Anyone know if any genuine "chance" machines were ever made?
Started by uptown47, Oct 14 2019 09:23 PM
10 replies to this topic
#1
Posted 14 October 2019 - 09:23 PM
I was just thinking the other day whether there were ever any machines produced that used the actual "odds" in order to make sure that the punter lost overall but played perfectly legitimately.
In other words, it was pure chance whether you spun a win in or not and there was enough combinations on the reels to ensure that the machine still won overall?
Or would such a machine not be legally allowed as (ironically), without "fixing" the wins, it couldn't guarantee to comply with the law that enforces a certain percentage payout?
In other words, it was pure chance whether you spun a win in or not and there was enough combinations on the reels to ensure that the machine still won overall?
Or would such a machine not be legally allowed as (ironically), without "fixing" the wins, it couldn't guarantee to comply with the law that enforces a certain percentage payout?
#2
Posted 14 October 2019 - 10:32 PM
There were some machines which had a (in principle) purely random repeat chance, they had a plinko style drop game with pins to bounce the ball off, and a section below alternating repeat no repeat.
This was advertised as truly random - and i have no reason to believe it was not.
Not quite the question you asked, but the closest i know of.
With regards to your last line - there were plenty of machines which never paid their % - legal or not.
Their is a youtube video, of someone who has bought a Family Guy machine - with a supposed 78% payout (or thierabouts)
The Lifetime meters - show that after over £22000 of credits, the machine was only at about 66% - this is never getting back to its advertised %
#3
Posted 15 October 2019 - 08:32 AM
Wow, that Family Guy machine is due a jp or two!! :-)
I'd not heard of the repeat chance being decided by that method before but I do know the kind of mechanism you're talking about.
Interesting stuff. Thanks :-)
I'd not heard of the repeat chance being decided by that method before but I do know the kind of mechanism you're talking about.
Interesting stuff. Thanks :-)
#5
Posted 20 October 2019 - 08:28 AM
I think Impulse did a game with a true random hi-lo gamble, but it didn't do very well.
BGT did a game called Random Replay with repeat chances played on a real bagatelle in the middle of the top glass. They did a couple of other games using the bagatelle but I never saw them anywhere.
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#8
Posted 20 October 2019 - 01:53 PM
Thanks for the great info! :-)
#9
Posted 06 November 2019 - 08:06 PM
The answer to the original question is "yes and no".
Truly random AWPs were tried a few times but all failed for a number of reason. Firstly, operators (pub companies..) hated them - they wanted guaranteed money in the cashbox week in, week out. A machine that did £800 one week and -£800 the next week was not going to get rented (when machines were ordered). Secondly, players usually hated them. They were too unpredictable. With a compensated game, you kind of knew where you stood, but a random game could bite your arm off and keep going.
Many countries had truly random games by law, and some were ported or converted to the UK. Grandslam is a good example, even though this was compensated, it started life as a Dutch AWP. I've done a number of similar games for Norway, even recently for online games.
BGT's Random Replay did have a random repeat chance, but the positioning of the red and green channels was controlled depending on the state of the compensators. The ball unit was biased towards the far right hand side channel. We had one at Mazooma and rigged it to keep firing the ball, and record which position it fell into. I can't recall the exact numbers, but over 100,000 balls fired, it hit the far right channel way more than the others. So put a red light there, and you can have a little more control over the repeat chance.
Read my posts on compensation for more info.
Cheers
Ed
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#10
Posted 08 November 2019 - 04:23 PM
The answer to the original question is "yes and no".
Truly random AWPs were tried a few times but all failed for a number of reason. Firstly, operators (pub companies..) hated them - they wanted guaranteed money in the cashbox week in, week out. A machine that did £800 one week and -£800 the next week was not going to get rented (when machines were ordered). Secondly, players usually hated them. They were too unpredictable. With a compensated game, you kind of knew where you stood, but a random game could bite your arm off and keep going.
Many countries had truly random games by law, and some were ported or converted to the UK. Grandslam is a good example, even though this was compensated, it started life as a Dutch AWP. I've done a number of similar games for Norway, even recently for online games.
BGT's Random Replay did have a random repeat chance, but the positioning of the red and green channels was controlled depending on the state of the compensators. The ball unit was biased towards the far right hand side channel. We had one at Mazooma and rigged it to keep firing the ball, and record which position it fell into. I can't recall the exact numbers, but over 100,000 balls fired, it hit the far right channel way more than the others. So put a red light there, and you can have a little more control over the repeat chance.
Read my posts on compensation for more info.
Cheers
Ed
Thanks for the info Ed. Really interesting. Cheers :-)
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