Beat me to it.
There's a problem with it though. It locks-up, when you get a win. Been trying to fix it, but it looks like it's an emulator problem. The DX was done by Daysleeper originally. His name is in the BFMulator .gam file.
LOL, I never noticed such a glaring problem, I mustn't have took a win, although I remember playing the feature a couple of time. Still hopefully Wizard will pick up on this.
Jpm conversion to MFME
Fuzions Ricochet.
Thanks to fuzion for the original jpm,hours of play on this and a big thank you to Wearecity for writing an essay on some pointers and things i need to do to convert this.
Its easy when youve been a layout creator from years but for me mind boggling starting out but at least am willing to have a go
RICOCHETDX.zip
Anything wrong dont blame me
Pleased to see you've finished it, I've known about the convert tool for years, but never looked into it, because I thought it would be far too complicated, but it does the hard work and you just need to apply the finishing touches.
I have never produced a layout myself either. But since v5, I've started to muck about with stuff in the emulator and with discovering things and with advice received as well, I've looked to change/update some layouts that have been produced years ago, like adding clickable buttons & coin mechs, correcting door and meter settings and removing things such as masks on seven segs that are no longer needed and updating alpha's and mucking about with their sizes to try to get them to look as they do on the real machines.