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- Member Title Amusement Media
- Age 55 years old
- Birthday January 1, 1970
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Biography
Amusement media editor, and consultant in the sector of Out-of-Home interatcive entertainment
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US
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Arcade
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Editor / Director
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Posts I've Made
In Topic: Fruit-Emu: Is it Legal?
22 December 2007 - 03:22 PM
Always love the 'non constructive' fanboy replies. I was lucky that we managed to communicate with moderators at the site rather than have to play the 'personal remarks' game.
Constructive please - rather than 'PISH' mungers!
Constructive please - rather than 'PISH' mungers!
In Topic: Fruit-Emu: Is it Legal?
22 December 2007 - 02:28 PM
I would like to thank all those that helped with the editing of the feature to hit the mark. I have sent out this copy to the team that gave information, but thought I should circulate the final with the forum:
...How much of the intransigence to embrace retro is linked to an aversion to open a complicated and particularly messy can of worms is unknown, but ever-increasing financial pressure is being applied to utilize this natural resource.
The complacency that smothered amusement and allowed MAME to erode perceived value could be about to visit gaming. The Skill and Amusement with prizes scene has seen emulators simulating their cash-payout machines before. The Stinger was one of the first to report the practice in Stinger #xxx, at that time linked to the FairPlay lobby that via their simulators revealed discrepancies in Nudge (Hi-Low) and Random payout behavior of AWP's and forced clear signage on UK machines – a issue highlighted by use of the AWP emulator.
The first fruit machine emulator software backend was called the MPU and offers a means for modern machines to be emulated. Bundled for £50 ($25) with a number of Fruit machine ROMS (Images) the system fell afoul of Barcrest in 2001 – legal action forcing the software to be re-developed to only play old machines and avoid infringing copyright. Developers of this emulator and another fro JPM machines joined forces to create the Multi-Fruit Machine Emulator (MFME). It was these emulators that were linked to a serious issue.
The big issue for the gaming industry is these emulations, known by a growing community as ‘CyberSlotz,’ offer a level of access to current prize-payout machines, which is not healthy. Certain groups have acquired current machine ROM Images skilled themselves on achieving jackpot conditions (rehearsing the machine) and then travel the towns 'stripping' machines of their prize pot. Most of the trade is oblivious to this behavior, while operators at the sharp end are dismissive of manufacturer security -- concerns increased after the AWP B4 kit situation (see #xxx).
A concern beyond machine stripping is that the popularity of ‘Cyberslotz' could migrate to other platforms superseding the archaic Pub and Bar machine. A familiarity with Cyberslotz could create a generation willing more often to 'Virtually' play an AWP application on their PC or – even more worrisome -- on their mobile phone! This could raise serious questions about the conventional AWP machine’s validity and usher in its inevitable replacement. But not all the emulators of fruit and slot machines are out there to defraud AWP systems. The legitimate machines are also supported by a growing number of player groups.
This vocal fan base has expanded to embrace social player networks and have developed their own PC based AWP and SWP video machine freeware system. The Amusement & Gaming Extension for the Multiple Arcade Machine Emulator (AGEMAME) – that had previously been developed as MAGE -- offers much of what MAME championed with a growing operational archive of past and present gaming machines accurately emulated on players PC's. The current forum repository for the AGEMAME ROM Image library contains over 1,000 fruit machine ROMS (though claiming all are old ROM’s and no currently operated machines are emulated). The majority of users are loyal gaming fans wanting to archive favorite games.
The AGEMAME is focused on gambling games and related machines (against MFME’s Fruit machine focus). The open source project is tightly monitored to avoid grooming, with no current ROM’s deployed without their free circulation from the manufacturer. Where AGEMAME is growing a strong following, MFME has been abandoned due to the impact of the illegality of its operation and the problems it could cause – as was stated by one source “…like throwing bricks at a beehive!”.
The Pinball table sector has ...
Thanks again for your help guys.
...How much of the intransigence to embrace retro is linked to an aversion to open a complicated and particularly messy can of worms is unknown, but ever-increasing financial pressure is being applied to utilize this natural resource.
