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s16 emulator/software.


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#21 zyklon_cos

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Posted 07 March 2008 - 10:58 AM

hello folks,
i have some old slot fruit based mashine, wich works on PIII with 64 mb with win98se, I also have som newer version of same game with 4 different games but there is some CCTALK interface of PIC controller, and game won`t work without them, is there some solution, and if some of U are interestet for this software i`ll upload them :) (sorry on my english i hope U understand me) :)))

#22 Guest_altharic_*

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Posted 07 March 2008 - 11:08 AM

might be worth an upload for the agemame team. Your English is fine its better than most newbie posters here ;)

#23 Guitar

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Posted 08 March 2008 - 08:03 PM

The RNG is also simple....

The profile on the games is set to pay out 92% (example) over 512,000 spins.

so what you do instead of randomly generating the number on th fly. You have some software which randomly generates the sequence of the 512,000 numbers. When a number is first generated it is placed in its sequence, and a flag also set. The rng keep generating random numbers until it has got a list of 512,000 numbers in a varying order, if it finds it already flagged then it keeps generating until an unflagged number is drawn and that is added to the list. Once the machine cycles through that list, the rng then creates a new sequence. Not proper random as such, but perfectly useable for the purpose.

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