The project is looking very promising by the way. Will be keeping a close eye on how it develops.
*Party Time Simulator* - *First Release Thread*
Started by Guitar, Jul 17 2006 11:35 AM
157 replies to this topic
#121
Posted 20 July 2006 - 04:03 AM
Here are a couple of flyers that I have of various Party Time machines. Hope they are of some use to you.
The project is looking very promising by the way. Will be keeping a close eye on how it develops.
The project is looking very promising by the way. Will be keeping a close eye on how it develops.
#122
Posted 20 July 2006 - 05:37 AM
Im not at all ungreatfull guitar has already tried to solve my problem just woundered if anybody on here cud get there heads round the problem i had (still have) not good on the tech stuff. It's just a shame i cant play his work of art. SORRY IF I HAVE OFFENDED ANYONE did not mean to be rude sounding...PEACE OUT.
#123
Posted 20 July 2006 - 08:13 AM
I will go up the front today n take some pictures on my phone... Dunno what type of quality or size you want them at, because I dont know how your going to do it, but they might help..
Ill take some of the sitdown ones when I get in GoldenNugget
Ill take some of the sitdown ones when I get in GoldenNugget
Machines owned:
Eastenders ~ Queen Vic
Cash Lab
Looking for:
Physcho Cash Beast
Eastenders ~ Queen Vic
Cash Lab
Looking for:
Physcho Cash Beast
#124
Posted 20 July 2006 - 08:18 AM
Dilos, try Start:Run: regsvr32.exe cwindowssystem32msstdfmt.dll - failing this, create a shortcut to regsvr32 on you desktop and drag the dll file over the top of it, this will definitely register the dll for you.
#125
Posted 20 July 2006 - 08:45 AM
I'd reccommend you use a control array for the buttons and a single bit of code that is called, adjusted to suit whatever button has been pressed.
It just seemed easier to copy paste each button and change the names from 1 to 2 to 3. asI have to have the seperate buttons anyway. They are in a control array anyway. I found the problem and am setting about button 3 now.
Project Amber 2 - Coming Soon
#126
Posted 20 July 2006 - 09:45 AM
Must say that this project is progressing at an amazing speed. Im sure i speak for many other people (including myself) when expressing my thanks for the work that is being put into this.
All i can say at the moment is keep up the good work, its looking mighty fine!!!
Dont know if you are aware about a couple of the sounds not being correct, as no one else has mentioned this. For example, when getting ontot the top box, the machine will only say 'player two (or whatever number)' followed by only one of the following;
- lets play partytime
- its funtime
- its you.
it would never say more than one of these. And also, the 'congratulations' sample was never used. A couple of tohers that are wrong are the sound when wins add up to the bank from the top box and the insert credit sample.
Obviously these are very minor things. Please for one momement dont think im begin ungrateful. Im mearly offering some (what i believe to be) advice, just in case you weren't aware of these issues. Obviously, nudges, holds, hidden nudges etc are far more important. Other things can be sorted out after this.
Once again, many thanks for all you work guitar, please tell me to shut up if you feel im being too critical, as this is not my intention.
Good luck. Cant wait for the next release....
All i can say at the moment is keep up the good work, its looking mighty fine!!!
Dont know if you are aware about a couple of the sounds not being correct, as no one else has mentioned this. For example, when getting ontot the top box, the machine will only say 'player two (or whatever number)' followed by only one of the following;
- lets play partytime
- its funtime
- its you.
it would never say more than one of these. And also, the 'congratulations' sample was never used. A couple of tohers that are wrong are the sound when wins add up to the bank from the top box and the insert credit sample.
Obviously these are very minor things. Please for one momement dont think im begin ungrateful. Im mearly offering some (what i believe to be) advice, just in case you weren't aware of these issues. Obviously, nudges, holds, hidden nudges etc are far more important. Other things can be sorted out after this.
Once again, many thanks for all you work guitar, please tell me to shut up if you feel im being too critical, as this is not my intention.
Good luck. Cant wait for the next release....
#127
Posted 20 July 2006 - 11:40 AM
Can I tell you to shut up?
