- Fruit-Emu
- → Viewing Profile: Posts: Wolfie_MFME
Community Stats
- Group New Members
- Active Posts 28
- Profile Views 2215
- Member Title Newbie
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
1
Neutral
User Tools
Friends
Wolfie_MFME hasn't added any friends yet.
Posts I've Made
In Topic: My "front Room Fruity"
18 October 2010 - 07:08 PM
Ploggy,
Indy runs beautifully.
(However it isn't as stingy in the rom as the real machine, 40 plays and NOTHING! on the real machine)
Thanks very much.
I have the actual cabinet, how does one go about scanning the glass for optimum quality?
Does it require disassembly?
Do you happen to know if Addams Family is available on 1600 format?
Quality is everything, so I'm kind of tied to your releases only im afraid mate.
It now converts to a digital pinball machine with lcd back board too..... Incase you wondering if I had developed it.
Indy runs beautifully.
(However it isn't as stingy in the rom as the real machine, 40 plays and NOTHING! on the real machine)
Thanks very much.
I have the actual cabinet, how does one go about scanning the glass for optimum quality?
Does it require disassembly?
Do you happen to know if Addams Family is available on 1600 format?
Quality is everything, so I'm kind of tied to your releases only im afraid mate.
It now converts to a digital pinball machine with lcd back board too..... Incase you wondering if I had developed it.
In Topic: My "front Room Fruity"
29 September 2010 - 07:59 AM
Ploggy,
You are a superstar. It's everything I ever wanted for christmas mate.
Thankyou! runs brilliantly!
You are a superstar. It's everything I ever wanted for christmas mate.
Thankyou! runs brilliantly!
In Topic: My "front Room Fruity"
28 September 2010 - 07:39 PM
What I mean is, the only thing MFME is doing to light the switches is to overlay a "lit" graphic on the top to create an illusion.
To translate the signal per lamp per 1/2 second is a tricky task.
Anyhow, forget those crappy Iphone pics, trust me, it becomes second nature almost immediately to follow onscreen the flashing buttons.
It's easy as pie, Been playtested a few times now....
In Topic: My "front Room Fruity"
28 September 2010 - 07:37 PM
Funny you mention that fella.
I was this <---> close, but I couldn't figure out how to get the software to talk to a converter board which would provide power to 7 independant led housed switches.
If I'd used windows scripting host it would have tied up the processor to around 80% during pause times so I would have had to create an artificially fast machine to compensate, thus reducing emulation accuracy.
Please tell me how does MFME talk to light bulbs?
What I mean is, the only thing MFME is doing to light the switches is to overlay a "lit" graphic on the top to create an illusion.
To translate the signal per lamp per 1/2 second is a tricky task.
In Topic: My "front Room Fruity"
28 September 2010 - 07:34 PM
That is a cool cabinet you have there, Wolfie... would'nt it be great if you were able to have the proper illuminated buttons on it!
Funny you mention that fella.
I was this <---> close, but I couldn't figure out how to get the software to talk to a converter board which would provide power to 7 independant led housed switches.
If I'd used windows scripting host it would have tied up the processor to around 80% during pause times so I would have had to create an artificially fast machine to compensate, thus reducing emulation accuracy.
Please tell me how does MFME talk to light bulbs?
- Fruit-Emu
- → Viewing Profile: Posts: Wolfie_MFME
- Privacy Policy
- Forum Rules ·