![Photo](https://secure.gravatar.com/avatar/07da90d6492be69370e529d22ba46107?s=100&d=https%3A%2F%2Fwww.fruit-emu.com%2Fforums%2Fpublic%2Fstyle_images%2Fmaster%2Fprofile%2Fdefault_large.png)
Astra : no emulated games?
Started by ruler, Sep 25 2006 07:15 PM
21 replies to this topic
#1
Posted 25 September 2006 - 07:15 PM
Astra has come a long way in a short space of time and i have been really impressed with a lot of their machines but i find none of them on here? thats a real shame because i would enjoy playing some of those games here at home.
there are already many of Astra machines disapearing from the local arcades being replacced with newer ones but like the red hot nudge and the red hot x also many of their naughts n' crosses machines are almost gone.
Is there any hope for the Astra fans of ever seeing these great machines emulated? i was told once that the answer is no because they use a seperate number generator. ok having said that i figure our powerful computers of the 21st century cant generate random numbers?
thanks
there are already many of Astra machines disapearing from the local arcades being replacced with newer ones but like the red hot nudge and the red hot x also many of their naughts n' crosses machines are almost gone.
Is there any hope for the Astra fans of ever seeing these great machines emulated? i was told once that the answer is no because they use a seperate number generator. ok having said that i figure our powerful computers of the 21st century cant generate random numbers?
thanks
#2
Guest_altharic_*
Posted 25 September 2006 - 07:36 PM
1) These machines are not 'great' far, far from it
2) You never read the paragraph on the front page did you?
alth
2) You never read the paragraph on the front page did you?
alth
#3
Posted 25 September 2006 - 07:40 PM
Random Number Generators (RNGs) do not apply to the O-X-BAR type Astra machines, only the 5 reel, 20 winline, type stuff (Slotto machines).
Ben
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)
#4
Posted 25 September 2006 - 08:03 PM
no i didnt read what was on the main page but i will do so soon. i was too busy reading other posts
i was aware that it was the slotto type machines that used seperate number generators but the naughts n' cross's machines from Astra are becoming fewer in the arcades now and would be nice to see a few of these machines emulated along with the other type machines.
the red hot x and the red hot nudge are the 3 reel video machines and are also run with the seperate number generator. this is my point, if the machine uses a seperate number generator then why cant a program be written along with the emulator to act as a seperate number generator? after all a computer is designed to generate numbers anyway. im sure a good programmer could do this easily enough
![;)](http://www.fruit-emu.com/forums/public/style_emoticons/default/wink.gif)
i was aware that it was the slotto type machines that used seperate number generators but the naughts n' cross's machines from Astra are becoming fewer in the arcades now and would be nice to see a few of these machines emulated along with the other type machines.
the red hot x and the red hot nudge are the 3 reel video machines and are also run with the seperate number generator. this is my point, if the machine uses a seperate number generator then why cant a program be written along with the emulator to act as a seperate number generator? after all a computer is designed to generate numbers anyway. im sure a good programmer could do this easily enough
#5
Guest_altharic_*
Posted 25 September 2006 - 08:19 PM
Its never a true random number try it in Excel or write a short generator the 'random number' will always form a set pattern if you could get far writing one I am quite sure that you would have f***ed up payout rates rather like the shareware sims you can get.
alth
alth
#6
Posted 25 September 2006 - 08:36 PM
Correct alth, x86 cannot generate "true" random numbers
![:)](http://www.fruit-emu.com/forums/public/style_emoticons/default/smile.gif)
#7
Posted 25 September 2006 - 08:40 PM
would it matter if they were true random or just simply random? i cant see how it would make that much of a big deal as long as we could play the games
#8
Posted 25 September 2006 - 08:41 PM
would it matter if they were true random or just simply random? i cant see how it would make that much of a big deal as long as we could play the games
![:D](http://www.fruit-emu.com/forums/public/style_emoticons/default/biggrin.gif)
#9
Posted 25 September 2006 - 08:43 PM
Random Number Generators (RNGs) do not apply to the O-X-BAR type Astra machines, only the 5 reel, 20 winline, type stuff (Slotto machines).
sorry m8, gotta stop you there. electrocoin do the original bar-x as a random version with £125 jackpot. if your answer was to astra only then yes you are correct.
#10
Guest_altharic_*
Posted 25 September 2006 - 08:44 PM
As I stated the random numbers would follow a pattern making them not random at all its rather like the hybrid argument it may look like Party Time but it would not play as the real machine it would not be an emulation but rather an emulated simulator.
alth
alth
#11
Posted 25 September 2006 - 08:50 PM
ok i understand what you mean but its a shame because there are some really good ones out there. looks like Astra really thought things through. it kinda makes you wonder how these online machines with random number generators work, i have seen a few about from time to time
#12
Guest_altharic_*
Posted 25 September 2006 - 09:05 PM
Sure they are random? I'd have thought there would be some sort of predetermined pattern rather like a real machine knows whats going on the winline before you pressed start.
