YouTube Emulation Extravaganza (sort of)
Started by Chopaholic, Dec 19 2017 08:53 PM
124 replies to this topic
#61
Posted 28 December 2017 - 03:52 PM
Think Thunderbird has a masking issue.
J
J
// stumblin' in the neon groves
#62
Posted 28 December 2017 - 03:54 PM
I found it quite amusing that Cheerful Pessimist didn't know about reel dragging
Something that Choppers uses to the extreme in his Super Pots video lol
Edited by Wizard, 28 December 2017 - 03:56 PM.
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Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
#63
Posted 28 December 2017 - 03:57 PM
Think Thunderbird has a masking issue.
J
As WAC says there is probably a space in the text for that particular lamp.
Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
#64
Posted 28 December 2017 - 05:22 PM
i've sorted it, is it ok for me to upload it to here as its not my layout but bruce georges
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#65
Posted 29 December 2017 - 09:09 PM
DOND Banker's Bonus - the machine that allowed the player to win £140 on a single credit. Twice in a row. For a £280 bank.
(And they were accounted for as well, so you can imagine the carnage left behind for the unsuspecting punter.....)
Mad skills there, Bellfruit.
Fruit machine emulation YouTube shenanigans - https://www.youtube....c/DegsyDegworth
#66
Posted 29 December 2017 - 09:45 PM
Replied to the video, but these are empty roms.
Bank dond, hit cob, if it busts, it gives deal, comes from bust pot, so free from normal play.
Also, did the layout offer dond after that gatw? They are normally free too.
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#67
Posted 30 December 2017 - 02:15 AM
Another couple of entertaining videos. I do love when you get tongue tied also, no need for a end of year outtake video.
£140 on one credit, would Bell Fruit have been in trouble for that with the Gaming Commision, or whoever regulates and sets jackpot limits etc..
Going back to Thunderbird, I see cheerful pessimist mentions something about someone in Barcrest letting that cat out of the bag, in one of his videos.
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#68
Posted 31 December 2017 - 10:15 PM
Awesome new cool stuff in MFMEV6.
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Fruit machine emulation YouTube shenanigans - https://www.youtube....c/DegsyDegworth
#69
Posted 31 December 2017 - 10:59 PM
Awesome new cool stuff in MFMEV6.
Nice video, you explained it very well. One thing I would add is that the autoplay data is actually stored in the layout file, so can be added at creation time for all to use. Just hit Alt P and it will run if present.
It is actually mentioned briefly in the v6.0 changes file.
I'm glad you find it useful and attach so much importance to it
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Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
#70
Posted 31 December 2017 - 11:20 PM
Awesome new cool stuff in MFMEV6.
Holly shit just watched that and ya cool feature and this was, like you said why i dont play clubs machines. The endless play of winning nowt,or getting the machine into state of play
I myself probably wouldnt use this feature,but would you use this to just get over the ram reset? Or use it to when you have won on the machine to again build pots etc up to get back in a nice state of play?
Could some time in the future the roms can be manipulated to bypass the filling up pots etc to speed up this process?
Hopefully one day with now the added ip address that community play will be sorted and someone else can spend time filling the machine up for you to go and empty it. if thats makes sence.
Thanks for explaining one of the cool new features in v6 if you have anymore please post up via video.
Get videos as always, keep them coming.
HAPPY NEW YEAR to you!!!
Edited by evo1, 31 December 2017 - 11:25 PM.
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#71
Posted 01 January 2018 - 08:48 AM
Nice video, you explained it very well. One thing I would add is that the autoplay data is actually stored in the layout file, so can be added at creation time for all to use. Just hit Alt P and it will run if present.
It is actually mentioned briefly in the v6.0 changes file.
I'm glad you find it useful and attach so much importance to it
I honestly think it's fantastic Chris, I've got Count Ya Cash running in the background now, cheerfully getting itself nice and plump so I can come along and do the MS > 70 > 50 box progression that it gets ready for by having hundreds of pounds cycled through it.
I'm going to be dusting off some old clubbers as well, where autoplay will make machines that for me were pretty much unplayable, interesting and enjoyable.