The complacency that smothered amusement and allowed MAME to erode perceived value could be about to visit gaming. The Skill and Amusement with prizes scene has seen emulators simulating their cash-payout machines before. The Stinger was one of the first to report the practice in Stinger #xxx, at that time linked to the FairPlay lobby that via their simulators revealed discrepancies in Nudge (Hi-Low) and Random payout behavior of AWP's and forced clear signage on UK machines – a issue highlighted by use of the AWP emulator.
The first fruit machine emulator software backend was called the MPU and offers a means for modern machines to be emulated. Bundled for £50 ($25) with a number of Fruit machine ROMS (Images) the system fell afoul of Barcrest in 2001 – legal action forcing the software to be re-developed to only play old machines and avoid infringing copyright. Developers of this emulator and another fro JPM machines joined forces to create the Multi-Fruit Machine Emulator (MFME). It was these emulators that were linked to a serious issue.
The big issue for the gaming industry is these emulations, known by a growing community as ‘CyberSlotz,’ offer a level of access to current prize-payout machines, which is not healthy. Certain groups have acquired current machine ROM Images skilled themselves on achieving jackpot conditions (rehearsing the machine) and then travel the towns 'stripping' machines of their prize pot. Most of the trade is oblivious to this behavior, while operators at the sharp end are dismissive of manufacturer security -- concerns increased after the AWP B4 kit situation (see #xxx).
A concern beyond machine stripping is that the popularity of ‘Cyberslotz' could migrate to other platforms superseding the archaic Pub and Bar machine. A familiarity with Cyberslotz could create a generation willing more often to 'Virtually' play an AWP application on their PC or – even more worrisome -- on their mobile phone! This could raise serious questions about the conventional AWP machine’s validity and usher in its inevitable replacement. But not all the emulators of fruit and slot machines are out there to defraud AWP systems. The legitimate machines are also supported by a growing number of player groups.
This vocal fan base has expanded to embrace social player networks and have developed their own PC based AWP and SWP video machine freeware system. The Amusement & Gaming Extension for the Multiple Arcade Machine Emulator (AGEMAME) – that had previously been developed as MAGE -- offers much of what MAME championed with a growing operational archive of past and present gaming machines accurately emulated on players PC's. The current forum repository for the AGEMAME ROM Image library contains over 1,000 fruit machine ROMS (though claiming all are old ROM’s and no currently operated machines are emulated). The majority of users are loyal gaming fans wanting to archive favorite games.
The AGEMAME is focused on gambling games and related machines (against MFME’s Fruit machine focus). The open source project is tightly monitored to avoid grooming, with no current ROM’s deployed without their free circulation from the manufacturer. Where AGEMAME is growing a strong following, MFME has been abandoned due to the impact of the illegality of its operation and the problems it could cause – as was stated by one source “…like throwing bricks at a beehive!”.
The Pinball table sector has ...
Thanks again for your help guys.
In Topic: Fruit-Emu: Is it Legal?
08 November 2007 - 10:52 PM
I agree that 'Grooming' is a little to close to the knuckle.
As I'm writing the feature I get to change the name - how about 'rehearsing'?
As I'm writing the feature I get to change the name - how about 'rehearsing'?
In Topic: Fruit-Emu: Is it Legal?
08 November 2007 - 09:41 PM
Thanks have sent my email reply.
In Topic: Fruit-Emu: Is it Legal?
08 November 2007 - 05:56 PM
I am the author/coordinator of the AGEMAME project (formerly MAGE), and I'm willing to field any questions you may have about it. From the post on this site, I'm concerned about certain apparent inaccuracies, and confusing our product with a more mature closed source emulator called MFME, which has support for the games you are suggesting.
Perhaps we can discuss this, and I can give you my side, particularly considering the legal issues, and what we do to prevent 'grooming'.
Dear elcondor,
Thank you very much for your reply, and for your kind offer to field my questions.
Our e-news service covered the FairPlay story in depth, I think we were the only news service that followed start to finish (amusement trade papers a little red faced over the outcome).
My initial questions are as follow:
- Can you explain the differences between AGEMAME and MFME?
- Can you explain how you are stopping 'Grooming'?
- You mentioned inaccuracies, are there any other not covered in your above reply?
Finally, I would suggest that it might be better to send the reply to my email (editor@thestingerreport.com) and then we can take it off line.
All the best,
PS - Guys its difficult to reply to you when you lock out your messages!
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