project Amber 2 has been released, sort of...
Started by Guitar, Jul 01 2016 08:52 PM
144 replies to this topic
#21
Posted 02 July 2016 - 03:40 PM
Yep. running now.
#23
Posted 02 July 2016 - 03:54 PM
Thank you! I'll keep you informed (heres to hoping!!)
Connor55
#24
Posted 02 July 2016 - 04:57 PM
also, is there a way of clicking and dragging the lamps or can you just use the X/Y axis number
Hold the shift key (might have to be left shift, it might be ok to use right shift) in edit mode and you can move and resize things with the mouse left button.
Hold the shift key and right click to autosize lamps. This will only work if you click the lit area of the lamp, and if the artwork was designed correctly to make it work. Simpsons needs sorting out, Casino Crazy works ok from what I remember if you want to test this.
If you look at LampsMapx.png (Where x is a number) you can see the lamp areas. If there isn't at least 1 black pixel between each lamp then autosize will work incorrectly. But even if you still have to do some manually it's far far quicker.
If you look at LampsMap0.png in the simpsons layout (extract it first by running it) then you will see the lamp areas are not clearly defined.
This is why the emulator requires that artwork is resized and then lamped, not the other way around. Otherwise the resizing algorithm destroys the detection as the colours no longer match exactly in each picture.
Hold the control key and you can left click machine buttons or insert coin from within edit mode.
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Project Amber 2 - Coming Soon
#25
Posted 02 July 2016 - 05:10 PM
Sterling job there finding that, thanks!
Project Amber 2 - Coming Soon
#26
Posted 02 July 2016 - 05:38 PM
Wat does the x 86 and x64 mean.
Hold the bells mate.
#27
Posted 02 July 2016 - 05:42 PM
@TommyC
x86 is 32bit Windows
x64 is 64bit Windows
#28
Posted 02 July 2016 - 05:44 PM
Cheers mate, sounds a bit thick just didnt know
Hold the bells mate.
#29
Posted 02 July 2016 - 07:33 PM
Still no good on mine , never mind still have mfme
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#31
Posted 02 July 2016 - 07:44 PM
Trouble is lappy apparently needs a new graphics card how do you get one and or install it? Do you need to take the computer apart? Or is it a program you need?
If all else fails maybe a new lappy needed around Xmas!
If all else fails maybe a new lappy needed around Xmas!
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#32
Posted 02 July 2016 - 08:32 PM
Trouble is lappy apparently needs a new graphics card how do you get one and or install it? Do you need to take the computer apart? Or is it a program you need?
If all else fails maybe a new lappy needed around Xmas!
You need a new laptop, or better yet a pc. PC is cheaper, more powerful, easier and cheaper to repair or upgrade. And you can buy smaller cases if space is really an issue.
Edit: Having said that, what laptop have you got, some, although very few can be upgraded gfx card wise.
Edited by Guitar, 02 July 2016 - 08:33 PM.
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Project Amber 2 - Coming Soon
#33
Posted 02 July 2016 - 08:38 PM
This is the actual redistributable you need.
Those redistributables are for Visual Studio 2010. This is built in VS2012.
https://www.microsof...s.aspx?id=30679
Edited by Guitar, 02 July 2016 - 08:41 PM.
Project Amber 2 - Coming Soon
#34
Posted 02 July 2016 - 09:11 PM
Ahh I'll try that before the newer lappy etc.
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#35
Posted 03 July 2016 - 08:24 AM
This is the actual redistributable you need.
Those redistributables are for Visual Studio 2010. This is built in VS2012.
https://www.microsof...s.aspx?id=30679
i have download it on one laptop install just hangs at the start of the install
#36
Posted 03 July 2016 - 08:46 AM
What does "Missing shader file .../components/texture.vs error" mean? I know it's in the components directory but where does it need to go? I can otherwise get the release32 running if I can fix this, please reply ASAP before 10:30.
#37
Posted 03 July 2016 - 09:24 AM
I've got an 8.1 windows, and I'm getting errors on both 32 & 64
On the 32 i've got a Direct X could not initialize error, but I've checked and IT IS up to date,
and on the 64 I've got an 0cx000007b error? it's megaly frustrating lol as i've waited for this
Maybe a new computer IS needed grr lol
Connor55
#38
Posted 03 July 2016 - 09:30 AM
And with me attempting 1.01, I have FreeImage missing... I'm surprised this computers not pasted the wall yet lol i'll get there eventually!! (HOPEFULLY)
Connor55
#39
Posted 03 July 2016 - 10:39 AM
Thank you for the amber 2 , I have had quite a few errors but I'm down to just 1 now , anyone knows what this error means and what I need to download to correct the problem please,
d3dx10_43.dll...is missing from your computer
I'm on windows 10
Thank you
Edited by cja272, 03 July 2016 - 10:41 AM.
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#40
Posted 03 July 2016 - 10:58 AM
if you get the d3dx10_43.dll missing error, then the fix is to install the DirectX11 SDK.
If you just copy accross the missing file it will not work and you will get cannot find shader error.
Project Amber 2 - Coming Soon
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