Layout DIY fixes
Started by wearecity, Jan 03 2017 03:50 PM
813 replies to this topic
#121
Posted 18 January 2017 - 08:45 PM
It wasn't your one I had was unknown designer and blurry.
#122
Posted 18 January 2017 - 09:25 PM
ahh the pdx
here's a fixer, M1Adess startrekking classic all reels need resetting to +4 on band offset
Attached Files
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#124
Posted 18 January 2017 - 11:07 PM
The game show, change reel offset to -4, do volume with refill key, change in meter to 2-1.
Edited by richy1976, 18 January 2017 - 11:08 PM.
#125
Posted 19 January 2017 - 02:54 PM
Part 2 of Impact machines. I've been through all I have for MFME, again all DX layouts (I have no classic). I've attached a text document which basically just repeats fix info for all the Impact machines here and on the previous post. Might be useful, I guess.
Most fixes are very simple
Club Royal Flush - error = 57. Make sure both hoppers are checked to clear.
Kung Fu - Alpha, doesn't work properly on this one, so convert it , go to, Design, edit mode, click design for a second time, misc tools, convert alpha.
Ready To Rumble - £15 version, meters need setting IN Meter 2*1, Out 3*1. Note, a lot of the cash decals are wrong on this. Not an emulator issue, probably no correct ones available.
Red Arrow - Error 01 44. Check Hopper 1 to clear.
Red Hot6 - Changed Alpha and Seven Segment, as 7 seg, was very weird looking - uploaded
Sidewinder - meters need setting IN Meter 1*1, Out 2*1
Vinaloot - Change meters, IN Meter 2*1, Out Meter 3*1
A couple below that, I can't fix.
Kung Fu Club - Error 01 42. Check both hoppers in the configuration to clear this error. However, the number band needs correcting as not right, had a go for sometime, but got frustrated with it lol - uploaded, someone please take a look.
Super Breakout - Sadly the multi coloured lamps are screwed. Probably fixable and a Pook layout, so hopefully one day. Looks to be a very time consuming, much patience needed fix though. If I had the skills and knowledge, I'd give it a go, but sadly I don't.
Attached Files
#126
Posted 19 January 2017 - 03:06 PM
Can you do a text file for the other techs you've fixed as would be easier to follow without the need to travel through various pages/topics
How does my Euphoria layout look with the multi lamps? And is red hot6 my versions
How does my Euphoria layout look with the multi lamps? And is red hot6 my versions
Edited by vectra666, 19 January 2017 - 03:07 PM.
- wearecity likes this
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#127
Posted 19 January 2017 - 03:27 PM
I'll look at doing a Scorpion 4 one.
Redhot6, I think was by AT I believe. Eurphoria, hmm, haven't got that, bit too small for me. Would look great in 1280 or higher res though EDIT....Got it now, doesn't look too bad when scaled up. Still love to see a higher res of it though.
Edited by wearecity, 19 January 2017 - 03:31 PM.
- vectra666 likes this
#128
Posted 19 January 2017 - 04:08 PM
Yer at the time euphoria was a pig to do with them quad lamps had to place two lamps on top of each other of course V5 does four in one, may go back to some of my releases as now we can make em big for the small screen there's ones I made that weren't available in the larger size before. I still have the big arts for bfms club attraction, up n under, flashback and Shogun amongst a few others not sure about euphoria so that would be a complete re-dx for someone my alternative cab for cash counter doesn't look to bad rescaled I love that one and was glad to get photos from jonno @the Mecca to do it used the original on images over the off ones 95% accurate in fact gonna see if I can find the originals arts for it laters
Edited by vectra666, 19 January 2017 - 04:09 PM.
- wearecity likes this
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#129
Posted 19 January 2017 - 04:18 PM
Cant find nothing wrong with kung fu club wac, hold test button in to get it into test free play works fine on my comp.
Think theres something else up with it though cant seem to exchange the nudges for a win none of the buttons do it.
Edited by richy1976, 19 January 2017 - 04:27 PM.
#130
Posted 19 January 2017 - 04:26 PM
Here is a fixed Super Breakout layout. I hope Pook doesn't mind me posting it here:
Super Breakout.rar 5.57MB 50 downloads
Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
#131
Posted 19 January 2017 - 04:44 PM
Attached are my ramblings in this thread for Scorpion 4 layouts. I've tried to structured it correctly, alphabetically order and some general bits and pieces collatelled together.
Admin, might be worth attaching it to my original post.
EDIT...now attached, must remember to hit attach this file. grr.
Attached Files
Edited by wearecity, 19 January 2017 - 04:45 PM.
#132
Posted 19 January 2017 - 04:53 PM
Here is a fixed Super Breakout layout. I hope Pook doesn't mind me posting it here:
Thanks very much for this, a great looking DX and I'm sure Pook won't mind, it'll save him the hassle.
Bit cheeky, well very cheeky, but there are a number of MPU5 layouts, that require proper disc reels such as Revolution and Battleaxe. I know you did Dosh and Pecks and posted it up.
Also quad lamping, Brainwaves DX, Austin Powers, King Kebab are in desperate need of an update lol. When you get a spare bit of time, could you possibly look at if you already have them corrected in your collection or not and post them up.
Thanks again.
#133
Posted 19 January 2017 - 05:01 PM
Also quad lamping, Brainwaves DX, Austin Powers, King Kebab are in desperate need of an update lol. When you get a spare bit of time, could you possibly look at if you already have them corrected in your collection or not and post them up.
If the lamps are all the same size and in the same position ( on top of each other ) then Design ->Misc Tools ->Consolidate Lamps will amalgamate them into one.
Edited by Wizard, 19 January 2017 - 05:02 PM.
- wearecity likes this
Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
#135
Posted 19 January 2017 - 06:24 PM
If the lamps are all the same size and in the same position ( on top of each other ) then Design ->Misc Tools ->Consolidate Lamps will amalgamate them into one.
Great info again.
King Kebab classic, now works absolutely fine.
Brainwaves 1280 DX by Guitar now works fine
King Kebab DX, The layout author, did a clever work around, by splitting the kebab layers in half with 2 lamps on each side, so not perfect, but very playable.
Austin Powers DX, is missing two lamps on each, so far from correct unfortunately.
Can't remember any other quad lamp MPU5 layouts. So if you do and can test them and post up your results, it'll be great.
Attached Files
#136
Posted 19 January 2017 - 07:14 PM
How very dare you sir, don't stop there only about another 120 to go
is there any chance you can put the updated superbreakout on dxcellent to make it easyier to find in the future pook
#138
Posted 19 January 2017 - 09:04 PM
You should have convert the alpha, while you were at it as well. Sorry just having fun, altering them on layouts at the moment.
#140
Posted 19 January 2017 - 10:45 PM
set coin mech via config to parallel and the coin slot to cctalk coin01
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
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