Machines owned:
Eastenders ~ Queen Vic
Cash Lab
Looking for:
Physcho Cash Beast
Eastenders ~ Queen Vic
Cash Lab
Looking for:
Physcho Cash Beast
#128
Posted 20 July 2006 - 12:05 PM
Can I tell you to shut up? :)
Feel free mate. I have to warn you that i will be coming to yarmouth in a week or so, so you can tell me to my face if you like!!!
#129
Posted 20 July 2006 - 12:09 PM
Once this is finished what should I do an MPU5 simulator or a Sec 16/21 sim?
The speed you knocking things out we could have a MPU5 emu by the end of the week.
#130
Posted 20 July 2006 - 12:48 PM
It just seemed easier to copy paste each button and change the names from 1 to 2 to 3. asI have to have the seperate buttons anyway. They are in a control array anyway. I found the problem and am setting about button 3 now.
That's certainly easier, but isnt as efficient and causes the program to use more memory (VB programs eat memory anyway )
#131
Posted 20 July 2006 - 01:18 PM
I'm just posting to back-up what was said by Ben a few day's ago......it's amazing how popular this really has turned out to be.
Personally i'm a lover of Party Games, theres just something that draws me towards it whenever I see the machine....and I really cannot wait for this to be completed as its obvious theres some bloody hard work going on here, and it's really nice to see other members creating a new working partnership--this can only be for the good....nice One guy's.
What does confuse me though it sticks out like a sore thumb that, ok I know it's long, but people arn't reading the thread because:-
This was released as a Beta with many known issues..but as guitar said to quash any rumours this whole thing was a myth it was made avalible in the WIP stage....
Poor guitar is now having to answer more Q's on this day after day........and having to repeat a few times too!
Downloaders read the thread for answers..........and let guitar get on with the good stuff
Personally i'm a lover of Party Games, theres just something that draws me towards it whenever I see the machine....and I really cannot wait for this to be completed as its obvious theres some bloody hard work going on here, and it's really nice to see other members creating a new working partnership--this can only be for the good....nice One guy's.
What does confuse me though it sticks out like a sore thumb that, ok I know it's long, but people arn't reading the thread because:-
This was released as a Beta with many known issues..but as guitar said to quash any rumours this whole thing was a myth it was made avalible in the WIP stage....
Poor guitar is now having to answer more Q's on this day after day........and having to repeat a few times too!
Downloaders read the thread for answers..........and let guitar get on with the good stuff
#132
Posted 20 July 2006 - 01:49 PM
I managed to get a few extra sounds from my astra machine by (carefully!)connecting the machines speaker to line in on my sound card, the sounds are coin in, reel stop, collect, and paying out, hope they help.
Dave.
Dave.
Attached Files
#133
Posted 20 July 2006 - 01:49 PM
Thank for the info about the sound when entering the top box. I did think it seemed a bit long. The credit up sound is from a Crazy Fruits by the sound of it. (I feel so sad knowing that just by hearing it).
If I do anything with MPU5 it will be a Simulator not an emulator. I haven't got a clue where to start building an MPU emulator and it would cause havoc with the fruit-emu scene if I did. All it would be is a set of programmable reels (changed pics to look like whichever machine and then a set of options for the playing style. Lapping with pots, start to end boards, changing playstyles e.g suck /streak or flat play. The advantage being that not only could we recreate machines which are recent legally. But we could design our own machines with changed. Me and Yarmouthpunter were discussing a WWF/E wrestling style machine based on Fight Night or a Red Dwarf Version of Party Time.
With regards to the coding in control arrays I might go back and change the code once I have everything doing what I want it to do but for now its the drawn out easy way i'm afraid. I have never noticed VB eating memory but then again I'm lucky enough to have 2GB of memory and a 2.8GHz Athlon (not 2800+ an actual 2.8GHz)
I have a lot on today so tonights update could be anytime between 7pm and 1am. I may do 2 1 when the nudges work and one when nudges and holds work. Holds are working but you cant win from them.
