Looked in emulators, cannot find MFME 5.1 anywhere, but have seen it in various topics. For example, "Works in MFME V5.0/5.1 only." etc. Please PM me the 5.1 release and any release changes.
Rumours of MFME 5.1?
Started by I have finished, Jan 06 2017 01:44 PM
37 replies to this topic
#1
Posted 06 January 2017 - 01:44 PM
#2
Posted 06 January 2017 - 01:49 PM
It is available on the MPU Mecca
#3
Posted 06 January 2017 - 02:21 PM
I have actually forgotten my whole account there, so a PM would be nice Andy1. Setting up an account is bad enough with captchas if you can't see and I failed the audio captcha and was locked out! Only things I have accounts for is dadsfme, dif and fruit-emu, all as I have finished as the username so it's easier, but obviously securer passwords, but checked the "Remember me" checkbox. Hope this is of come help.
#4
Posted 06 January 2017 - 03:33 PM
No need for pm's I have finished, i'll attach it to this post for you.
Get if from the download section here
http://www.fruit-emu.../3847-mfme-v51/
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#5
Posted 06 January 2017 - 04:39 PM
What was the 5.1 update for from 5.0
.._-=It`s not a problem only a challenge =-_..
#6
Posted 06 January 2017 - 04:58 PM
What was the 5.1 update for from 5.0
Shed loads......
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#7
Posted 06 January 2017 - 05:01 PM
5.2 runs T7 B3 games
well, it did in my dream...
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#8
Posted 06 January 2017 - 05:06 PM
Fruitman such as Please?, Lol Nails trust you
.._-=It`s not a problem only a challenge =-_..
#9
Posted 06 January 2017 - 05:31 PM
WAY Too many to mention but Chris posted a list somewhere, on the MECCA 5.1 thread i think,
It was mostly fixes with some new bits thrown in, but way too many to list
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#10
Posted 06 January 2017 - 05:52 PM
Copied from the Mecca..........
v5.1 Fixes and Changes
-------------------------------
M1a Video sound fix for Screen Play
m1a fixes for Thrills & Spills opto tab issue
Astra Sys 1 Implemented lamp dimming and other fixes for lamp/led drivers
S4 Alices Wonderland now working
S5 changes that improve A5 gfx response times, S5 now uses more CPU time
Electrocoin sound fixes
SRU sound fixes
More coin options added for tokens
Fixed ccTalk coin lockups
Buttons 120, 121 & 122 added to replicate rotary wheel and button on S4 & S5
S5 reel led option added and RGB led 259 to replicate SP Led
Text offset added to Buttons to adjust text position
Fixed Epoch JP lockup on IJ
Fixed Epoch 7 seg displays
Castle Matrix display dimming added
Tools
-------
Layout zoom added in design mode use Page Up/Page down
Fixes to scroll bar mode when editing large layouts
Fixes for lamp extraction
Fixes to "Remove off screen components" tool
Fine component positioning using cursor keys while holding down left mouse button
Fixes for Copy Font/Copy Text
Reel gradients now work on opaque reels
Additional copy/paste options for lamp masks 3 & 4
BFM video screen size can now be adjusted in properties
Fixed issue with component overlays on resized components
Fixed various issues with debugger
Bitmaps no longer stored in layouts at original size
Fixed crash in EM Editor -> Simulator
Local IP Address Find button added in prefs which ought to work on the majority of systems ( Not available on XP version )
Checkboxes no longer change state when moved
Disc Reel No Gap option added to remove the black lines between segments
Layout Notes now supports RTF, prepare using an external editor and paste in
- aaamusements, vectra666 and I have finished like this
#11
Posted 06 January 2017 - 07:21 PM
When i try to run mfme5.1 i get error message... The program can't start because pacdrive.dll is missing from your computer, try reinstalling the program to fix this problem. Anyone know what this is please?
Hold Yer Plums Or Go For The Melons
#12
Posted 06 January 2017 - 07:23 PM
When i try to run mfme5.1 i get error message... The program can't start because pacdrive.dll is missing from your computer, try reinstalling the program to fix this problem. Anyone know what this is please?
Ah its ok copied the pacdrive file from mfme5.0 and its now working :-)
Hold Yer Plums Or Go For The Melons
#13
Posted 06 January 2017 - 07:45 PM
just copy MFME V5.1 EXE into your existing MFME V5.0 EXE location. overwrite and replace.
Edited by shaun2097, 06 January 2017 - 07:46 PM.
Former Fruit Machine Engineer.<br /><br /> 1988-2004.
#14
Posted 06 January 2017 - 10:54 PM
Or just use this, which uses the new updated exe.... (TIP: Use the games folder inside, to store all your games files..... XP version should work on Vista too, otherwise, use the win7 one)
Get them from the download section here:
http://www.fruit-emu.../3847-mfme-v51/
Edited by barcrest junky, 10 January 2017 - 06:10 PM.
#15
Posted 06 January 2017 - 11:53 PM
As a side note, Pook has finally released..... SCREENPLAY!
Get yah arses over to DX'cellent now!
#16
Posted 07 January 2017 - 10:42 AM
Or just use this, which uses the new updated exe.... (TIP: Use the games folder inside, to store all your games files..... XP version should work on Vista too, otherwise, use the win7 one)
Thanks for posting XP version. Might finally get this working on my old vista PC in XP Mode. Cheers.
- stanmarsh14 likes this
#17
Posted 07 January 2017 - 11:11 AM
What's really shocking is that there has been 49 downloads of this.
Surely anyone into FME would be a member at the mecca and have already have got this.
Surely anyone into FME would be a member at the mecca and have already have got this.
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#18
Posted 07 January 2017 - 01:08 PM
What's really shocking is that there has been 49 downloads of this.
Surely anyone into FME would be a member at the mecca and have already have got this.
Think some folks just download for the sake of it, then moan like hell, when download restrictions hit their account on the respective sites.
- ady likes this
#19
Posted 07 January 2017 - 05:05 PM
What's really shocking is that there has been 49 downloads of this.
Surely anyone into FME would be a member at the mecca and have already have got this.
Beggers belief to be honest them from the PMs I had from folk here I'm surprised they can switch their computer on...
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#20
Posted 07 January 2017 - 07:45 PM
Beggers belief to be honest them from the PMs I had from folk here I'm surprised they can switch their computer on...
Us Mods / admins on the respective FME sites, are NOT in to the habit of wiping folks arses for em..... they need to do some work, but no, some people will not have that.
If they can not get on with those zip files I have set up, then they should not be playing about with MFME.
Edited by stanmarsh14, 07 January 2017 - 07:50 PM.
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