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Layout DIY fixes


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#761 vectra666

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Posted 07 December 2019 - 10:04 PM

is that a dx?

was the last time i played it... why??


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#762 innfection

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Posted 07 December 2019 - 10:07 PM

was the last time i played it... why??

ah ok just thought it was a classic due to file name

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#763 shaun2097

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Posted 07 December 2019 - 11:25 PM

Montego Pay

Newer reel symbols added

seven segs colour co-ordinated 

"off" image darkened down to show the on lamps better

reel gradients added

decals blended with all lamps available 

now on the standard sec meters

thanks to mocochocco for the original and this layout

play this version in mfme v19.8+

thanks for the update. :)


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#764 vectra666

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Posted 08 December 2019 - 05:37 PM

just playing random games via mfme v19.8 and noticed screenplay by pook the reel symbols are one symbol out as in the reel win in below the win line, simple to sort out just drag the red seven over to the scratch pad via mfme's reel editor and move the reel symbols one step up once done then re-add the red seven to the last symbol per band

also to add the dx version maybe need the reel offsetting to -2

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Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#765 CharlieRaymondo

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Posted 08 December 2019 - 05:48 PM

just playing random games via mfme v19.8 and noticed screenplay by pook the reel symbols are one symbol out as in the reel win in below the win line, simple to sort out just drag the red seven over to the scratch pad via mfme's reel editor and move the reel symbols one step up once done then re-add the red seven to the last symbol per band

also to add the dx version maybe need the reel offsetting to -2

Cheers mate but did this in the beginning then saved. All good now and a damn good layout too.



#766 vectra666

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Posted 08 December 2019 - 06:24 PM

Cheers mate but did this in the beginning then saved. All good now and a damn good layout too.

probably one or many i've not updated lol


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#767 CharlieRaymondo

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Posted 08 December 2019 - 06:26 PM

probably one or many i've not updated lol

You'll get round to it buddy. Your info will help many I'm sure :notworthy:



#768 Wizard

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Posted 08 December 2019 - 07:33 PM

just playing random games via mfme v19.8 and noticed screenplay by pook the reel symbols are one symbol out as in the reel win in below the win line, simple to sort out just drag the red seven over to the scratch pad via mfme's reel editor and move the reel symbols one step up once done then re-add the red seven to the last symbol per band

also to add the dx version maybe need the reel offsetting to -2

No need to copy out that red seven as the Symbol Rotate does that for you, that's why it's called Rotate :D 


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#769 vectra666

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Posted 08 December 2019 - 08:27 PM

No need to copy out that red seven as the Symbol Rotate does that for you, that's why it's called Rotate :D

just tried it, very neat is that, there's one or two of my older layouts that are a mile out that rotate CW will come in handy, what does the pixel one do, does it move it one pixel down??


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Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#770 Wizard

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Posted 08 December 2019 - 09:28 PM

just tried it, very neat is that, there's one or two of my older layouts that are a mile out that rotate CW will come in handy, what does the pixel one do, does it move it one pixel down??

yes, same idea but rotating by one pixel at a time.

Of course the view can also be adjusted by band offset in properties but when that value becomes greater than the number of steps between symbols it's probably better to adjust the band itself.


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#771 carlosgee

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Posted 16 December 2019 - 07:25 PM

trying to get bullion bars 4 player working, it keeps saying no comms but i cannot find a link to change ip settings?


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#772 Wizard

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Posted 16 December 2019 - 08:25 PM

trying to get bullion bars 4 player working, it keeps saying no comms but i cannot find a link to change ip settings?

V19 doesn't use IP anymore for comms, it uses Windows messaging


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#773 carlosgee

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Posted 17 December 2019 - 04:43 PM

Oh right. Thanks. Can you talk me through how to do this sorry.
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#774 Wizard

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Posted 17 December 2019 - 05:18 PM

Oh right. Thanks. Can you talk me through how to do this sorry.

 

There is nothing to set up now. Perhaps this game needed a config tweak for the llater releases, I seem to remeber one did.


Edited by Wizard, 17 December 2019 - 05:18 PM.

Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#775 carlosgee

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Posted 17 December 2019 - 07:21 PM

Thanks for the heads up Wizard


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#776 innfection

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Posted 18 January 2020 - 03:38 PM

bfm hot property volume wont move at all any fix?


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#777 innfection

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Posted 01 February 2020 - 11:26 AM

Anyone

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#778 frig

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Posted 02 February 2020 - 12:40 AM

bfm hot property volume wont move at all any fix?

Tick the REFILL box. Press the Start button untill you see VOLUME CONTROL in the window display... Press Transfer and then press Change Stake so that VOLUME CONTROL shows back up in the display. Now press the Start button to light up the Cancel and Hold 1 for adjusting the volume. 



#779 innfection

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Posted 02 February 2020 - 10:11 AM

I'll give it a try but it seems to be stuck on 1%

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#780 meme3

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Posted 07 February 2020 - 04:33 PM

Monty Python's Holy Grail 1280DX-getting invalid key for this anyone know how to fix for 5.1 thanks

Try this fix. This has a alpha update, and must be played in MFME V19.8.

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