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lovepokies33

Member Since 16 May 2008
Offline Last Active Oct 06 2014 11:49 PM
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Posts I've Made

In Topic: Fruit Machines from Australia (Aristocrat MKVI)

02 June 2008 - 11:50 PM

Hello puzzling,

If you have an eprom reader you can just save the files as .bin. They actually compress well so 4x512 will end up being 700k-1200k depending.

It would be great if someone would start to look at emulation of the mark 5 platform.. as I can see it would not be too hard as it's such a simple system unlike all those old school arcade machines with hundreds of random eproms everywhere with all sorts of different sound, video, controllers.

But... I imagine the next thing would be to find a guru who can disect a mainboard and start something... the guru will ofcorse need a board donated to him.. don't know if he needs a working machine to ram snoop... not sure what they do!?

Cya

In Topic: Fruit Machines from Australia (Aristocrat MKVI)

20 May 2008 - 04:24 AM

Hey Guys,

Can anyone figure out what sort of animation format is used? At first you would think it's the good old dos days FLIC.. but after downloading just about every FLIC tool on the whole internet (lol), they ALL seem to hate it...

Anyway, what I have found is they use a seperate colour pallet for each animation file. It also seems there is a 256 colour version and a 16bit colour version. And this seems to be 'pre set / expected' and so you can't always use another animation file.

Indian dreaming did not bother with the animation format for the dream catcher, they used a big pile of .png files, I think that's because they have more control of transparency and effects.. such as the sparkles flying everywhere! etc.

Anyway, it would be fun to mod these to make 'your own' game, use everything else as the base.

Heihachi_73 you got any ideas?

Cheers,