It's a brilliant addition to the emulator, very elegantly designed, implemented and coded. I doff my cap to you
- Reg likes this
Fruit machine emulation YouTube shenanigans - https://www.youtube....c/DegsyDegworth
#72
Posted 01 January 2018 - 09:03 AM
I honestly think it's fantastic Chris, I've got Count Ya Cash running in the background now, cheerfully getting itself nice and plump so I can come along and do the MS > 70 > 50 box progression that it gets ready for by having hundreds of pounds cycled through it.
I'm going to be dusting off some old clubbers as well, where autoplay will make machines that for me were pretty much unplayable, interesting and enjoyable.
It's a brilliant addition to the emulator, very elegantly designed, implemented and coded. I doff my cap to you
Thanks, I must give credit to Reg who came up with the idea originally
I just do the coding
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Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
#73
Posted 01 January 2018 - 10:36 AM
The video does a great job of explaining it all from set up to what it can be useful for, but as said in the video it isn't for everyone.
I'd still like to see people getting together and uploading their current files for machines to a website. People could leave everything from nasty to extremely nice files, so like Forest Gump says, you never know what you're going to get.
P.S. Was watching this as the New Year came in.
Edited by wearecity, 01 January 2018 - 10:37 AM.
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#74
Posted 01 January 2018 - 11:36 AM
I'd still like to see people getting together and uploading their current files for machines to a website. People could leave everything from nasty to extremely nice files, so like Forest Gump says, you never know what you're going to get.
I have started here a few days ago...
http://www.desertisl...t-ramgam-files/
...others are welcome to post them there as well.
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#75
Posted 01 January 2018 - 12:25 PM
I have started here a few days ago...
http://www.desertisl...t-ramgam-files/
...others are welcome to post them there as well.
Cheers the heads-up Reg, I'll add to that area as I make my way through various machines with autoplay. As per the video last night, even just getting the cashpots maxed out on a £70 DOND can take the best part of £2000 of playthrough.
- Reg likes this
Fruit machine emulation YouTube shenanigans - https://www.youtube....c/DegsyDegworth
#76
Posted 01 January 2018 - 01:58 PM
Thanks for all the hard work making these things possible, this is excellent.
Clubbers from factory reset are just torture.
I have to ask but is online play ever going to be added to fme. That would be the icing on the already over iced cake.
Again thanks to everyone involved in ongoing mfme development. V6 is pretty epic.
J
Clubbers from factory reset are just torture.
I have to ask but is online play ever going to be added to fme. That would be the icing on the already over iced cake.
Again thanks to everyone involved in ongoing mfme development. V6 is pretty epic.
J
// stumblin' in the neon groves
#77
Posted 01 January 2018 - 04:19 PM
I think the 'Auto Play' feature is a great new feature added to MFME, and I will definitely have a go at using it on a clubber, or two.
I have to ask but is online play ever going to be added to fme. That would be the icing on the already over iced cake.
Again thanks to everyone involved in ongoing mfme development. V6 is pretty epic.
J
I don't think Chris wants to go down that road, but making MFME online compatible, like Amber was, would make MFME complete in my eyes.
I can't believe how much of a difference it made to playing the emulated machines. You were extra careful because you had limited money (like when playing in real-life) so you didn't push all-out for the jackpot like you do on the emulator most of the time. It was as close as you could get to playing the real thing on a PC for me, without the fear of losing real money.
Maybe in the future...who knows.
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This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301
#78
Posted 01 January 2018 - 04:25 PM
The videos have made for excellent viewing over the x-mas period, so a big thanks again
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#79
Posted 01 January 2018 - 05:06 PM
I think the 'Auto Play' feature is a great new feature added to MFME, and I will definitely have a go at using it on a clubber, or two.
I can't believe how much of a difference it made to playing the emulated machines. You were extra careful because you had limited money (like when playing in real-life) so you didn't push all-out for the jackpot like you do on the emulator most of the time. It was as close as you could get to playing the real thing on a PC for me, without the fear of losing real money.
How did it work, why did you only have a certain amount of cash for instance?
#80
Posted 01 January 2018 - 05:23 PM
You needed to make the amount of money you could use in the arcade limited in order to make it feel like you were playing them for real. If you had infinite money, it wouldn't have been the same, and you would have just pushed for the jackpot/streak like you do normally; leaving the machine dead as usual. Shame you didn't get to try it out on Amber originally.
This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301
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