Hi Slasher
Progress has been a bit slow as I had a nightmare and blew up the two pacdrive boards and the ipac board!!!
I decided to wire them up outside in the sunshine with a few bottles of ale and thought I'd done a decent job until I connected them up and I'd put +12VDC in to a +5VDC output which blew up the boards and also destroyed the USB ports they were plugged in to. When no lights came on I tried the boards in my main PC's USB ports and blew them up too. Then tried them in my monitor USB ports and blew them up too!!!!
It was like an episode of Some Mothers Do 'Ave 'em!!!!
Anyhoo... luckily my cheap fruity PC has loads of USB ports which still work. My main PC ports I've just ignored and Amazon kindly swapped my monitor. Andy, from Ultimarc, kindly discounted me for some new boards so I'm back up and running again. Albeit a little red faced and I've learnt a valuable lesson about wiring and drinking at the same time.
So.... here's some piccies of the coin mech wiring (just 'singles' out to terminals as - although Andy kindly sent me a routing plug - it was unfortunately the wrong size), pictures of the 'fixed' buttons and then some pics of the fruit painted. There's also going to be silver car trim going down the edges (it's 18mm the same as the plywood width).
By the way, that is my son's old book cut up under the 2nd hopper which was the exact width I needed to lift the hopper to the correct height! (He's 11 now so he'd finished with it anyway )
Still to do....
Fit reject pipe and funnel and test that this is working and then wire it all up and modify the games to suit.
Just as an aside... I decided on the following "permanent" buttons....
Cancel / Collect / Bank nudges
Hold / Hi-Lo (x4)
Stop / Take it / Symbols (Vivid, Barcrest etc)
Feature Exchange
Gamble / Shuffle
Start Gamble
Collect
Auto nudge
Change stake
Transfer / Action cash
Nudge up / higher
Nudge down / lower
On top of those I've got 8 numbered buttons which will be "floating" buttons. I'm planning on editing the top glass image to have a small "number" next to certain 'bespoke' buttons (such as "No Deal" on DOND etc) and then have the numbered button connect to those buttons. I couldn't think of a better way of implementing different machines and letting the player know which button does what.
Edited by uptown47, 06 July 2017 - 06:17 PM.