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MFME 6 - creating your own layout


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#1 Memap

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Posted 04 January 2018 - 10:47 AM

Hello

 

Looking at getting back in the saddle. Is there an equivalent of the old blank layout knocking around or is the old .dat file still supported?

 

Thanks,

Mark



#2 DAD

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Posted 04 January 2018 - 11:07 AM

Takes about 30 seconds to create one from scratch to suit your own requirements.  Just go into edit mode, right click on main screen and choose, Reels, Lamps, Buttons, Alpha & 7 Segs.  Enter reel editor and right click on each strip and set them to default.

 

Done one here for you anyway :)

 

Attached Files



#3 Memap

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Posted 04 January 2018 - 11:23 AM

So it took longer for you to give me a lecture than to attach the file? Nothing's changed in MFME land. hehehe

 

Cheers DAD :)



#4 ady

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Posted 04 January 2018 - 02:29 PM

So it took longer for you to give me a lecture than to attach the file? Nothing's changed in MFME land. hehehe

 

Cheers DAD :)

 

Nowt wrong with informing you how it's done Mem, it's called 'learning' lol ;)



#5 Geddy

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Posted 04 January 2018 - 03:42 PM

Good luck!



#6 Memap

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Posted 08 January 2018 - 09:26 AM

Thanks guys. Found an old copy of Photoshop and got this far:

 

jzTxrcf.jpg

 

Torn between "borrowing" a Hagar classic layout and going through the learning curve from scratch....



#7 TommyC

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Posted 08 January 2018 - 06:23 PM

Nice to see some of these system 5s getting an update, nice one.
Hold the bells mate.

#8 vectra666

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Posted 08 January 2018 - 06:51 PM

look forward to another creator, new or old returning to the fold,

@tommy if your avatar is a christmas themed one it needs changing, ita bad luck you know lol


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#9 Memap

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Posted 08 January 2018 - 07:43 PM

It's one of a few that I want to work on over the coming months, just not sure what the output rate will be yet (or the quality of resources).



#10 fuzion

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Posted 08 January 2018 - 11:31 PM

It is a shame that the flyer isn't better quality.  We already have a flyer based DX of this.  

 

The tools in mfme are far superior to any previous releases so it's a great time to get back into it for sure.  Good luck.

 

J


// stumblin' in the neon groves


#11 Memap

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Posted 09 January 2018 - 09:52 AM

I know what you mean about that - but if we can bring all releases up to date to work with the new version, surely it helps?

 

The other one that I'll be definitely doing is Star Wars - A New Hope. While Dad's done a version of this, I've got the machine at home so I'll be able to get some good photos of it.

 

Other questions/comments:

- I've never been a fan of the BAF layouts, they remind me of playing Space Invaders on the Atari when the aliens only showed up when they fired at you!

- Is there a currently preferred layout size? I remember moving from 1024 to 1280 back when I was developing. I've now got an ultra-wide monitor on 2560 x 1080 - what's the recommended height?

- Does RHM still drive buses and does he still let his girlfriend peg him?



#12 fuzion

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Posted 09 January 2018 - 03:46 PM

Look forward to Star Wars, especially if you have access to the real machine. I wouldn't go lower that 2160 deep personally. 4k will be the norm before you know it. It will just save you having to redo it again.

What other machines do you have fella?

J
I have an alien machine locally. Might grab some decent pics. Get the guys to turn it off first though.. If possible.

J

// stumblin' in the neon groves


#13 Memap

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Posted 09 January 2018 - 04:52 PM

So you're saying do the initial image as large as reasonably possible and MFME will resize it for you to fit the screen resolution that you're working at?

 

I assume the basics are still:

Create image

Create lit version

Fit lamps over image

Extract lamps, do masking

Do lit version (plus redo for 2/3 colours)

 

 

ANH is the only one I have at the moment. Would probably look at swapping it out at some point in the future.



#14 fuzion

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Posted 09 January 2018 - 05:15 PM

Yes, but there are tools built in. There is a lamp maker which will cut out the lamps for you, depending on how you do the lamps. I still use the old skool method that I'm used to and pretty much import lamps separately.

J

// stumblin' in the neon groves


#15 ploggy

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Posted 09 January 2018 - 07:20 PM

- Is there a currently preferred layout size? I remember moving from 1024 to 1280 back when I was developing. I've now got an ultra-wide monitor on 2560 x 1080 - what's the recommended height?

- Does RHM still drive buses and does he still let his girlfriend peg him?

Just make them as big as you can.  MFME doesn't have any size restrictions now, so you want to make them future-proof for when 4/8k becomes the norm.  Imaging viewing a 4/8k layout on a TV like this: http://www.bbc.co.uk...nology-42615611


This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301




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