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Reelbonus 1600 DX


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#1 ploggy

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Posted 15 March 2006 - 08:43 PM

Here's a DX for a great old JPM clubber called Reelbonus.

Posted ImageDOWNLOAD HERE

I wasn't sure of releasing this at this time because of a few issues that still remain, but they don't affect the running, or gameplay of the machine too much, so I thought it would be worth it.

The issuse are: Some of the lamps don't occasionally work on the reels. The four fruits in the middle of the top glass of sixteen used some kind of disc-reel that rotated when you achieved the "Magic Square Bonus" on the "Fruit Bingo" feature, but it doesn't work on MFME at the moment. Or if it does, I haven't managed to find out how it is implemented.

If anyone does know how to rectify the disc-reel problem, I'll get the layout updated ASAP.

Now, time for the credits for this particular layout.

I'd like to thank the classic kings Bugs, and Troutman for the classic that was used. And also big thanks to Fruitsim for the reel images, and a little bit of playtesting he did for me.

The shortcuts for this are:

Holds 1,2,3,4 = 1,2,3,4
Cancel/Take Win = Backtick Key
Start/ Take Part Win = Space
Step Up = U
Step Down = D
Shuffle = S
Gamble = G
£1 Insert = 0
F10 = 3/5/7 Reel View On MFME3.1/2

Hope you enjoy it. :)

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#2 ady

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Posted 15 March 2006 - 08:58 PM

A few gripes or not Ploggy...........this is One I read on other forums you were doing a while back.......and I was eagerly awaiting it.

I dare not download now being up at 4am....but I sure look forward to this tomorrow, ahhh the Snooker nights in Seaford Con Club are flooding back!

#3 prizeguy2005

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Posted 15 March 2006 - 09:00 PM

Looks nicely presented from the picture ploggy. Not really a clubber fan but I will download it now. If some of the lamps dont work then it will add to the realism of bulbs being blown lol

#4 ploggy

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Posted 15 March 2006 - 09:40 PM

A few gripes or not Ploggy...........this is One I read on other forums you were doing a while back.......and I was eagerly awaiting it.

I dare not download now being up at 4am....but I sure look forward to this tomorrow, ahhh the Snooker nights in Seaford Con Club are flooding back!


Ok AD. The best way of achieving the JP on this is to delete the ram file, and start fresh and go all out on the gamble.

It seems to be more happy from the start. Most JPM clubbers from this era were the same.

Gamble, gamble gamble! :)

Looks nicely presented from the picture ploggy. Not really a clubber fan but I will download it now. If some of the lamps dont work then it will add to the realism of bulbs being blown lol


The reel lamp problem is miniscule. Sometimes when you get a four-of-a-kind win, one of the lamps don't light-up.

It's just annoying more than problematic. :)

#5 donnyboy

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Posted 16 March 2006 - 10:28 AM

nice looking, great playing, what more could we ask, cheers.

#6 ady

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Posted 16 March 2006 - 07:57 PM

Just got the Bullseye up on it...........Freaky tune jumps out at you if you'd had had a few beers along the way.


Sorry to say I had never had this in the flesh :(


Nice one Ploggy..................cheers.

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#7 Jimmy_mac

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Posted 16 March 2006 - 08:25 PM

1600...superb, just what i need to try out on the new monitor...cheers fella

#8 ploggy

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Posted 21 March 2006 - 09:02 PM

The link for this is not working chaps. It links to the 'Double Chance' layout instead???

#9 fruitymad2003

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Posted 21 March 2006 - 09:04 PM

The link for this is not working chaps. It links to the 'Double Chance' layout instead???


Link sorted now Ploggy.

#10 ploggy

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Posted 21 March 2006 - 09:47 PM

Link sorted now Ploggy.


Thanks for that. :)

#11 DildoDez

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Posted 23 March 2006 - 01:15 AM

The Reel problem may not be too simple tbh. Think about it, if the middle four squares rotated one quarter turn, the symbols would be on their sides. A half turn, upside down. I'm pretty sure the machine wouldnt have symbols on their sides, so how could this be acheved, without making them four small individual reels? can MPS boards drive 8 reels?

#12 TTX

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Posted 23 March 2006 - 09:28 AM

Maybe the symbols were printed on eccentrics which were attached to the spokes of the reel drum on pivots if that makes sense :S Gravity would keep the symbols upright. Damned if I know how they were lit though.

But that's just a wild guess :D I'd love to have a poke around inside a real one to see exactly what's going on.

The MPS system can drive 4 reels natively, any more requires a bus expansion card of some kind.

#13 CanonMan

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Posted 23 March 2006 - 10:14 AM

Maybe the symbols were printed on eccentrics which were attached to the spokes of the reel drum on pivots if that makes sense :S Gravity would keep the symbols upright. Damned if I know how they were lit though.

But that's just a wild guess :D I'd love to have a poke around inside a real one to see exactly what's going on.

The MPS system can drive 4 reels natively, any more requires a bus expansion card of some kind.


Wasn't it a belt reel? You can just see the edges of the next sets of symbols on the far left and far right of the window.

#14 ady

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Posted 23 March 2006 - 01:39 PM

Maybe the symbols were printed on eccentrics which were attached to the spokes of the reel drum on pivots if that makes sense :S Gravity would keep the symbols upright. Damned if I know how they were lit though.

But that's just a wild guess :D I'd love to have a poke around inside a real one to see exactly what's going on.

The MPS system can drive 4 reels natively, any more requires a bus expansion card of some kind.


You are spot on there, they arn't on a belt....they are rotating disc's and as I remember it they sit flush to the printed surround and they only lit on stopping at each of the Four points, so I suggest the lamps are stationary and the rotating disk has a simple motor through the middle.

#15 conhay

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Posted 25 March 2006 - 02:27 PM

Hi,
I'm sorta new around here and i need help big time, i need to know the best fruit machine out there and what emulator to run it

please email me with help

Thanx

#16 ady

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Posted 25 March 2006 - 02:38 PM

Hi,
I'm sorta new around here and i need help big time, i need to know the best fruit machine out there and what emulator to run it

please email me with help

Thanx


Hi conhay.

I removed your email address from your post as you may get hounded by spam!

There are many many machines that are fantastic.....

Best bet is to read the tutorial on running your first Emulation...http://www.fruit-emu...wcategory&cid=1

Also, best to try not hijacking a thread as we have done here, create one with your own title and you will get a few more replies if people know what they are looking at.

#17 ploggy

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Posted 25 March 2006 - 02:46 PM

Hi,
I'm sorta new around here and i need help big time, i need to know the best fruit machine out there and what emulator to run it

please email me with help

Thanx


This machine is pretty good. ;)

Use MFME3.2 to play it, also.

#18 FruitSim

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Posted 25 March 2006 - 11:05 PM

It was an AC motor that turned the 4 discs that had 2 little pegs on the back that ran in special tracks, so as the discs rotated they also independently rotated to stay upright.

They were lit by 4 static bulbs embedded into the track system.

#19 FruitSim

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Posted 25 March 2006 - 11:07 PM

It was also patented by JPM, so you could do a search for that for a better description!

I'll attempt to locate a photo of the unit, but it'll probably be a few weeks.

#20 TTX

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Posted 25 March 2006 - 11:12 PM

A photo would be nice, I love all the old technology!




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