If anyone wants to learn VB then my advice is buy a book called sAms Teach Yourself Visual Basic 6 in 24 hours, ISBN 0-672-31533-5. It comes complete with a special edition of VB6 in the back too. and acording the cover on my copy its £18.50 but I got it for £6 in a clearence. So shop around. Their website is www.sAmspublishing.com
If I do anything with MPU5 it will be a Simulator not an emulator. I haven't got a clue where to start building an MPU emulator and it would cause havoc with the fruit-emu scene if I did. All it would be is a set of programmable reels (changed pics to look like whichever machine and then a set of options for the playing style. Lapping with pots, start to end boards, changing playstyles e.g suck /streak or flat play. The advantage being that not only could we recreate machines which are recent legally. But we could design our own machines with changed. Me and Yarmouthpunter were discussing a WWF/E wrestling style machine based on Fight Night or a Red Dwarf Version of Party Time.
With regards to the coding in control arrays I might go back and change the code once I have everything doing what I want it to do but for now its the drawn out easy way i'm afraid. I have never noticed VB eating memory but then again I'm lucky enough to have 2GB of memory and a 2.8GHz Athlon (not 2800+ an actual 2.8GHz)
I have a lot on today so tonights update could be anytime between 7pm and 1am. I may do 2 1 when the nudges work and one when nudges and holds work. Holds are working but you cant win from them.
If anyone wants to learn VB then my advice is buy a book called sAms Teach Yourself Visual Basic 6 in 24 hours, ISBN 0-672-31533-5. It comes complete with a special edition of VB6 in the back too. and acording the cover on my copy its £18.50 but I got it for £6 in a clearence. So shop around. Their website is www.sAmspublishing.com
Project Amber 2 - Coming Soon
#134
Posted 20 July 2006 - 01:51 PM
I managed to get a few extra sounds from my astra machine by (carefully!)connecting the machines speaker to line in on my sound card, the sounds are coin in, reel stop, collect, and paying out, hope they help.
Dave.
If there was a reputation increase button here I'd be hitting it about now.
Ive been looking for these. Was going to got down an arcade with a dictophone and a wadge of cash, lol.
Project Amber 2 - Coming Soon
#135
Posted 20 July 2006 - 04:32 PM
can i come?
Mike
Mike
#136
Posted 20 July 2006 - 04:55 PM
Here are a couple of flyers that I have of various Party Time machines. Hope they are of some use to you.
The project is looking very promising by the way. Will be keeping a close eye on how it develops.
I am desperately trying to get hold of that Party Time machine, does anyone know where there is one?
#137
Posted 20 July 2006 - 05:44 PM
Hi there
Noticed others are having the same problem as me
I have extracted to C drive but im still getting an error message (See screenshot)
This happenns when I press start!
Does anyone know how this can be solved
Regards Sonnie
Noticed others are having the same problem as me
I have extracted to C drive but im still getting an error message (See screenshot)
This happenns when I press start!
Does anyone know how this can be solved
Regards Sonnie
Attached Files
#138
Posted 20 July 2006 - 06:18 PM
Dilos, try Start:Run: regsvr32.exe cwindowssystem32msstdfmt.dll - failing this, create a shortcut to regsvr32 on you desktop and drag the dll file over the top of it, this will definitely register the dll for you.
Mate your a star Finally can play guitars work of art cheers for the help..most gratefull...
#139
Posted 20 July 2006 - 06:21 PM
just back from holiday and noticed this thread, downloaded every version here and played them in order and all i can say is WOW! you can see the the improvement in every release and the fact that its been done so quick is amazing, you had any sleep mate?
keep it up!
and i'm looking forward to the next release!
regards
john
keep it up!
and i'm looking forward to the next release!
regards
john
#140
Posted 20 July 2006 - 06:22 PM
Hi there
Noticed others are having the same problem as me
I have extracted to C drive but im still getting an error message (See screenshot)
This happenns when I press start!
Does anyone know how this can be solved
Regards Sonnie
Hi mate make sure in the fruit folder the other folder with the reels in it is named partytimeHDX as i have just done that and it works
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users