assuming its not a random one of course![;)](http://www.fruit-emu.com/forums/public/style_emoticons/default/wink.gif)
alth
assuming its not a random one of course
![;)](http://www.fruit-emu.com/forums/public/style_emoticons/default/wink.gif)
alth
#13
Posted 25 September 2006 - 09:14 PM
maybe our next generation of computers might have real random numbers generated
who knows lol we can always hope
i still dont fully understand the concept of those random number generators i mean if they are random then the machine 'could' potentially payout continously or not pay out at all. for example if the machine was receivingthe same random number over and over (anything is posible) then the machine would have to pay or not pay. most of the time they dont pay though
![:D](http://www.fruit-emu.com/forums/public/style_emoticons/default/biggrin.gif)
![;)](http://www.fruit-emu.com/forums/public/style_emoticons/default/wink.gif)
i still dont fully understand the concept of those random number generators i mean if they are random then the machine 'could' potentially payout continously or not pay out at all. for example if the machine was receivingthe same random number over and over (anything is posible) then the machine would have to pay or not pay. most of the time they dont pay though
![:D](http://www.fruit-emu.com/forums/public/style_emoticons/default/biggrin.gif)
#14
Guest_altharic_*
Posted 25 September 2006 - 09:21 PM
You get it kinda its possible it can go weeks, months and pay nothing then streak to arse but then again theres no real documentation that says how long the percent is calculated over.
alth
alth
#15
Posted 25 September 2006 - 09:26 PM
in our local arcade they have 2 £500 J/P slotto party machines and one of them has taken well over £7,000 and not payed anything at all eccept a few quid here and there. im tempted to play it after knowing this but i wouldnt want to lose on top of it also. i suppose looking on the bright side if i did win the J/P at least it wont be in tokens
![:D](http://www.fruit-emu.com/forums/public/style_emoticons/default/biggrin.gif)
#16
Posted 25 September 2006 - 10:05 PM
Bit like i've done this past month???
JP'ed twice the 1 in town here this past month & both times has to cart £500 worth of £ nuggetts to the local NatWest as it was first thing in the morning when they had just opened & had no notes in the back.
Both occations I also managed to empty the hopper of what it had.
But alais as many will say here it's dangerous to f*** about with s16's due to their ability to suck up vast amounts of cash in a short time frame.
Whats the max hopper fill on a slotto with a £500 JP just out of intrest..... £600?
JP'ed twice the 1 in town here this past month & both times has to cart £500 worth of £ nuggetts to the local NatWest as it was first thing in the morning when they had just opened & had no notes in the back.
Both occations I also managed to empty the hopper of what it had.
But alais as many will say here it's dangerous to f*** about with s16's due to their ability to suck up vast amounts of cash in a short time frame.
Whats the max hopper fill on a slotto with a £500 JP just out of intrest..... £600?
#17
Posted 25 September 2006 - 10:19 PM
ive been told by the engeneers that it was £1000 to fill the hopper from empty to full
#18
Posted 25 September 2006 - 11:09 PM
I was chatting with an engineer who explained how it works....
Apparently the random number generator randomly sequences something like 100,000 numbers, so you may have something like this....
005102
013412
000199
087142
041023
etc...
Each of these numbers represents a particular pattern of the reels and therefore a particular payout.
After playing all 100,000 "games", the payout will have been 94/95% of the take. (Then a new sequence is generated).
Because the sequence is random, there is every chance that two £500 payments will be very close together.
This is the only way in which the result of your game is totally random, yet is also guaranteed to payout 94/95% over the period of a sequence.
Apparently the random number generator randomly sequences something like 100,000 numbers, so you may have something like this....
005102
013412
000199
087142
041023
etc...
Each of these numbers represents a particular pattern of the reels and therefore a particular payout.
After playing all 100,000 "games", the payout will have been 94/95% of the take. (Then a new sequence is generated).
Because the sequence is random, there is every chance that two £500 payments will be very close together.
This is the only way in which the result of your game is totally random, yet is also guaranteed to payout 94/95% over the period of a sequence.
#19
Guest_altharic_*
Posted 25 September 2006 - 11:23 PM
I was chatting with an engineer who explained how it works....
Apparently the random number generator randomly sequences something like 100,000 numbers, so you may have something like this....
005102
013412
000199
087142
041023
etc...
Each of these numbers represents a particular pattern of the reels and therefore a particular payout.
After playing all 100,000 "games", the payout will have been 94/95% of the take. (Then a new sequence is generated).
Because the sequence is random, there is every chance that two £500 payments will be very close together.
This is the only way in which the result of your game is totally random, yet is also guaranteed to payout 94/95% over the period of a sequence.
Also every chance we aint seeing it on our pcs soon
![;)](http://www.fruit-emu.com/forums/public/style_emoticons/default/wink.gif)
alth
#20
Posted 26 September 2006 - 07:32 AM
Back on topic... Does anyone remember playing the original program Astra Big 10? The machine was amazing, loads of streaks - it was quite difficult to lose on it! It would be nice to play again on MFME, I think this was the last machine Astra made that actually played well, before Party Time came out.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users