Version 1.0 beta known issues.
*Reels dont visibly spin, this is something I could use a little guidance with and so I'm leaving this because as long as the reels show the intended symbols it will do for coding purposes. (I am going to fix this but not yet)
*There is no reel lighting
*Nudges are NEVER given.
*Holds are NEVER given
There is a good chance that by release time these last 2 will be fixed. I am writing this to be as close as possible to the real thing and I dont want to write a simple piece of code just to make them work for release only to have to change it again. If it works by tonight then great if it doesn't then that part of the code with be cut out in the release.
*White lights around the "top Box" aren't animated yet. (There should be an attract mode once its all finished
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*No Sound
At the moment I am completeing the percentage engine and the gameplay code. Adding sounds in at the right moment should be easy but as I write now I haven't done it yet.
If I get the gameplay feeling about right then the sound should be in the first release as its an easy add in.
* No slave machines.
At the moment you are player 1 and thats it. Eventually there will be 3 slave machines on screen (either to the left or right or both depending on which player you are (you will be able to choose from players 1 - 4 and then 7 eventually). The slave machines can be turned on / off with selectable playing styles to give the illusion of other players playing with you. When they get partytime then you can see the top box spin and hear the "player 4 its you..." etc.
* No Network Link Play (Imagine Playing Party time against fellow fruit-emu'ers online)
I WILL code this in if its the last thing I do but don't expect it for a month or so. I'm moving in with some Masters Degree computing students so I'll ask them. I know they can do it and teach me how so it WILL happen. (eventually).