Jump to content


Photo

MFME v6.1 Released


  • Please log in to reply
49 replies to this topic

#21 sturthrt

sturthrt

    Junior Member

  • Regulars
  • 82 posts

Donator

Posted 05 April 2018 - 06:09 PM

thank you 



#22 meme3

meme3

    SocialDragon368

  • Regulars
  • 230 posts

Posted 05 April 2018 - 06:54 PM

Will You Include This In The Downloads Section Of Fruit-Emu?



#23 eric

eric

    Member

  • Regulars
  • 68 posts

Posted 05 April 2018 - 07:06 PM

Thank you Wizard, great job



#24 barcrest junky

barcrest junky

    Senior Member

  • Moderators
  • 843 posts

Posted 05 April 2018 - 07:11 PM

Will You Include This In The Downloads Section Of Fruit-Emu?


Sadly not. Wizard seems to be insisting that it is only hosted over at DIF to ensure that when it is updated the updated version is in one place and other versions are not out in the ether.

#25 corel

corel

    Member

  • Regulars
  • 173 posts

Posted 05 April 2018 - 08:23 PM

Thankyou wizard.  I found how to link games up but have to re-size everything when all slaves load.  Any way I can get the games to save so everything loads in the exact size and position I left it? Thanks 



#26 Bandits

Bandits

    Senior Member

  • Regulars
  • 1124 posts

Posted 09 April 2018 - 05:50 PM

Thank you Wizard for all your hard work.


:) Hold Yer Plums Or Go For The Melons :)


#27 bullionbars2011

bullionbars2011

    Member

  • Regulars
  • 301 posts

Posted 09 April 2018 - 06:34 PM

I'm having problems with multiplayer machines bullion bars party time ect.. on 6.1 mfme no comms on them I've pressed find up also and still doesn't work is they anything else I need to do?

Brilliant work on this wizard another step forward for mfme land

#28 vectra666

vectra666

    No1. Lurker

  • Layout Creator
  • PipPipPipPipPip
  • 9041 posts

Donator

Posted 09 April 2018 - 06:38 PM

             if  links not allowed remove if necessarily

 

here's the link to desert island fruits for the latest mfme6.1 update

 

http://www.desertisl.../file/116-mfme/


The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#29 Wizard

Wizard

    MFME Creator

  • Regulars
  • 719 posts

Posted 09 April 2018 - 06:46 PM

Thankyou wizard.  I found how to link games up but have to re-size everything when all slaves load.  Any way I can get the games to save so everything loads in the exact size and position I left it? Thanks 

 

It  does save the sizes and positions of the windows, unlink and then link them again


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#30 bullionbars2011

bullionbars2011

    Member

  • Regulars
  • 301 posts

Posted 09 April 2018 - 06:48 PM

ive downloaded the latest mfme too



#31 Wizard

Wizard

    MFME Creator

  • Regulars
  • 719 posts

Posted 09 April 2018 - 06:51 PM

I'm having problems with multiplayer machines bullion bars party time ect.. on 6.1 mfme no comms on them I've pressed find up also and still doesn't work is they anything else I need to do?

Brilliant work on this wizard another step forward for mfme land

 

It now tries to find your IP address every time MFME starts up ( Win7 version), if it's not picking the correct one enter it manually and click the static checkbox to prevent it from being changed.

 

The best solution is to add a loop back interface to your comms adaptors in the control panel and give it a static address like 10.11.12.13 and then enter that in the box and click static. There is a thread explaining this on here somewhere.


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#32 bullionbars2011

bullionbars2011

    Member

  • Regulars
  • 301 posts

Posted 09 April 2018 - 07:20 PM

still not working is they any step by step guard to fix this problem? ive pressed find ip then static and still says no coms ive put random ip in and pressed static no comms i cant think anything else to fix this?



#33 Wizard

Wizard

    MFME Creator

  • Regulars
  • 719 posts

Posted 09 April 2018 - 07:25 PM

yes, put the correct ip address in manually if the find isn't working for you.


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#34 bullionbars2011

bullionbars2011

    Member

  • Regulars
  • 301 posts

Posted 09 April 2018 - 07:36 PM

ive done that restarted my laptop up and still no comms its weird lol



#35 Wizard

Wizard

    MFME Creator

  • Regulars
  • 719 posts

Posted 09 April 2018 - 07:39 PM

Local ip addresses usually start with 192.168 is that what you have entered ?


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#36 bullionbars2011

bullionbars2011

    Member

  • Regulars
  • 301 posts

Posted 09 April 2018 - 07:52 PM

yep ive entered that my ip address 



#37 Wizard

Wizard

    MFME Creator

  • Regulars
  • 719 posts

Posted 09 April 2018 - 07:58 PM

Sorry I have no idea in that case.


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#38 bullionbars2011

bullionbars2011

    Member

  • Regulars
  • 301 posts

Posted 09 April 2018 - 08:18 PM

ive fixed it it was something to do with my firewall thanks for your help wizard



#39 corel

corel

    Member

  • Regulars
  • 173 posts

Posted 10 April 2018 - 06:14 AM

Just wondering but will these multiplayer machine versions work in MFME 6.1: 

 

Red hot roll

Circus Big top

Stars & Stripes

House of Fortune

Gold Run

Electro coin Bar-X


Edited by corel, 10 April 2018 - 06:17 AM.


#40 Magz

Magz

    Senior Member

  • Regulars
  • 887 posts

Posted 10 April 2018 - 06:57 PM

 

It now tries to find your IP address every time MFME starts up ( Win7 version), if it's not picking the correct one enter it manually and click the static checkbox to prevent it from being changed.

 

The best solution is to add a loop back interface to your comms adaptors in the control panel and give it a static address like 10.11.12.13 and then enter that in the box and click static. There is a thread explaining this on here somewhere.

 

This thread if anyone needs it...

 

http://www.fruit-emu...mes-mfme-v6-v5/

 

As noted, you'll need to allow MFME through your local firewall as well if enabled...






6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users