Son Of Dracula 1280 DX £15 /25p
Started by Guitar, Mar 22 2007 03:24 AM
9 replies to this topic
#1
Posted 22 March 2007 - 03:24 AM
As you can tell by the stupid o'clock posting time its been a long job today but its finished.
DOWNLOAD FROM Fruit Emu
My FIRST EVER layout so be nice with your comments although constructive criticism is appreciated.
It was mostly constructed using paint with Paintshop pro used for darkening and red lamping. The removal of the lines from the flyer and other unwanted artwork was done by me pixel by pixel. Started at 12 today finished at 3.30am.
Its on 25p / £15 Jackpot play. I will be releasing a 10p / £5 Version shortly (Not now its 3.45am)
Here........
It............
Comes.....
DOWNLOAD FROM Fruit Emu
My FIRST EVER layout so be nice with your comments although constructive criticism is appreciated.
It was mostly constructed using paint with Paintshop pro used for darkening and red lamping. The removal of the lines from the flyer and other unwanted artwork was done by me pixel by pixel. Started at 12 today finished at 3.30am.
Its on 25p / £15 Jackpot play. I will be releasing a 10p / £5 Version shortly (Not now its 3.45am)
Here........
It............
Comes.....
Project Amber 2 - Coming Soon
#2
Posted 22 March 2007 - 07:00 AM
Cheers for this mate, look forward to giving it a go later - I was up til the early hours of the AM too - lol - so bit tired at the moment.
J<br /><br /><br /><br />A man
#3
Posted 22 March 2007 - 11:29 AM
thx mate look forword to this 1
#4
Posted 22 March 2007 - 12:38 PM
thx mate look forword to this 1
Your wait is over...............this is a Release Thread
#5
Posted 23 March 2007 - 05:48 PM
Any feedback on this? Over 200 downloads now and only 3 comments. If you think its crap then tell me. Will be updating the layout shortly to fix the lit £6 red light.
Project Amber 2 - Coming Soon
#7
Posted 23 March 2007 - 06:17 PM
Very nice guitar.
Much more of a tight wad than it's predecessor though.
One thing. Is the top board supposed to be lit while the dice is spinning? You can only see where you've landed when the square flashes instead of "moving" around if you see what I mean.
Much more of a tight wad than it's predecessor though.
One thing. Is the top board supposed to be lit while the dice is spinning? You can only see where you've landed when the square flashes instead of "moving" around if you see what I mean.
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste. </span></span>
#8
Posted 23 March 2007 - 08:42 PM
Yes I noticed this on the classic I imagine its probably an emulater issue. Did this one use dimmed lamps for this when spinning the number?
#9
Posted 23 March 2007 - 08:46 PM
Yes I noticed this on the classic I imagine its probably an emulater issue. Did this one use dimmed lamps for this when spinning the number?
I'm guessing it isn't an emulator issue as I've got no issues of this kind on any other Barcrest from the same era. Not that I know anything of course..lol
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste. </span></span>
#10
Posted 24 March 2007 - 01:49 AM
I believe its a dimmed lamps issue as they dont work when you get skill stop on the feature board. What smudge are you talking about? I will fix it if you point me to it. Anyone got any reel artwork for the numbers? The addams family numbers don't look right.
Project Amber 2 - Coming Soon
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