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MFME6 Layouts


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#101 ricardo de ponsa

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Posted 12 April 2018 - 08:15 PM

Thanks again Ploggy.


Don't come round and steal my Cheerios !!!!


#102 gemini17

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Posted 13 April 2018 - 04:58 PM

I could start adding the updated MFME6 layouts here if it's easier for the mods, no problem.  I'll just do ten, a day, otherwise I'll just be flooding the thread with layouts.  Bear in mind that the layouts I'll be uploading, here, go back to 2003, onward.  So some of them will look a bit tatty compared to today's layouts.

 

Fixes include:

 

Fixed Reel Offsets

Updated New Alphas

Updated Segs

New Reels/Overlays

Meter/Payout Sounds

Backgrounds Adjusted For Borderless Modes

 

And here are the first ten in alphabetical order:

 

2p Unlimited DX

777 Heaven DX

Actionbank DX (Newer Version)

Adders & Ladders DX (MPU5 Version)

Around The Board In 40 Days DX

Around The World Club DX

Bands Of Gold DX's (Added an extra version that I didn't orignally release)

Bar-Gain & Casino Classics

Big Buck$ DX

Big Banker DX (MPS Version)

 

If anyone has any problems, let me know. :)

Laptop returned so am good to go.

I just need a carer now to look after my partner and a good cleaner for my parents and then I can take a month off and enjoy all the slot treats  :notworthy:  :notworthy:

 

Must have taken you some time mate to get these all updated-pure dedication,hats off to you and all the creators who are /have updated releases. :notworthy:

 

Many thanks for all the fabulous re- releases.

 

Jay



#103 Bandits

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Posted 15 April 2018 - 05:51 PM

Thanks Ploggy for all your time and hard work !


:) Hold Yer Plums Or Go For The Melons :)


#104 ploggy

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Posted 08 May 2018 - 04:45 PM

Here's something a little different.  A DX for Road Hog's follow-up machine, Road Hog 2- I'm Back. Set to £10/25p/92% Considered doing this machine for ages, so decided to take the plunge and get it done.  Now, Road Hog, Road Hog 2, and Hot Rod are all done! 1.gif

 

The native resolution on this is quite large, so would suggest using 'Shrink To Fit', in MFME's options.  Use MFME6.1 to play.  Credits go out to tthe following people:

 

Mark8864 - For the original DX.

SPA - For the flier that was used. :)

 

The shortcuts for this are:

 

Cancel/Collect - `
Hold/Nudge - 1
Hold/Nudge/HI - 2
Hold/Nudge/LO - 3
Feature Exchange - E or F
Start/Gamble - Space
Accept Bid - A
Reject Bid - R
£1 Insert - 0
 

Have fun!

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#105 vectra666

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Posted 08 May 2018 - 04:48 PM

Thanks ploggy
Looking at the image above it looks like there's a few dual lamps like the mot pass fail and auction lamps,
have you considered blending the two lamps as one?

Edited by vectra666, 08 May 2018 - 04:51 PM.

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#106 ploggy

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Posted 08 May 2018 - 05:25 PM

The lamps are side-on, so there was no need to blend them together.  I just stick to the old way of doing areas with multiple lamps, as it's easier.  The only time you'll see the lamps split is when you get the jackpot normally.


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#107 vectra666

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Posted 08 May 2018 - 05:36 PM

The lamps are side-on, so there was no need to blend them together.  I just stick to the old way of doing areas with multiple lamps, as it's easier.  The only time you'll see the lamps split is when you get the jackpot normally.

no probs looks great just put £7 in £40 out, like the way it gives you jackpot then "bonus win" another tenner


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Enjoy FME and Happy Gaming!!!!

#108 ploggy

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Posted 08 May 2018 - 05:58 PM

It's really happy from a factory reset on this.  That's why I released it like that.  It can give you multiple bonus wins on anything, so you could get £20 on a £5 blue seven win quite easily.  Plus you've got a slim chance of not getting game over when the police catch you up on the board.  Only slim though. :)


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#109 Wizard

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Posted 08 May 2018 - 07:47 PM

Why didn't you use a 7 Seg Block to do the Auction 7seg displays? Then you can set the angle of the whole lot to match the original exactly:

 

Attached File  Capture.JPG   69.05KB   2 downloads


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#110 shaun2097

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Posted 08 May 2018 - 07:53 PM

Thanks :)


Former Fruit Machine Engineer.<br /><br /> 1988-2004.

#111 ploggy

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Posted 08 May 2018 - 08:05 PM

Why didn't you use a 7 Seg Block to do the Auction 7seg displays? Then you can set the angle of the whole lot to match the original exactly:

 

attachicon.gifCapture.JPG

Because I didn't know what the 7 seg block did exactly.  Know I know what it does, I will.  Thanks for the info. :)


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#112 vectra666

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Posted 08 May 2018 - 08:33 PM

Why didn't you use a 7 Seg Block to do the Auction 7seg displays? Then you can set the angle of the whole lot to match the original exactly:

 

attachicon.gifCapture.JPG

i never knew you could do the whole block or set, just goes to show you can teach an old dog new trick's ( not calling you an old dog ploggy just a phrase lol) 


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Enjoy FME and Happy Gaming!!!!

#113 Wizard

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Posted 08 May 2018 - 08:36 PM

It can also be used to create the MPS2 led displays, as you can program which digits are visible in the array:

Attached File  Capture2.JPG   160.72KB   0 downloads


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#114 ploggy

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Posted 08 May 2018 - 08:38 PM

Because I didn't know what the 7 seg block did exactly.  Know I know what it does, I will.  Thanks for the info. :)

EDITED TO ADD:  Changed the auction segs to the 7 seg block, and it looks the business now. 

Unable to edit the original layout, so folks will have to use this one instead.  Just overwrite the original layout with the new .fml file. :)

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#115 ploggy

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Posted 08 May 2018 - 08:41 PM

It can also be used to create the MPS2 led displays, as you can program which digits are visible in the array:

attachicon.gifCapture2.JPG

Yeah.  There are a few old layouts of mine that used the slopped segs.  I'll go back to them and see what I can do.  Thanks for the info, once again. :)


This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301

#116 andy-1

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Posted 08 May 2018 - 09:15 PM

Thank You



#117 gemini17

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Posted 08 May 2018 - 10:54 PM

Yeah.  There are a few old layouts of mine that used the slopped segs.  I'll go back to them and see what I can do.  Thanks for the info, once again. :)

Cracking release mate.

Just a great shame this follow up does not live up to the original token release slot.

I never had a run of any kind on the Rhog 2 slot,either in the wild or on the emulator, but the original slot had some cracking runs on it.

Still a great game and a fab dx .

 

Many thanks to all involved with the release.

 

Jay



#118 ploggy

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Posted 09 May 2018 - 02:48 PM

It can also be used to create the MPS2 led displays, as you can program which digits are visible in the array:

attachicon.gifCapture2.JPG

Done all the old JPM's with the slopped seven segs.  Tried doing them by just using one seven seg block for each machine, but they were always just out.  So I set them to four, individual, seven seg blocks.

 

Here are the three layouts that I did that used the slopped segs.  Copper Run, Hotpot and Reelcrazy.  I do plan on revisiting Reelcrazy with a better layout in the future.

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#119 evo1

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Posted 09 May 2018 - 06:44 PM

Thank you ploggy for these old fruits of days gone,some of the best machines of this time era! And again another great release!!



#120 cja272

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Posted 09 May 2018 - 06:44 PM

Thank you


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