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My new machine at home


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#21 GaryMPU34

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Posted 03 March 2006 - 06:50 PM

Dont work for hot games, just writing the software for them for Bugs Money hence me having the machine at home.

Stevedude, yes thats the one, we had feedback the feature tune was too annoying which was read as coming in too often so made the awards higher and less often. What was the problem with the award structure? thought it was almost the same as slotto.

james, no other screenshots or demos of it but it does sound the same, not sure where you got the attract mode from though. Would be interesting to know if it is still there though as I thought all of them went back for a profile change

#22 jamesb99_1999

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Posted 03 March 2006 - 09:41 PM

However may pop in on the pretense of checking it out to see what it is tomorrow as it's not a million miles from here. Maybe what I call an attract mode is wrong. I just remember seeing pretty graphics.

Just out of curiosity mate what language are these programmed in?

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#23 GaryMPU34

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Posted 03 March 2006 - 11:17 PM

Everything we do is written in C or C++

#24 stevedude2

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Posted 03 March 2006 - 11:54 PM

Dont work for hot games, just writing the software for them for Bugs Money hence me having the machine at home.

Stevedude, yes thats the one, we had feedback the feature tune was too annoying which was read as coming in too often so made the awards higher and less often. What was the problem with the award structure? thought it was almost the same as slotto.

james, no other screenshots or demos of it but it does sound the same, not sure where you got the attract mode from though. Would be interesting to know if it is still there though as I thought all of them went back for a profile change



The award structure I think had a £5, £10, £15 win (3, 4 and 5 of a kind) near the top, and I felt at the time that this took the emphasis away from the £25 wins. Mind you, it could have been a different machine entirely. There was a lot at the Preview.

I find that having multiple ways of winning the big money on a machine can 'water it down' a bit in some cases, and then the player doesn't know where to look. I think that's why Party Games Slotto does so well; the player can see a lot of sevens and instantly sees where they are going to win their money from. And when the full-window comes in it all makes sense to the player and they feel like they have achieved what they set out to do.

Just my opinion, not being critical. I wish you all the best with your work.
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#25 GaryMPU34

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Posted 04 March 2006 - 12:08 AM

The award structure I think had a £5, £10, £15 win (3, 4 and 5 of a kind) near the top, and I felt at the time that this took the emphasis away from the £25 wins. Mind you, it could have been a different machine entirely. There was a lot at the Preview.

I find that having multiple ways of winning the big money on a machine can 'water it down' a bit in some cases, and then the player doesn't know where to look. I think that's why Party Games Slotto does so well; the player can see a lot of sevens and instantly sees where they are going to win their money from. And when the full-window comes in it all makes sense to the player and they feel like they have achieved what they set out to do.

Just my opinion, not being critical. I wish you all the best with your work.


Yeah think there was about 70 new section 16 machines at preview :)

I dont see things like that as being critical, any feedback is noted and looked into to see if its a valid point. Astra still pretty much have a stranglehold on sec 16 and to be honest I cant see that being broken. What does need to be done is for when s16 finally goes there will be a breed of players still looking for the hi stakes/big win machines and the person that comes up with a legal idea that fits the law will clean up short term




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